RB20 - Miller Time

If that barb city is still unconquered, then the Japanese are probably heading there. Still, it's good to be prepared.
 
Pre-turn
Looking at all those dots and picking the optimal spots
is very time consuming.
We have 19 cities and only 11 workers.I prefer 3 workers/2 cities.
Another comment : with markets, grocers and banks merchants are the best investment.
Mansa Musa will beat us to Economics and maybe Liberalism.

IBT 1658 AD
Peter demands Astronomy.I sent him a clear message.

1661 AD (2)

3593177_pic_348re.jpg


Mansa has Nationalism and is willing to trade and Elizabeth is not.
New York starts the Taj Mahal.

3593179_pic_350re.jpg


Well, bad luck continues from one SG to another.
Both war elephants die to the 2 barbarian longbows.

1664 AD (3)
After some :beer: , I cooled down and continued.
If we can't take that barb city with force we'll do it with culture.
I've no intention to give up that area.

3593180_pic_351re.jpg


1667 AD (4)

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IBT 1667 AD
Genghis cancels open borders.

1670 AD (5)
If Lizzy doesn't want to trade, maybe she will give us some cash.We gain 200 gold.

IBT 1670 AD
Peter cancels a trade deal.
Elizabeth cancels a gold deal.

1673 AD (6)

3593191_pic_353re.jpg


1676 AD (7)
Education is in.
No one has Economics yet.
Trouble is ahead ?

3593192_pic_354re.jpg


Switch to Nationhood.
Start to research Gunpowder.

IBT 1682 AD
The Japanese captured that barbarian city.

1685 AD (10)
Is this some kind of unfunny bug ?

3593193_pic_355re.jpg


Why can't we draft longbows ?

1688 AD (11)

3593194_pic_356re.jpg


IBT 1694 AD
Elizabeth researched Liberalism.

IBT 1697 AD
Cyrus demands dyes.He's pleased now.

3593196_pic_357re.jpg


http://www.civfanatics.net/uploads12/Miller_AD-1700.Civ4SavedGame
 
Got it will be playing almost immeditately.

I guess we are going military techs for a bit.

It does not look like we would have made liberalism even with those extra turns Sirian. We needed to make it more of a priority overall if we wanted it.

-Iustus
 
Well, I suppose I should continue the tradition!

11 turns in, we get Gunpowder. The question is, what to research next?

There are many choices which seem to make sense. The most obvious choice is Printing Press, but two of our friends already know it, so it might be better to trade for it, if we can manage to make a good trade.

Military Tradition will give us Cavalry, which would be a fantastic upgrade to our Elephants and Longbows. It also would likely be tradeable, although that would be giving our friends Cavelry as well.

Chemistry would be a cheeper way to improve our military, but it would be even harder to trade (since we would have to make a trade for Gunpowder first).

You could even make a case for Consitution for the civic and trade potential.

Liberalism and Economics are probably smarter to trade for, but we sure could use the civics. If we switch to free religion, we can make a lot more friends.

rb20-iustus-42.jpg


Here you can see what Mansa knows, he is the tech leader:

rb20-iustus-43.jpg


And all our friends:

rb20-iustus-44.jpg


Our GNP is 9th, so we are lucky to be 4th in tech. I do not know if we want to capitalize on what we have so far, or stop trading as our economy comes online so we actually have a chance to pull ahead?

Do we want to trade Gunpowder yet? (Right now it is not worth anything we want, but we could research part of Printing Press, then trade Gunpowder for it).

I know we do not really want to advance the tech leaders, but right now we want all those techs asap. Getting them would give us a huge econommic boost.

How would we feel about a trade of Military Tradition + Gunpowder for Printing Press + Economics or the like?

Mansa is not exactly our friend (although free religion would help this enormously).

I will finish up and post in the morning unless I cannot sleep tonight ;)

-Iustus
 
Iustus said:
Do we want to trade Gunpowder yet? (Right now it is not worth anything we want, but we could research part of Printing Press, then trade Gunpowder for it).

Does it work this way??
I have never had seen a 'discount' while I traded for partially discovered tech

good read so far
 
Discounts were added in the last patch.

However, I'm not inclined to take the easy path. While I did indeed leave Free Religion open as an option, we are above all a pacifistic variant. If THEY switch to free religion, that would also negate the penalties. All we really need to get them to do that is to send over and plant one each, Buddhist, Toaist and Hindu missionaries, and they'll have "lots of religions" and be more likely to go Free.

I would very much like to slow down our tech trading, particularly with Mansa. Let's let Cyrus and Fred get in on the trading, by being MUCH more patient. These 1-for-1 trades with no followups, frankly, stink. I'd much rather be able to get some n-fer trading going, but it has never happened because we've given all our business to Mali. In some cases, that was probably wise, but we've done it to such an extent as to foreclose on other possibilities. There's no way, in my view, we should have given away Astronomy, for instance. However, I'm rolling with it because it's more important to avoid pre-discussing everything in our party thread here than to try to get consensus on which strategy to use. :)


WHAT TIME IS IT?!?

