1700 (0)
We have a lot of cities.
I see we have two settlers due on my turn, I will take a look to see where they should go. We also have one settler already built. The built settler will head to red dot. The settler from Boston will head to the grey dots up north I think. That would put the settler at Atlanta to yellow dot to the east.
There are 2 grouped workers by Huston, but one has an action, I send him straight to the unforested plot, to farm it before a forest grows, the other will continue to build roads.
New York is working on the Taj Mahal, 27 turns to go. A courthouse can be built in only 4 turns, and it will reduce costs by 4/turn. Not doing it now will cost us over 100 gold, but I am going to leave the Taj building, lets hope we can get it, it seems rather slow to me.
Washington is building a courthouse (8) which would save us 3 gpt. No hammers are invested, I veto that for a longbow (6), we need more military fast. We do not even have enough units to escort the new settlers. Wow, what changes can be made by adjusting this city. Gunpowder goes from 14-20 turns, growth goes from 3 turns to 33 turns, the longbowman is from 4 to 6 turns. Each merchant specialist here is 6/turn. I try to find a balance, ending with growth in 11 turns, longbow in 6 turns, 3 merchants (42/turn from this city, -23/turn total income at 40% science). Considering Boston, I change this back to a courthouse (8).
Wow, Boston can build longbows at 2/turn. 1 turn for the settler to finish, then I can churn out 3 longbows in the 6 turns it would take Washington to produce one.
I hire another Merchant at San Fransisco, it already has grown into unhappiness, no need to grow even further into it. I queue up a Market which will give us two happy when completed, one turn before we grow again to size 18.
I queue up a longbow (4) after the barracks finishes in Portland.
Wow, we have a lot of troops in the south (which is a good thing, Peter seems ichy). I am tempted to steal some for settler escort. I steal the horse archer from St. Louis to head west. There are 3 longbows at Buffalo, I steal one to head to Denver which has none. I start moving the Elephant at Denver toward the barbarians to the north, where the settler is headed.
Our research rate is somewhere between 30% (+18/turn) and 40% (-21/turm)
I notice that Mansa has 13 gpt but is not connected to us still? Elizabeth has 11 gpt, also not connected. Toku is connected and has 12 gpt, but he hates us. It looks like I can get both Eliz and Mansa connected up rather quickly.
I see I can increase the amount we get for pigs, so I increase it from 6/turn to 8/turn. Peter is annoyed with us, so I do not attempt to renegotiate that deal. Cyrus has 1 more gpt, but the deal is too new.
We traded Astronomy away, and now many people know it, I am going to see what else I can get for it, before it is too late.
Peter needs Guilds, Philosophy, Paper, Astronomy.
Mansa is ahead of us by at least 6 techs, we have none he does not have. We should be very careful trading any more techs to him.
Cyrus needs Nationalism and Education, he has Theology, Music, and Engineering.
Alexander needs Nationalism, Education and Astronomy, he has Theology, Music, and Engineering but will not trade anything, he does not like us.
Toku needs Guilds, Nationalism, Education, Astronomy, he has Engineering, but does not like us.
Elizabeth needs nothing from us (she is at least 5 techs ahead), and has Theology, Music, and Engineering for trade, in addition to Liberalism and Economics which are not for trade.
Genghis needs Guilds, Nationalism, Education, Astronomy and will not trade Theology.
Napoleon is hopelessly backward (needs Code of Laws, Drama, Civil Service, Machinery).
Fredrick needs Philosophy, Education and Astronomy, he will trade Theology, Music, and Engineering.
Fredrick is the only person who we can trade with, primarily because of diplomacy (our other friends are quite far beyond us).
Now, if we want Cavalry, we need Military Tradition, which requires Music. Engineering will help us with the road movement alone, not to mention it is required for some stuff later on the tree, so I ago ahead and
trade Education (which will hopefully get him to research Liberalism/Economics sooner, so we can trade it),
for Music and Engineering. I get 50 more gold for deficit spending as well.
Fredrick goes up to pleased.
(Sorry, I seem to have lost the screenshot of this).
1703 (1)
Ha! Cyrus is trying to pull a fast one! No, I do not think I will trade Education for Theology + 30 gold.
Units move, not much else of note.
1706 (2)
Aryan expands its borders, crowding both Cleveland and Denver.
IBT: defeat some barbarians
1709 (3)
Elephant finished in Seattle, start Longbowman (3).
Mansa has Liberalism, Printing Press, and Economics for trade, but we have nothing to give him. (Perhaps we should have saved Astronomy a bit longer).
Fredrick also has Printing Press, but will not trade it, perhaps soon?
1712 (4)
Elephant finishes in Philidalphia, start Longbowman (4)
1715 (5)
Longbow finishes in Portland, start Buddist Monastery (5), as much for cheap culture as anything else.
Forge finished at Buffalo, start Theatre (6).
And we popped another great person:
Continued in next post....