Fabio1701
King
Hello,
I think that the warmonger penalty for razing should be adjusted according to the size of the city. Putting to the sword a city of 1 should be much less than razing a city of 14. I am absolutely sick of England squishing their crappy cities in the nooks and crannies of my borders.
Conversely, there should be a way to depopulate a city. Older civ games had this, a city of 1 could build a settler and depop. Then you can avoid all this unnecessary razing.
Finally, Have you noticed how al the land improvements just disappear after a city is razed? how does that make sense? It should automatically pillage all the improvements (with no pillage bonus received though). That way if someone builds a city near there they can rebuild from the ruins. This would be a way of preserving wonders as well.
I would also like an option to sow the land with salt so that the unborn children of my enemies can never resettle the land and are forever banished.
I think that the warmonger penalty for razing should be adjusted according to the size of the city. Putting to the sword a city of 1 should be much less than razing a city of 14. I am absolutely sick of England squishing their crappy cities in the nooks and crannies of my borders.
Conversely, there should be a way to depopulate a city. Older civ games had this, a city of 1 could build a settler and depop. Then you can avoid all this unnecessary razing.
Finally, Have you noticed how al the land improvements just disappear after a city is razed? how does that make sense? It should automatically pillage all the improvements (with no pillage bonus received though). That way if someone builds a city near there they can rebuild from the ruins. This would be a way of preserving wonders as well.
I would also like an option to sow the land with salt so that the unborn children of my enemies can never resettle the land and are forever banished.
