RB20 - Miller Time

So, I was actually curious on your thoughts about getting more units out vs researching faster.

Do you think we should be working the (unimproved) forests? Or should we work the lake/farms to research faster and/or grow faster? (Once we get to the happy limit, then possibly switching to higher production).

-Iustus
 
Iustus said:
So, I was actually curious on your thoughts about getting more units out vs researching faster.

Do you think we should be working the (unimproved) forests? Or should we work the lake/farms to research faster and/or grow faster? (Once we get to the happy limit, then possibly switching to higher production).

-Iustus


I worked the lake for eight turns to better our chances to pop the first religion. After that, it's more a matter of working the best tiles. I don't have any particular bent other than wanting to set scouting as a high priority. How exactly to do that, and how to do everything else, is going to be a matter of evolution more than pre-planning.

Part of this being Miller Time means more partying and less conferencing. We will talk some, mostly about the big picture, but this is most definitely not going to be one of those games where the team discusses everything and then proceeds on a consensus basis.


- Sirian
 
mihau said:
@Strauss: there is a hut 2W, 5S from the capital

Thanks for telling me that AFTER I already played:lol:. I completely missed it with my first scouting warrior, but popped it eventually.
By the way, Sirian, I was at sea sailing at the time you popped that hut! Perhaps I am your lucky charm?


It seems I can't upload to Imageshack, Photobucket or CivFanatics, so you'll have to take my word on everything for now:eek:

Turn 2 (2740 BC): We meet Frederick of Germany. We invite him to party :beer: with us, but he says he has to study:(.

Turn 6 (2620 BC): AH comes in, stop building Farm and move worker to Pigs. Start on Hunting to go for Archers. Considering the variant, there aren't really techs that have big priority (Writing is still too expensive).

Turn 11 (2470 BC): Woodsman II Warrior beats off Bear. Will need a couple of turns to heal. Also, according to Herodotus we are the Largest Civilization of the World:beer: !

Turn 12 (2440 BC): Pop 47 gold from a hut!

Turn 15 (2350 BC): Hunting comes in, start on Archery. This can be vetoed as no beakers are put in yet.

I didn't explore as much as I wanted because of animal attacks. Or was it because our Warriors had too much of a hangover to go off into the mountains?:mischief:
The site to the east of our capital looks good: decent shields (forested hills), commerce (river and 1 flood plain) and food (grass, floodplain and pigs). I will try to upload the screenshot later (if Tatran hasn't already played).

ROSTER:
* Sirian --> out partying with Strauss
* Strauss --> out partying with Sirian
* Tatran ---> UP! Put that beer down and get to work!
* Iustus --> on deck, party while you still can
* mike p

Alternates:
mihau
Liquidated
ruff_hi (boooooooo!)
 
Strauss said:
mihau said:
@Strauss: there is a hut 2W, 5S from the capital

Thanks for telling me that AFTER I already played:lol:. I completely missed it with my first scouting warrior, but popped it eventually.

I was actually considering NOT telling it at all. I was sure U would scoped it BEFORE playing. This time I will take a look at the savefile immediatly ...just in case;)

Strauss said:
By the way, Sirian, I was at sea sailing at the time you popped that hut! Perhaps I am your lucky charm?

I guess we R playing the wrong variant this should be archipelago, not highlans script for us :D
 
Tatran is allowed to carry his beer with him if he checks in and can play tonight. :cool:

WHAT TIME IS IT?!? :beer:


- Sirian
 
mihau said:
anybody else from Europe?
Yes.Got it,but need to go to the store for you know :mischief: .

Good guys don't like bad guys,although Freddy is a sneak attacker.
Start a settler as soon as Washington is size 6 ?
 
2320 BC (1)
Scout warrior reveals horses in the SW.

IBT 2260 BC
Warrior survives a wolf attack.

IBT 2200 BC
A beer is looking for a good meal :D ,but dies.

2170 BC (6)
Warrior gets XP from a hut.

IBT 2140 BC
More XP for our warriors.Lion dies.

2080 BC (9)
Archery is in,start to research the Wheel.

1960 BC (13)
Warrior pops up a scout.

IBT 1960 BC
Collecting more XP.

