Pre-turn
Let me handle those bugs.I've played last month almost only
AW-Team + raging barbs on Monarch huge map.So it shouldn't be
that difficult to keep those pillaging bastards outside our
territory with all those terrain bonusses.
Barracks won't save us, more units do.
Also I like to keep things simple.
I group the AIs,the good and the bad guys.
The good leaders : Elizabeth,Cyrus,Frederick.
The bad leaders : Peter,Tokugawa,Alexander.
Some of the good and bad leaders are already annoyed with each other.
IBT 550 BC
Barb warrior dies near Boston.
IBT 535 BC
Two of our warriors die,combat odds 10% and 20% for the barb warriors.
520 BC (2)
Archer kills the barb warrior near Washington.
490 BC (4)
Atlanta founded.
And the first barb axeman shows up.
IBT 490 BC
Peter wants open borders,why not.No one is annoyed with him.
The archers in New York kill 2 barb warriors.
IBT 475 BC
Three more barbs die.
460 BC (6)
Our warrior in the east meets a Mongol warrior.
IBT 460 BC
The first relation problem occurs.
I reject.The -2 hit will go away over time and I'm not sure if the -1 "you stopped trading
with us" will also go away.Tokugawa is now annoyed.
Barb axe dies near Philadelpha.
415 BC (9)
Drama is in,start to research Mathematics to get war-elephants ASAP.
IBT 400 BC
Three more barbs die.
385 BC (11)
Our warrior in the east meets another new leader,Mansa Musa.
Mansa's worst enemy is Alexander.
Genghis' worst enemy is Mansa Musa.
IBT 370 BC
Confucianism has been founded by Frederick.
I reject again.I wouldn't mind if Frederick goes first.
No panzers and the UniSuf civs always run away in tech in the second half of the game.
IBT 355 BC
Well,no one else has the Alphabet, so for the third time a njet.
325 BC (15)
There's only 1 annoying barb warrior in our territory, near Boston.
Our
party can continue.
Let me handle those bugs.I've played last month almost only
AW-Team + raging barbs on Monarch huge map.So it shouldn't be
that difficult to keep those pillaging bastards outside our
territory with all those terrain bonusses.
Barracks won't save us, more units do.
Also I like to keep things simple.
I group the AIs,the good and the bad guys.
The good leaders : Elizabeth,Cyrus,Frederick.
The bad leaders : Peter,Tokugawa,Alexander.
Some of the good and bad leaders are already annoyed with each other.
IBT 550 BC
Barb warrior dies near Boston.
IBT 535 BC
Two of our warriors die,combat odds 10% and 20% for the barb warriors.
520 BC (2)
Archer kills the barb warrior near Washington.
490 BC (4)
Atlanta founded.
And the first barb axeman shows up.

IBT 490 BC
Peter wants open borders,why not.No one is annoyed with him.
The archers in New York kill 2 barb warriors.
IBT 475 BC
Three more barbs die.
460 BC (6)
Our warrior in the east meets a Mongol warrior.

IBT 460 BC
The first relation problem occurs.

I reject.The -2 hit will go away over time and I'm not sure if the -1 "you stopped trading
with us" will also go away.Tokugawa is now annoyed.
Barb axe dies near Philadelpha.
415 BC (9)
Drama is in,start to research Mathematics to get war-elephants ASAP.
IBT 400 BC
Three more barbs die.
385 BC (11)
Our warrior in the east meets another new leader,Mansa Musa.

Mansa's worst enemy is Alexander.
Genghis' worst enemy is Mansa Musa.
IBT 370 BC
Confucianism has been founded by Frederick.

I reject again.I wouldn't mind if Frederick goes first.
No panzers and the UniSuf civs always run away in tech in the second half of the game.
IBT 355 BC

Well,no one else has the Alphabet, so for the third time a njet.
325 BC (15)
There's only 1 annoying barb warrior in our territory, near Boston.
Our