:beer:


- Sirian
 
There's no way we should have given away Astronomy.
If I knew we could only draft warriors I certainly wouldn't have trade it for
Nationalism.Also Lizzy has Astronomy too, probably as the free tech from Liberalism.
 
We've got Gunpowder now. Surely we can draft Muskets.

If Lizzie had Astronomy, then that changes the picture, I suppose. I might have traded it away once we no longer held the monopoly.

That definitely was an eye opener, though, learning you can't draft longbows. I wouldn't call it a bug, exactly, but it's an odd hole for sure. Can you tell I never quite actually TESTED that one before? I just assumed. :blush:


- Sirian
 
1700 (0)

We have a lot of cities.

I see we have two settlers due on my turn, I will take a look to see where they should go. We also have one settler already built. The built settler will head to red dot. The settler from Boston will head to the grey dots up north I think. That would put the settler at Atlanta to yellow dot to the east.

There are 2 grouped workers by Huston, but one has an action, I send him straight to the unforested plot, to farm it before a forest grows, the other will continue to build roads.

New York is working on the Taj Mahal, 27 turns to go. A courthouse can be built in only 4 turns, and it will reduce costs by 4/turn. Not doing it now will cost us over 100 gold, but I am going to leave the Taj building, lets hope we can get it, it seems rather slow to me.

Washington is building a courthouse (8) which would save us 3 gpt. No hammers are invested, I veto that for a longbow (6), we need more military fast. We do not even have enough units to escort the new settlers. Wow, what changes can be made by adjusting this city. Gunpowder goes from 14-20 turns, growth goes from 3 turns to 33 turns, the longbowman is from 4 to 6 turns. Each merchant specialist here is 6/turn. I try to find a balance, ending with growth in 11 turns, longbow in 6 turns, 3 merchants (42/turn from this city, -23/turn total income at 40% science). Considering Boston, I change this back to a courthouse (8).

Wow, Boston can build longbows at 2/turn. 1 turn for the settler to finish, then I can churn out 3 longbows in the 6 turns it would take Washington to produce one.

I hire another Merchant at San Fransisco, it already has grown into unhappiness, no need to grow even further into it. I queue up a Market which will give us two happy when completed, one turn before we grow again to size 18.

I queue up a longbow (4) after the barracks finishes in Portland.

Wow, we have a lot of troops in the south (which is a good thing, Peter seems ichy). I am tempted to steal some for settler escort. I steal the horse archer from St. Louis to head west. There are 3 longbows at Buffalo, I steal one to head to Denver which has none. I start moving the Elephant at Denver toward the barbarians to the north, where the settler is headed.

Our research rate is somewhere between 30% (+18/turn) and 40% (-21/turm)

I notice that Mansa has 13 gpt but is not connected to us still? Elizabeth has 11 gpt, also not connected. Toku is connected and has 12 gpt, but he hates us. It looks like I can get both Eliz and Mansa connected up rather quickly.

I see I can increase the amount we get for pigs, so I increase it from 6/turn to 8/turn. Peter is annoyed with us, so I do not attempt to renegotiate that deal. Cyrus has 1 more gpt, but the deal is too new.

We traded Astronomy away, and now many people know it, I am going to see what else I can get for it, before it is too late.

Peter needs Guilds, Philosophy, Paper, Astronomy.

Mansa is ahead of us by at least 6 techs, we have none he does not have. We should be very careful trading any more techs to him.

Cyrus needs Nationalism and Education, he has Theology, Music, and Engineering.

Alexander needs Nationalism, Education and Astronomy, he has Theology, Music, and Engineering but will not trade anything, he does not like us.

Toku needs Guilds, Nationalism, Education, Astronomy, he has Engineering, but does not like us.

Elizabeth needs nothing from us (she is at least 5 techs ahead), and has Theology, Music, and Engineering for trade, in addition to Liberalism and Economics which are not for trade.

Genghis needs Guilds, Nationalism, Education, Astronomy and will not trade Theology.

Napoleon is hopelessly backward (needs Code of Laws, Drama, Civil Service, Machinery).

Fredrick needs Philosophy, Education and Astronomy, he will trade Theology, Music, and Engineering.

Fredrick is the only person who we can trade with, primarily because of diplomacy (our other friends are quite far beyond us).

Now, if we want Cavalry, we need Military Tradition, which requires Music. Engineering will help us with the road movement alone, not to mention it is required for some stuff later on the tree, so I ago ahead and trade Education (which will hopefully get him to research Liberalism/Economics sooner, so we can trade it), for Music and Engineering. I get 50 more gold for deficit spending as well. Fredrick goes up to pleased.

(Sorry, I seem to have lost the screenshot of this).