1930 BC (14)
We get some gold from a hut.

1900 BC (15)
Another warrior gets XP from a hut.
And reveals calendar resources in the north.

pic314reoq9.jpg
 
Got it.

If there are no objections, I was thinking I would put the first city at the pink dot:

rb20-iustus-1.jpg


Moving it one north is also an option, gain a rice, lose a flood plain and the river. Also gain the mystery grassland to the north.

I will play later tomorrow (that is, in 12+ hours from now), to give people a chance to comment from the last round. (I know Sirian, you said laid back! I'm trying! Glug, glug.. yeah...)

Since our main city seems pretty well improved, I will likely just use the worker we have to improve the new one, and build an archer or two for scouting.

15 turns right? I dont think I will have time to start a second settler, but I am guessing the 3rd city should go somewhere over by the horses.

-Iustus
 
Was looking at it a bit more, before I sleep.

rb20-iustus-2.jpg


Actually looks like we can fit a nice city (green dot), near south, getting silk, ivory, corn. Then the horse city would be the 4th city (yellow dot), the location could be changed, depending what is in the black unknown area to the north of the horses.

Another way to go would be to move the green dot east-south-east, to be on the lake, there might be some more resources under the black there.

I will try to uncover all that black near us on my turn, so we can better place some the next few cities!

-Iustus
 
:agree:
totally for the green dot: ivory will be most useful without metals
not sure about horsecity - too much fog nearby, but the pink dot I would leave out for future, becasue we don't need 2nd pig.


(screenshot made before Iustus posted, but my :girl: interrupted)


BTW: we are S from the eqator, this huge actually is HUGE! :crazyeye:
 
1900 BC (0): No changes. Washington is at the happy cap, so Priesthood after the wheel for a temple probably makes sense.

IBT: A Lion shows up right by my chosen spot for pink city.

1870 BC (1): Warrior to the far south finds Alexander warrior.

rb20-iustus-3.jpg


The warrior near pink dot moved closer to it while staying in our borders. Near south warrior moved toward the fog by the ivory. Scout moved NW to clear fog by horses.

Promoted Warrior to the north to woodsman 2, scouting, there is a lion and wolves up here.

1840 BC (2): Settler finishes. Start Archer (5). We have a huge excess of food in Washington. Since we are at the happy limit, adjusted to work mostly forests. If you set the governor on food, we are 25-12 (grow in 4) with 2 base production. I set the governor to production and commerce, that makes us a much more sedate 14-12 (grow in 24) with 8 base production.

There is a second horses and a hut soon to be popped sw of the horses.

1810 BC (3): Tribe gives us gold.

The lion is back at pink dot, warrior is daring him to attack.

I notice we have enough units outside our borders that we are paying a supply cost, which will go up for every extra unit. (It should go down when we found more cities though I think).

IBT: Pink dot warrior defends successfully and kills lion.

1780 BC (4): Settler, warrior, worker moved to position, will found next turn. More scouting.

1750 BC (5): Wheel finished. Priesthood (9) or Writing (18)? We are so food rich right now, I do not think we need Pottery and Granaries too soon. Alphabet is still 53 turns. I choose Priesthood.

Start farming the plains. Once we have machinery, we will be able to put a lot of watermills here.

The villagers provide us with a map of the northeast.

New York founded, for lack of anything better, starting a barracks here.

rb20-iustus-4.JPG


Ouch, I think I discovered why there is that fog by the ivory. Two bears! The near one is hurt, 1.9/3, perhaps I will survive my attempt to cross open ground?

rb20-iustus-5.JPG


IBT: Drunk on adrenaline and fear, our warrior defeats the wounded and angry bear without a scratch!

1720 BC (6): Scouting, there is gold up north, not that it matters to us, we do not dig in dirt!

IBT: Bear and two lions killed by our explorers.

1690 BC (7): Archer done. Archer (4) or Worker (6) next? I am going to do another archer, real barbarians may be showing up soon, then go for a worker to start roading south I think.

IBT: Scout defeats a lion, is slightly injured (2 turns to heal).

1660 BC (8): More scouting. Warrior is 1.4/2 and there is a hut right next to him, in a hills/forest. Should I pop it? Or heal first? I am afraid someone else’s scout is going to get it if I wait. Going for it. Well, the good news is we got a tech. The bad news is it was Priesthood, which we were halfway done researching.

