1900 BC (0): No changes. Washington is at the happy cap, so Priesthood after the wheel for a temple probably makes sense.
IBT: A Lion shows up right by my chosen spot for pink city.
1870 BC (1): Warrior to the far south finds Alexander warrior.
The warrior near pink dot moved closer to it while staying in our borders. Near south warrior moved toward the fog by the ivory. Scout moved NW to clear fog by horses.
Promoted Warrior to the north to woodsman 2, scouting, there is a lion and wolves up here.
1840 BC (2): Settler finishes. Start Archer (5). We have a huge excess of food in Washington. Since we are at the happy limit, adjusted to work mostly forests. If you set the governor on food, we are 25-12 (grow in 4) with 2 base production. I set the governor to production and commerce, that makes us a much more sedate 14-12 (grow in 24) with 8 base production.
There is a second horses and a hut soon to be popped sw of the horses.
1810 BC (3): Tribe gives us gold.
The lion is back at pink dot, warrior is daring him to attack.
I notice we have enough units outside our borders that we are paying a supply cost, which will go up for every extra unit. (It should go down when we found more cities though I think).
IBT: Pink dot warrior defends successfully and kills lion.
1780 BC (4): Settler, warrior, worker moved to position, will found next turn. More scouting.
1750 BC (5): Wheel finished. Priesthood (9) or Writing (18)? We are so food rich right now, I do not think we need Pottery and Granaries too soon. Alphabet is still 53 turns. I choose Priesthood.
Start farming the plains. Once we have machinery, we will be able to put a lot of watermills here.
The villagers provide us with a map of the northeast.
New York founded, for lack of anything better, starting a barracks here.
Ouch, I think I discovered why there is that fog by the ivory. Two bears! The near one is hurt, 1.9/3, perhaps I will survive my attempt to cross open ground?
IBT: Drunk on adrenaline and fear, our warrior defeats the wounded and angry bear without a scratch!
1720 BC (6): Scouting, there is gold up north, not that it matters to us, we do not dig in dirt!
IBT: Bear and two lions killed by our explorers.
1690 BC (7): Archer done. Archer (4) or Worker (6) next? I am going to do another archer, real barbarians may be showing up soon, then go for a worker to start roading south I think.
IBT: Scout defeats a lion, is slightly injured (2 turns to heal).
1660 BC (8): More scouting. Warrior is 1.4/2 and there is a hut right next to him, in a hills/forest. Should I pop it? Or heal first? I am afraid someone else’s scout is going to get it if I wait. Going for it. Well, the good news is we got a tech. The bad news is it was Priesthood, which we were halfway done researching.
Writing is 12 turns now, I am going to do that.
1630 BC (9): More scouting, two huts visible, and a bear is next to our southern explorer.
IBT: Warrior defeats bear, 4 turns to heal.
1600 BC (10): Free warrior from a hut, but can he survive the Panther and lion nearby?
IBT: Lion and Panther defeated, but bear and another panther show up nearby.
1570 BC (11): Archer finished, starting worker (7).
Looks like I found the north edge of the map.
IBT: Our free warrior barely survives the second panther attack. Warrior by hut to the east defeats bear.
1540 BC (12): Upgrade free warrior to woodsman 1, to help heal, 3 turns left now. East warrior needs 3 turns to heal, the hut is in the open this time, so I am going to heal first, there was a lion nearby.
1510 BC (13): Definitely found the northern edge of the world. Hut gives us Writing! What is this with getting techs I am half finished researching? Lots of tech choices, I only have 2 turns left, so next person can change it with no real harm done. I am going to make the bold choice and choose Alphabet (31), but Monarchy (31), Code of Laws (37), Mathematics (26), Mining (6), Horseback Riding (26) all seem decent choices.
We should probably build a library in the capital soon, but that will be a job for the next person to figure out.
There are cows by the horses. This may change where we want to put 3rd city.
1480 BC (14): More scouting, not much interesting.
1450 BC (15): Decided to fortify rather than grab this hut to the east. Next person make sure you
look at this guy, and drop fortify if the lion does not attack. We are woodsman 2, so we can grab the hut (on open ground) in one turn if we choose to (but watch out for the lion).
I got a decent amount of scouting of our near area done, still need to do a slight bit more. Here is our north. Not really sure where we would want to put a city in the near term. That is the northern edge of the map up top.
And our southwest.
I probably should have made two separate images, this is a bit busy. The old green and yellow spots are marked. If we do the orange dot instead of these, we get a much nicer city, with horses and 2 food resources. The downside is the Ivory city becomes worse, probably avoiding getting the silk in a city at all (it is already in our cultural borders I think, so we will get the happy). I have marked a couple possibilities for an ivory city in red, but not real happy with it.
I know the ivory happy would be nice sooner rather than later, but with only one food and all those hills and plains, it seems like a pretty weak city. No fresh water either.
Need to do some more scouting down ‘our’ river, our eastern warrior should be able to loop back and do some of that. The river appears quite long, if it reaches another civ, that’s a free quick trading route.
ROSTER:
* Sirian -->
on deck, no more for you!
* Strauss --> sleeping it off
* Tatran ---> celebrating!
* Iustus --> ready to party!
*
mike p --> UP!