Iustus
King
1430 (0)
A settler is almost done, so I change Boston to make a longbowman for the new city, it had queued a missionary, but had not started on it at all yet.
I change research to 20%, so we are no longer deficit spending, we may need a cash cushion to cover our new cities. Guilds in 9 turns.
Mansa will trade Civil Service, but the only thing we have to trade is Astronomy. When we get guilds, that may be perfect to trade with him.
IBT: Barbarians attack and die
1436 (1)
Settler finishes at Atlanta, start another.
Fredrick makes peace with Peter and adopts Serfdom,Vassalage, and Hereditary Rule, guess Fredrick got some nice techs for peace.
1442 (2)
Theatre finish in Philadelphia, start on Longbowman.
Theatre finish in Chicago, start on Settler.
Longbowman finish in Boston, start on War Elephant.
1448 (3)
Elizabeth asks for a gift of Philosophy. I guess we have to agree to keep her as a friend, so I do it. She still will not trade civil service.
Alexander makes peace with Peter.
Barracks finished in Seattle, start on Longbowman.
1454 (4)
Killing some barbarians.
1460 (5)
War elephant done at Boston, start on longbowman.
IBT: Barbarians suicide
1466 (6)
Census determines we are the 2nd largest civ.
Aqueduct finishes in New York. Were we trying to build the Hanging Gardens? We could in 37 turns. With all the new cities, it might be a nice boost. For now, I queue up an Observatory (over a Market because New York is making 10 beakers and only 7 gold).
1472 (7)
Longbowman finished in Boston, start longbowman.
Theatre finished in Los Angeles, start forge.
Alexander converts to Confucism
1478 (8)
Longbowman finishes in Philadelphia, start on Market
Settler finishes in Atlanta, start settler.
Longbowman finishes in Seattle, start Market.
Portland founded at orange dot, one turn after Peter founds a new city to the south. We now share borders with Peter.
1484 (9)
Guilds finished, start on Banking (38)
Longbowman finished at Boston, start on war elephant.
Peter converts to Hindu.
Genghis khan adopts serfdom and vassalage.
Descartes is born, he would lightbulb engineering.
Mansa will trade Civil Service + Engineering + 270 gold for Astronomy. Or Civil Service + 400 gold (+ Monotheism if we want it) for Guilds. I suppose we should keep the Astronomy monopoly for now. I am going to get civil service, so we can lightbulb paper on the way to replaceable parts. The 400 gold will let us defict research some, and still have some extra cash.
1490 (10)
I go ahead and lightbulb Paper, we can trade some maps around then.
Mansa will pay us 10 gold plus his map for our map. Since he already has an explorer in our lands anyway, I do this trade.
Cyrus would even give us Monotheism for our map. I do the trade, but do not take Monotheism.
Those two trades revealed both sides of the map, we can now see almost everything. Here is our mini-map prior to the trades:
And here is what we can now see:
No one else will trade world maps currently. Our map is most likely better than anyone elses, so is currently valuable, if anyone wants to trade.
1496 (11)
God. Ok, Mansa asks for 210 gold back, as a gift. With our economy, I do not see how this can work. We have a -3 penalty already for religion with Mansa, We may just have to write him off, he is down to cautious before I decide about this. Well, I suppose 210 gold is cheep compared to a tech if it brings our relations up. I do it, we go from cautious to pleased.
Hmm, he will give us 240 gold + his world map for our world map (ie what we got from Cyrus). Even at 20% research, we are at -17/turn economy, I think this might be worth doing. Waiting will only mean Mansa has less money to give us. I am going to go ahead and do it.
War elephant finished in Boston, I start a market, then we will probably have to do some more military builds.
It is 134 gold to upgrade our guerilla archer by Chicago to a Longbowman. With all the activity in the area, it seems like a good deal to me, so I do it.
I build a road closer to Vladivostok, as soon as Peter builds a road on his side, we will be connected.
We could connect right now, if we want to put a road on copper for Peter, but I am not feeling that generous.
Ok, I still want to try to convert Mansa, so I undertake perhaps a dubious move. Napoleon is hopelessly backward, he does not appear to be anyone’s worst enemy, so I see what I can do to get open borders. I trade him our map for 160 gold. Still nope. I gift him Monarchy. No go. I gift him Compass. He will now give us open borders. That lets our chariot/missionary that have been trapped forever finially out!
I change Boston to queue up a missionary first, this is intended to go to Mansa’s city that is right next to us (he jumped over Elizabeth). We really need to build a monastery somewhere else, so we do not have to tie up Boston with missionary builds, perhaps Chicago or Seattle.
1502 (12)
Mansa offers to trade Music for Paper + 180 gold. I decline. I think we would prefer Engineering over Music, but I am going to leave any further tech trades to the next person.
Turned the governor on at San Fransisco. I wish I had done this sooner, the theater was building very slowly and we ran into unhappy. 3 turns until Theatre and then we should start growing again. Neither of our high food tiles is currently being worked, so look at this city when the theater completes, it may need some manual adjustments. With all the food here, I would consider building a settler here for the incense city.
