regoarrarr
King
Okay - so it's 2000 BC, turn 50, and I am (we are?) Washington of the Americans.
Darrell has left me with a settler to move, but the first thing I notice is that Elizabeth has apparently entered the Classical Age. I look for thoughts on where to settle, and the only suggestion that I see is to the NW near the silver and fish near England, so I send the settler that way. I also send our worker up there to improve the land, since Washington has a few improved tiles already.
But the big news is that I move my scout to the east of the Persian capital of Persepolis and... after all the whining about no Maritime states... we found one!!
So we have 375 gold. 250 gold buys 35 influence, and 500 gold would buy 75 influence. As I understand things, we lose one influence per turn, and it takes 30 to be friendly with them (and get their food). So if we spend 250 right now, we'd be their ally for 5 turns before we lost influence, unless we came up with some more gold. We could potentially get some gold from selling the whales that they would give us, if they have them hooked up yet. I think I'm going to explore around there more first.
And....
It appears that they are not hooked up, so that strategy will not work. I also check around and we don't have anything to trade, though people do have plenty of gold. Also, Gandhi has (1) Sugar available, which is what Washington is "demanding".
Turn 52 - Animal Husbandry comes in and there are horses everywhere!
Conveniently there is a set right where we're going to settle our next city. Dublin also has a set and so does London. There are 2 more sets to the east of Washington. I will be building on the coastal "blue circle". I set research to Mining (due in 5) so we can mine the silver up here.
Turn 53 (1880 BC) rolls in and I found Cincinnati up on the coast.
I buy the horse tile for 45 gold, and the worker who is right there begins improving them. I go to start work on a workboat but... we don't have Sailing yet I instead go for a Monument (30 turns) and decide to research Sailing next (after Mining is done)
I also decide to gift 250 gold to Genoa, and that brings us up to +4 food in Cincinnati and Washington. Cincy will grow to size 2 in 4 turns.
Turn 54 I have to interrupt the horse pasturizing because a Barbarian shows up. Also, Seoul wants Helsinki eliminated.
Turn 57 - some City State issues!
Hard to read in this screenshot unfortunately, but England has attacked Dublin. I'm not sure we can get involved right now but we probably want to if we can. The message says that if we kill 3 "enemy" units then Dublin will be "indebted to us"
Kuala Lumpur wants Brussels eliminated.
We're now on the last turn and it's time to hand over the reins. Washington just finished its library. I've tentatively put it on a worker as one of our farms got pillaged by a barb, and we also have marble there once we tech to Masonry. Another option would be a warrior. We have just the one, and it's currently playing "zone defense" between our 2 cities.
We did lose our friendship with Genoa and don't yet have enough gold to get it back. I was hoping once the horses were hooked up that we could trade that to someone for a lot of gold so we could gift it to Genoa. Alternatively, we could use those horses to build some horsemen to help out Dublin.
Sailing due in 3 - after that I think I'd go to Masonry, or maybe the Wheel (if we want to build Chariot Archers) or Bronze Working-> Iron Working.
Darrell has left me with a settler to move, but the first thing I notice is that Elizabeth has apparently entered the Classical Age. I look for thoughts on where to settle, and the only suggestion that I see is to the NW near the silver and fish near England, so I send the settler that way. I also send our worker up there to improve the land, since Washington has a few improved tiles already.
But the big news is that I move my scout to the east of the Persian capital of Persepolis and... after all the whining about no Maritime states... we found one!!
So we have 375 gold. 250 gold buys 35 influence, and 500 gold would buy 75 influence. As I understand things, we lose one influence per turn, and it takes 30 to be friendly with them (and get their food). So if we spend 250 right now, we'd be their ally for 5 turns before we lost influence, unless we came up with some more gold. We could potentially get some gold from selling the whales that they would give us, if they have them hooked up yet. I think I'm going to explore around there more first.
And....
It appears that they are not hooked up, so that strategy will not work. I also check around and we don't have anything to trade, though people do have plenty of gold. Also, Gandhi has (1) Sugar available, which is what Washington is "demanding".
Turn 52 - Animal Husbandry comes in and there are horses everywhere!
Conveniently there is a set right where we're going to settle our next city. Dublin also has a set and so does London. There are 2 more sets to the east of Washington. I will be building on the coastal "blue circle". I set research to Mining (due in 5) so we can mine the silver up here.
Turn 53 (1880 BC) rolls in and I found Cincinnati up on the coast.
I buy the horse tile for 45 gold, and the worker who is right there begins improving them. I go to start work on a workboat but... we don't have Sailing yet I instead go for a Monument (30 turns) and decide to research Sailing next (after Mining is done)
I also decide to gift 250 gold to Genoa, and that brings us up to +4 food in Cincinnati and Washington. Cincy will grow to size 2 in 4 turns.
Turn 54 I have to interrupt the horse pasturizing because a Barbarian shows up. Also, Seoul wants Helsinki eliminated.
Turn 57 - some City State issues!
Hard to read in this screenshot unfortunately, but England has attacked Dublin. I'm not sure we can get involved right now but we probably want to if we can. The message says that if we kill 3 "enemy" units then Dublin will be "indebted to us"
Kuala Lumpur wants Brussels eliminated.
We're now on the last turn and it's time to hand over the reins. Washington just finished its library. I've tentatively put it on a worker as one of our farms got pillaged by a barb, and we also have marble there once we tech to Masonry. Another option would be a warrior. We have just the one, and it's currently playing "zone defense" between our 2 cities.
We did lose our friendship with Genoa and don't yet have enough gold to get it back. I was hoping once the horses were hooked up that we could trade that to someone for a lot of gold so we could gift it to Genoa. Alternatively, we could use those horses to build some horsemen to help out Dublin.
Sailing due in 3 - after that I think I'd go to Masonry, or maybe the Wheel (if we want to build Chariot Archers) or Bronze Working-> Iron Working.