In previous games in the franchise, the AI players were (in)famous for poor city site selection. "Raze and replace" was very common in Civ3 and Civ4; perhaps Civ2 also, but I didn't play it as much. Civ5 introduced the concept of requiring multiple turns to raze a city which was continued with Beyond Earth.
But several elements of Civ5 rewarded a "tall" strategy, where the player founded only 3 or 4 cities. If one founded too many cities too fast, the global happiness mechanic would come back to bite you. The developers fixed that in BERT, so that razing an AI city might be painful in the short term but self-founding a replacement could be beneficial.
The preferred strategies described here for Civ6 involve going very "wide", founding 10 or more cities to fill the available space while managing loyalty. Is there a place for razing conquered AI cities and replacing them -- perhaps a hex or two closer to a resource? Would this be more common in the early game, when fewer districts have been built? If I raze an AI city which has districts, what happens to them? Are they also destroyed?
If I capture an AI city which has their Govt Plaza or Diplomatic Quarter, is that automatically destroyed (since I already have one in my core cities)?
But several elements of Civ5 rewarded a "tall" strategy, where the player founded only 3 or 4 cities. If one founded too many cities too fast, the global happiness mechanic would come back to bite you. The developers fixed that in BERT, so that razing an AI city might be painful in the short term but self-founding a replacement could be beneficial.
The preferred strategies described here for Civ6 involve going very "wide", founding 10 or more cities to fill the available space while managing loyalty. Is there a place for razing conquered AI cities and replacing them -- perhaps a hex or two closer to a resource? Would this be more common in the early game, when fewer districts have been built? If I raze an AI city which has districts, what happens to them? Are they also destroyed?
If I capture an AI city which has their Govt Plaza or Diplomatic Quarter, is that automatically destroyed (since I already have one in my core cities)?