1508 (13)
Settler finished at Chicago. I could start a monastery here, but in its current configuration (with 1 merchant specialist) we are making 15g/turn here. So, I start a grocer. I turn on the governer and prefer commerce, this moves us down to 12g/turn, but gets us the grocer in 15 turns instead of 22. We could make the grocer as soon as 11 turns but it would cut commerce to nearly nothing. I think this is a good balance. With all the lake tiles, this is a nice commerce city, I would reconfigure to run merchants here as soon as the Grocer is done, then build a bank here when banking comes in.
Building a monastery at Portland would be a good idea, after the granary and theatre. We could use the culture there, since we are too close to Peter’s city. And the shields should be plenty for it.
I am going to be a bit bold with this new settler, and head to a new spot, east of Los Angeles. I queue up a settler for yellow dot from Boston.
1514 (14)
Settler finished at Atlanta, queue up another! Sirian wants a land grab, we will give him a land grab! (The next person may want to change this build to a market or a worker).
1520 (15)
Observatory finished at Washington, started Market (next person can change if they like).
Theatre finished at San Fransisco, Settler started (next person may want to change, we were 2 turns from growth).
Ok, the status by San Fransisco:
There is a swordsman approaching that needs to be dealt with. It is important to move our fogbusting warrior to safety. You can move our war elephant toward the swordsman, which will also protect the worker that is headed to road that hill.
Speaking of the workers, one was headed toward white dot, making some roads. The northern one was headed to road to the forest, in preparation of lumbermills. The third is headed down to washington, to finish the road to tourqoise dot.
And here we have some dot map action, with some additions and contemplations:
There is a settler close to tourquise dot, but I think we want to seriously consider moving this location west one, to get the corn (see the next picture).
Yellow dot can be settled by the settler coming from Boston, hopefully that should be soon enough.
Blue dot is our old friend, which I think we can still wait on backfilling.
Purple dot and lime green dot are new.
Purple dot will get us the cows, and a bunch of grassland hills we can windmill, plus some forests to the south that will work great for lumbermills eventually.
Lime green dot will get wine, horses and corn, but it is not on a hill, so will be a bit harder to defend.
An alternative is the new orange dot, which gets us only one city rather than two in the area, but gets both the cows and the corn in the same city.
Red dot is our old friend. I think we want to consider moving this south, to get the corn, if we still want this site.
We have a settler near purple dot if we want it (or it can head to orange dot).
We have a settler just north of Seattle which can either head to lime green dot or red dot (or some variation in that direction that nets the corn).
And here is our northwest:
We see yellow dot again, with the settler for it being built.
And here you see that if we move tourquise dot west, we can add the corn. I am not sure if this was in the fog when we picked the spot before, or if there is some other reason not to move it. Either way, we must decide soon, as the settler is on site.
And we see our old forgotten white dot to the north. It is too bad we cannot get both incense, but I do not see a way to do it and still feed ourselves, so this is probably the best spot. A settler for this spot is being built in San Fransisco.
And finally, our long forgotten missionary is ready to spread the word. It may be best to pick one of the larger cities, even though they already know Christianity in almost all of them. (Victoria has been busy, half these cities had no religion when I queued up the missionary a few turns ago).
The next person should add at least 3 more cities, if not 5 more. We will be out of expansion space soon.
-Iustus
A settler is almost done, so I change Boston to make a longbowman for the new city, it had queued a missionary, but had not started on it at all yet.
I change research to 20%, so we are no longer deficit spending, we may need a cash cushion to cover our new cities. Guilds in 9 turns.
Mansa will trade Civil Service, but the only thing we have to trade is Astronomy. When we get guilds, that may be perfect to trade with him.
IBT: Barbarians attack and die
1436 (1)
Settler finishes at Atlanta, start another.
Fredrick makes peace with Peter and adopts Serfdom,Vassalage, and Hereditary Rule, guess Fredrick got some nice techs for peace.
1442 (2)
Theatre finish in Philadelphia, start on Longbowman.
Theatre finish in Chicago, start on Settler.
Longbowman finish in Boston, start on War Elephant.
1448 (3)
Elizabeth asks for a gift of Philosophy. I guess we have to agree to keep her as a friend, so I do it. She still will not trade civil service.
Alexander makes peace with Peter.
Barracks finished in Seattle, start on Longbowman.
1454 (4)
Killing some barbarians.
1460 (5)
War elephant done at Boston, start on longbowman.
IBT: Barbarians suicide
1466 (6)
Census determines we are the 2nd largest civ.