Writing is 12 turns now, I am going to do that.

rb20-iustus-6.JPG


1630 BC (9): More scouting, two huts visible, and a bear is next to our southern explorer.

IBT: Warrior defeats bear, 4 turns to heal.

1600 BC (10): Free warrior from a hut, but can he survive the Panther and lion nearby?

IBT: Lion and Panther defeated, but bear and another panther show up nearby.

1570 BC (11): Archer finished, starting worker (7).

Looks like I found the north edge of the map.

IBT: Our free warrior barely survives the second panther attack. Warrior by hut to the east defeats bear.

1540 BC (12): Upgrade free warrior to woodsman 1, to help heal, 3 turns left now. East warrior needs 3 turns to heal, the hut is in the open this time, so I am going to heal first, there was a lion nearby.

rb20-iustus-7.JPG


1510 BC (13): Definitely found the northern edge of the world. Hut gives us Writing! What is this with getting techs I am half finished researching? Lots of tech choices, I only have 2 turns left, so next person can change it with no real harm done. I am going to make the bold choice and choose Alphabet (31), but Monarchy (31), Code of Laws (37), Mathematics (26), Mining (6), Horseback Riding (26) all seem decent choices.

rb20-iustus-8.jpg


We should probably build a library in the capital soon, but that will be a job for the next person to figure out.

There are cows by the horses. This may change where we want to put 3rd city.

1480 BC (14): More scouting, not much interesting.

1450 BC (15): Decided to fortify rather than grab this hut to the east. Next person make sure you look at this guy, and drop fortify if the lion does not attack. We are woodsman 2, so we can grab the hut (on open ground) in one turn if we choose to (but watch out for the lion).

rb20-iustus-9.jpg


I got a decent amount of scouting of our near area done, still need to do a slight bit more. Here is our north. Not really sure where we would want to put a city in the near term. That is the northern edge of the map up top.

rb20-iustus-10.jpg


And our southwest.

rb20-iustus-11.jpg


I probably should have made two separate images, this is a bit busy. The old green and yellow spots are marked. If we do the orange dot instead of these, we get a much nicer city, with horses and 2 food resources. The downside is the Ivory city becomes worse, probably avoiding getting the silk in a city at all (it is already in our cultural borders I think, so we will get the happy). I have marked a couple possibilities for an ivory city in red, but not real happy with it.

I know the ivory happy would be nice sooner rather than later, but with only one food and all those hills and plains, it seems like a pretty weak city. No fresh water either.

Need to do some more scouting down ‘our’ river, our eastern warrior should be able to loop back and do some of that. The river appears quite long, if it reaches another civ, that’s a free quick trading route.

ROSTER:
* Sirian --> on deck, no more for you!
* Strauss --> sleeping it off
* Tatran ---> celebrating!
* Iustus --> ready to party!
* mike p --> UP!
 
I think we should also consider founding another city further down the river, once we get it scouted a bit more, there are a lot of flood plains.

One thing in favor of the green and yellow dots is that the orange dot pretty much wastes that big lake to the west. Lakes are going to be some of our best commerce generators.

-Iustus
 
Green dot is OK. Move the yellow dot 3N and U'll have the 3rd city: grabbing the cow , with 50% of the lake and 1 tile closer to the capital.

This north pole surprised me :hmm: ...jungle? I expected equator there.
 
That's not the north pole. It's just the edge of the map.

(Not played Highlands before?) :)


- Sirian
 
My explorers must have been seeing things...
What North Pole...? ;)
... I wonder what did they do with the flag they took :cooool:

(Never, only read the Epic 2 reports: the start was near the noth edge and it looked arctic. This map has arctic south - I expected arctic north too.)
 
I don't like the idea to do a lot of settling in the south.
If one or more tiles has a forest growth we can't irrigate no more.
I prefer to settle near the rivers in the east.

Also I like the north with all those commerce resources.
We can't mine the gold hills to get some happiness and commerce?
And can we chop a forest to get a irrigation chain to a food resource?
Can we cut down jungle?

I hate a lot of rules, it makes me :crazyeye: .
 
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