RB20 - Miller Time

Iustus said:
Ok. So what are the solutions? Merchant Specialists? Water plots? Rivers? Trade routes? Cheep civics?

Perhaps all of the above. Riverside Windmills will provide 3 commerce per turn, as soon as available.

Beyond that, select Calendar resources, as well as Wineries, provide relatively significant commerce.

And, perhaps most importantly, specialists will provide either gold, or, more importantly, beakers, in particular under Representation, which is listed as a "included" civic.

Given that this is Prince difficulty, building The Partymids will be easy enough.

And there's always the fresh water lake tiles, which will provide 3 commerce per turn as well.
 
T-hawk said:
I'm most certainly reminded of Sirian's last game on a huge map as America with only time victory allowed and a variant ruleset involving a "worst enemy"...
So you're saying we have 30Epics to get a machine capable of running a Huge map... ;)
 
So what happes if I offer a budweiser in this thread. :lol:
 
If I'm reading correctly, so far we have three of the necessary six signups: Strauss, Tatran and Iustus. Have I overestimated how many folks have PCs capable of handling huge maps? Are there only three in the world? :lol: Who are also willing to put up with playing with me? :eek: :mischief: :lol:

- Sirian
 
I'll give this one a go, a nice relaxing game is just what I need :)

I am fairly sure my computer can cope, although I will admit none of my huge games have made it to 2049 :D
 
I was always preventing from building mills so it would be good for me to try this variant.
My comp should be capable of taking on a huge map.

The problem is I go sailing on 4th Aug...
I don't mind starting the event and then letting sb. else take my place if U want me.

Some thoughts:


:scan:
What about climate and mountains "density"?
- Depending on the climate we can choose religion/calendar the happy-source.
- Depending on hills density we can predict how many resources to expect: can pasture/plantation resource be found on the hill-tile...?

:scan:
Have U considered a maze map?
could be interesting, especially after some Miller

:scan:
CAN WE TRADE FOR RESOURCES?
Not having mines buying the iron/copper can be the only option to fight.


:scan:
Hills will cripple mounted units, I don't think it is wise to rely on 'em:
- no movement advantage w/o roads
- all other units will benefit from at least +25% def. bonus.

:scan:
Washington... Financial...!?
bah...!
coast gets more precious...

:scan:
No attacking?
Settler spam at early gameplay?
Organized trait will surely help :)

:scan:
Time victory... sure could use some wonders... no quarries ...maybe Roosevelt would be better? :borg:

!!!!!!!!! WARNING !!!!!!!!!
Make sure the wheat res. is present at the starting position.
Otherwise there won't be any :beer:
 
Sirian said:
Have I overestimated how many folks have PCs capable of handling huge maps?

It's not just the PC, it's also the commitment to Time Victory. This game is likely to be a heavy-duty task for four or more months. "Less Filling" this Miller Time is not. :rolleyes: :lol:

Perhaps, though, someone might shamelessly steal the splendid variant idea and run another game on a smaller map, if there's interest? That someone maybe even being me?
 
Hi,

T-hawk said:
I'm most certainly reminded of Sirian's last game on a huge map as America with only time victory allowed and a variant ruleset involving a "worst enemy"...
Ah, Epic 36. I have fond memories of that one! And I especially liked Sirian's report about this game he called one of his most exciting and... No, wait. Something's wrong here... :p

Sorry, couldn't resist. :D

-Kylearan
 
I'm willing to give it a shot. I've been getting terribly bored playing most SP games lately, and this SG should keep me busy for a while. I don't think the variant will be that difficult on Prince, but the diplomatic restrictions mean less warmongering. We still get archers and gunpowder units and we won't be on the attack as much as a regular game anyway, right?

I haven't done anything with the RB crew thus far, but if a game this size isn't a good initiation, I don't know what is.

I take it workshops are forbidden too?

And let's say we need to teach one of our neighbors "a lesson." Do we have to raze all of the mines and cottages surrounding any cities we take?
 
mike p said:
I take it workshops are forbidden too?

And let's say we need to teach one of our neighbors "a lesson." Do we have to raze all of the mines and cottages surrounding any cities we take?

Ah. Hmm, Workshops. Not generally an issue on food-poor maps, especially without State Property. I suppose we could allow them on tiles that physically cannot be farmed or milled (and otherwise would go unimproved).

We will have to micromanage any captured cities, avoiding disallowed improvements, until we can "pave over them" with allowed improvements. Let's hope this policy does not involve mass starvations. :lol:


BTW... I doubt it will take four months. Time victory is often less than a hundred turns (150 on Epic) beyond a normal victory. That's at most two extra rounds per player.

I suppose, however, that I should add that I don't want to enlist folks who are also playing 2+ other SGs. Don't want no-shows who are "up in all my other games, too". If we keep the rhythm moving here, it may actually be a shorter game to Time win than it would be to Domination. (Epic36 was a domination game played out to 2050, and frankly was nothing like how this will play.)


- Sirian
 
Sirian said:
BTW... I doubt it will take four months. Time victory is often less than a hundred turns (150 on Epic) beyond a normal victory. That's at most two extra rounds per player.

Yeah, true. I'm still thinking in Civ 3 terms where par for the space race is often before 1700 AD, well over 200 turns away from the end of the game. Still getting used to a launch in the early 1900s considered excellent...
 
No oil means no tanks or planes, so I suppose in the late game, we need to have a large standing army and good relations to discourage attacks, since we will be quite vulnerable.

(Or are oil platforms allowed?)

-Iustus
 
A couple of more questions:

1. Can we trade for resources that we are unable to produce ourselves?

2. Representation is probably dominant anyway for this variant, but why should Universal Suffrage or Bureaucracy be forbidden to us? Presumably everyone will vote for Miller Time, and even Civil Servants like a cold one.
 
As much as I'd love to start my SG career on a Huge map with gallons upon gallons of beer and other delicious treats, I think I'll pass on this one. I haven't tested whether my computer would be able to stand a late game Huge map without either exploding, or melting; I'd rather test that than find out in the middle of an SG :lol:
 
mike p said:
A couple of more questions:

1. Can we trade for resources that we are unable to produce ourselves?

2. Representation is probably dominant anyway for this variant, but why should Universal Suffrage or Bureaucracy be forbidden to us? Presumably everyone will vote for Miller Time, and even Civil Servants like a cold one.


We can trade. How much will depend on the kindness of the map (or lack thereof).

As for the rest, there are often many valid ways something could be done. Despite my awful pun, however, this is a gameplay variant at its core. (Somewhere, Charis is turning over in his grave. :eek: :lol: Seriously. Even though he's not yet dead!) The window dressing is meant to add levity, not dictate the rules. I hope that makes sense.


- Sirian
 
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