Razing cities

web25

Warlord
Joined
Sep 12, 2011
Messages
186
do you guys ever raze a city? in my recent game i needed to cross a mountain range because i needed more land. i took over a city, but it flipped the next turn, i really wanted the area so i just razed it and built a new one near the spot.

what are the drawbacks of razing a city? also if you decide to disband a city, does it have the same effects of razing?

thanks.
 
The AI takes a dim view of razing. I would guess disband is the same. I raze most cities, becasue there is no way I can prevent a flip.
 
what does "rally to this destination" mean when im going through the city options?
 
There are some small differences. If you raze, you can get slaves. Not so if you abandon. Also, if you abandon, (I think) any whip unhappiness there is transferred to your next city. Not if you raze, though.

And, if you capture and abandon you can sell improvements.
 
I often raze cities, either because I don't want them or because I don't want a city in that location. In my current game, for instance, I annexed most of Germany -- but the city placement was terrible, so I razed most of the cities except for those which I needed to prosecute the war. One city which I kept temporarily, I later abandoned because I no longer needed it as a staging area. It was surrounded by grassland, between two rivers...but not located on EITHER river. So I razed it and planted two cities on either river. Now I'm commanding more rivered grassland and have troop support from two cities (where I won't need aqueducts) instead of one (where I would need one).

Also, slaves. :P Slaves are handy if you're working with a lot of jungle or marshes.
 
If I can avoid the culture flip and they're not too badly placed I keep them. It saves me the cost of a settler. While slaves are nice I usually have a bunch of workers around anyway and the new city provides unit support. I'm not sure if it's best but it does speed up the game. Also, the new city provides a nice staging area for keeping the advance going and can provide healing and upgrades if you have Sun Tzu's.
 
what does "rally to this destination" mean when im going through the city options?

You can set up either a global rally point or city rally point. Units built in towns with a rally point will go to that spot. This is not a big deal on std size maps, but on super maps like 250x250 it can be useful.

I sometimes use that featue, but mostly forget I can. In a super map playing AW you will have lots of towns making units. Sending them to a spot where they can be put on boats or you have a bank of airfields is going to save you a lot of shuffling.
 
cool, i have been looking for a feature like that. when the game takes too much time movies units, it gets annoying.

can you set a certain city to be a rally point, so every unit produced goes to one city?
 
cool, i have been looking for a feature like that. when the game takes too much time movies units, it gets annoying.

can you set a certain city to be a rally point, so every unit produced goes to one city?

Yes. Any known tile on the map can be set as a rally point. You can't set rally over the fog of war. Also if you set a rally point on a tile that the unit can't reach, for example a coastal city building a destroyer with the rally point set inland, the unit will just stand there where it was built. If it is a flying unit being built, it needs to be set to another city, airfield or carrier. Airfields and cities may be in another continent, just within flying range. Also, any flying unit moving to another location via rally point won't lose its turn. :cool:
 
cool, i have been looking for a feature like that. when the game takes too much time movies units, it gets annoying.

can you set a certain city to be a rally point, so every unit produced goes to one city?

Sure. You just right click on any city on your continent, select "Set Continental Rally point", and then, when your cursor changes into this whatever-it-is shape, click on the tile you want. And that tile can easily be a city. It works analogous if you just want to set a rally point for a single city.
 
is this "set to rally point" feature available in Vanilla? I dont recall seeing it, but i could be missing it
 
Rally Point Warning / Fine Tuning: If you do set this, make sure that your units can reach the rally tile easily. If the distances are great, make sure there is more than one way to arrive at the rally tile. You don't want the AI to place a unit over your only rail line between point A and B. Your unit will try to move around it and not care if it is an enemy or not.

Having a contiental rally point is a specialized auto-move.

Also, since it is an auto-move, the game will decide when it is time to execute the rally. You cannot kick-start it.

As best I can tell, the game decides the order in which it will cycle through the units. In that list, the auto moves always seem to be last. If the list is very long, then you might loop through just part of the list for a while. This doesn't happen very often and seems to concern slave workers when it has happened to me. I am not ready to move them at that time but the game is ready and this triggers the looping. But it does seem like you get a chance to look at every unit before the auto-move occurs.
 
is this "set to rally point" feature available in Vanilla? I dont recall seeing it, but i could be missing it

I don't think it is. Right-click on a city and see if there is something about rally points in the context menu. If it is not there ... I don't think it is a 'hidden' feature like stack movement, or changing out the leaders on F4.
 
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