Aqueduct finishes in New York. Were we trying to build the Hanging Gardens? We could in 37 turns. With all the new cities, it might be a nice boost. For now, I queue up an Observatory (over a Market because New York is making 10 beakers and only 7 gold).
1472 (7)
Longbowman finished in Boston, start longbowman.
Theatre finished in Los Angeles, start forge.
Alexander converts to Confucism
1478 (8)
Longbowman finishes in Philadelphia, start on Market
Settler finishes in Atlanta, start settler.
Longbowman finishes in Seattle, start Market.
Portland founded at orange dot, one turn after Peter founds a new city to the south. We now share borders with Peter.

1484 (9)
Guilds finished, start on Banking (38)
Longbowman finished at Boston, start on war elephant.
Peter converts to Hindu.
Genghis khan adopts serfdom and vassalage.
Descartes is born, he would lightbulb engineering.
Mansa will trade Civil Service + Engineering + 270 gold for Astronomy. Or Civil Service + 400 gold (+ Monotheism if we want it) for Guilds. I suppose we should keep the Astronomy monopoly for now. I am going to get civil service, so we can lightbulb paper on the way to replaceable parts. The 400 gold will let us defict research some, and still have some extra cash.

1490 (10)
I go ahead and lightbulb Paper, we can trade some maps around then.

Mansa will pay us 10 gold plus his map for our map. Since he already has an explorer in our lands anyway, I do this trade.
Cyrus would even give us Monotheism for our map. I do the trade, but do not take Monotheism.
Those two trades revealed both sides of the map, we can now see almost everything. Here is our mini-map prior to the trades:

And here is what we can now see:

No one else will trade world maps currently. Our map is most likely better than anyone elses, so is currently valuable, if anyone wants to trade.
1496 (11)
God. Ok, Mansa asks for 210 gold back, as a gift. With our economy, I do not see how this can work. We have a -3 penalty already for religion with Mansa, We may just have to write him off, he is down to cautious before I decide about this. Well, I suppose 210 gold is cheep compared to a tech if it brings our relations up. I do it, we go from cautious to pleased.
Hmm, he will give us 240 gold + his world map for our world map (ie what we got from Cyrus). Even at 20% research, we are at -17/turn economy, I think this might be worth doing. Waiting will only mean Mansa has less money to give us. I am going to go ahead and do it.
War elephant finished in Boston, I start a market, then we will probably have to do some more military builds.
It is 134 gold to upgrade our guerilla archer by Chicago to a Longbowman. With all the activity in the area, it seems like a good deal to me, so I do it.
I build a road closer to Vladivostok, as soon as Peter builds a road on his side, we will be connected.

We could connect right now, if we want to put a road on copper for Peter, but I am not feeling that generous.
Ok, I still want to try to convert Mansa, so I undertake perhaps a dubious move. Napoleon is hopelessly backward, he does not appear to be anyone’s worst enemy, so I see what I can do to get open borders. I trade him our map for 160 gold. Still nope. I gift him Monarchy. No go. I gift him Compass. He will now give us open borders. That lets our chariot/missionary that have been trapped forever finially out!
I change Boston to queue up a missionary first, this is intended to go to Mansa’s city that is right next to us (he jumped over Elizabeth). We really need to build a monastery somewhere else, so we do not have to tie up Boston with missionary builds, perhaps Chicago or Seattle.
1502 (12)
Mansa offers to trade Music for Paper + 180 gold. I decline. I think we would prefer Engineering over Music, but I am going to leave any further tech trades to the next person.
Turned the governor on at San Fransisco. I wish I had done this sooner, the theater was building very slowly and we ran into unhappy. 3 turns until Theatre and then we should start growing again. Neither of our high food tiles is currently being worked, so look at this city when the theater completes, it may need some manual adjustments. With all the food here, I would consider building a settler here for the incense city.
1508 (13)
Settler finished at Chicago. I could start a monastery here, but in its current configuration (with 1 merchant specialist) we are making 15g/turn here. So, I start a grocer. I turn on the governer and prefer commerce, this moves us down to 12g/turn, but gets us the grocer in 15 turns instead of 22. We could make the grocer as soon as 11 turns but it would cut commerce to nearly nothing. I think this is a good balance. With all the lake tiles, this is a nice commerce city, I would reconfigure to run merchants here as soon as the Grocer is done, then build a bank here when banking comes in.
Building a monastery at Portland would be a good idea, after the granary and theatre. We could use the culture there, since we are too close to Peter’s city. And the shields should be plenty for it.
I am going to be a bit bold with this new settler, and head to a new spot, east of Los Angeles. I queue up a settler for yellow dot from Boston.
1514 (14)
Settler finished at Atlanta, queue up another! Sirian wants a land grab, we will give him a land grab! (The next person may want to change this build to a market or a worker).
1520 (15)
Observatory finished at Washington, started Market (next person can change if they like).
Theatre finished at San Fransisco, Settler started (next person may want to change, we were 2 turns from growth).
Ok, the status by San Fransisco:

There is a swordsman approaching that needs to be dealt with. It is important to move our fogbusting warrior to safety. You can move our war elephant toward the swordsman, which will also protect the worker that is headed to road that hill.
Speaking of the workers, one was headed toward white dot, making some roads. The northern one was headed to road to the forest, in preparation of lumbermills. The third is headed down to washington, to finish the road to tourqoise dot.
And here we have some dot map action, with some additions and contemplations:

There is a settler close to tourquise dot, but I think we want to seriously consider moving this location west one, to get the corn (see the next picture).
Yellow dot can be settled by the settler coming from Boston, hopefully that should be soon enough.
Blue dot is our old friend, which I think we can still wait on backfilling.
Purple dot and lime green dot are new.
Purple dot will get us the cows, and a bunch of grassland hills we can windmill, plus some forests to the south that will work great for lumbermills eventually.
Lime green dot will get wine, horses and corn, but it is not on a hill, so will be a bit harder to defend.
An alternative is the new orange dot, which gets us only one city rather than two in the area, but gets both the cows and the corn in the same city.
Red dot is our old friend. I think we want to consider moving this south, to get the corn, if we still want this site.
We have a settler near purple dot if we want it (or it can head to orange dot).
We have a settler just north of Seattle which can either head to lime green dot or red dot (or some variation in that direction that nets the corn).
And here is our northwest:

We see yellow dot again, with the settler for it being built.
And here you see that if we move tourquise dot west, we can add the corn. I am not sure if this was in the fog when we picked the spot before, or if there is some other reason not to move it. Either way, we must decide soon, as the settler is on site.
And we see our old forgotten white dot to the north. It is too bad we cannot get both incense, but I do not see a way to do it and still feed ourselves, so this is probably the best spot. A settler for this spot is being built in San Fransisco.
And finally, our long forgotten missionary is ready to spread the word. It may be best to pick one of the larger cities, even though they already know Christianity in almost all of them. (Victoria has been busy, half these cities had no religion when I queued up the missionary a few turns ago).
The next person should add at least 3 more cities, if not 5 more. We will be out of expansion space soon.
-Iustus