1703 (1)

Ha! Cyrus is trying to pull a fast one! No, I do not think I will trade Education for Theology + 30 gold.

Units move, not much else of note.

1706 (2)

Aryan expands its borders, crowding both Cleveland and Denver.

rb20-iustus-45.jpg


IBT: defeat some barbarians

1709 (3)

Elephant finished in Seattle, start Longbowman (3).

Mansa has Liberalism, Printing Press, and Economics for trade, but we have nothing to give him. (Perhaps we should have saved Astronomy a bit longer).

Fredrick also has Printing Press, but will not trade it, perhaps soon?

1712 (4)

Elephant finishes in Philidalphia, start Longbowman (4)

1715 (5)

Longbow finishes in Portland, start Buddist Monastery (5), as much for cheap culture as anything else.

Forge finished at Buffalo, start Theatre (6).

And we popped another great person:
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Continued in next post....
 
1715 (5, part 2)

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Gotcha! Seriously though, who actually thought I would do that? Our shrine nets us +20/turn and we have not really tried to spread the faith much yet! Now that we got our prophet, I fire the priest specialist, growth in 6 turns, courthouse in 2.

1718 (6)

Settler finishes at Atlanta, I would like to get a grocer in here, but for now, start another Settler (6).

Horse Archer finishes at Chicago, start Settler (9).

Longbowman finished at Seattle, start Settler (7).

Theatre finished at Huston, start on Market (18).

Our shrine is already working, speading the faith!

rb20-iustus-48.jpg


Everyone is connected by roads now!

Elizabeth will trade us copper for Dye + Silk. I am not sure we need copper that badly any more. Mansa has Iron for trade, but we cannot afford it.

rb20-iustus-49.jpg


I decide not to take the copper deal, we can likely do it later if we want it (say for Statue of Liberty? I was also hoping that we might get an Iron deal if we waited.) Instead, I do the following trades:
Mansa: Silk for 14/turn, Incense for Spices. (We will get a replacement incense as soon as the plantation is built).
Eliz: 11/turn for Dye.

I can now push our research up to 50% at +5 gold/turn.

Here is a look at our demographics (I hope you do not mind I edited away the whitespace to help combat global warming).

rb20-iustus-50.jpg


IBT: Barbarian longbow kills our combat I horse archer.

1721 (7)

Courthouse finishes at Washington, start on University (20).

Longbow done at Boston, start Settler (6)

Grocer finished at Los Angeles, start Bank (19).

Elephant kills wounded barbarian longbow.

1724 (8)

Longbow finished at Philadelphia, start University(18), as we will need 8. Once we have muskets, may want to queue some up before this finishes.

Forge finishes at Miami, start Theatre (7).

Budda is spread to Toku.

rb20-iustus-51.jpg


1727 (9)

Courthouse finishes at St. Louis, start Library (12). (I choose this as much for culture as everything else. Once all the windmills are up, this city should be decent commerce, but we need 8 Universities somewhere, this seems like a good enough spot for one.)

Kansas City founded at light grey dot:
rb20-iustus-52.jpg


San Diego founded at red dot:
rb20-iustus-53.jpg


1730 (10)

Monastery finishes at Portland, start Worker (4).

Theatre finishes at Denver, start Granary (23).

The governor suggests we build a University at Chicago, probably a good idea.
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1732 (11)

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Ok, lots of decisions! Do we want to go with Military Tradition? It will give us
Cavalry, and may be good for trading. Economics would help us a ton
(actually not, since we cannot do free market), but I would like to trade for
it. The same with Liberalism. (Both for the civics). Going to queue up Military
tradition and then look to see what we can trade. (See post above)

Well, Gunpowder alone is not enough to trade for any of the techs that
Mansa has that we want. Assuming we want to trade gunpowder at all.

After some thought and discussion, I decide to go with Printing Press (17).

Theatre finished in Buffalo, start Library (11).

In case there was any doubt, we can draft Musketmen now, although I hope
it will not be necessary.

rb20-iustus-56.jpg


Uh oh! Looks like Cyrus is going to take one of our backfill spots. I really wish
Miami had taken a spot that had claimed both the pigs and the corn. Atlanta
has a settler next turn, but I think that will still be too late. Perhaps we will
be lucky and he will take the gold instead. (I include a full screenshot, since
we have not had one in a while)

rb20-iustus-57.jpg
 
1734 (12)

Settler finishes in Atlanta, start on Settler.

Hinduism spreads to West Point.

We got lucky, he went for the gold, I am going to fill this city now, with the Atlanta settler.

rb20-iustus-58.jpg


Richmond founded on yellow dot:
rb20-iustus-59.jpg


Note that Napoleon has a lone elephant (probably a scout) in the area.

I buy Mansa’s world map for 10g, I want to see where his new cities are.

Hmm, I wanted to queue up some Musketmen, but it seems that virtually all of our newer cities do not have a barracks. I am tempted to cancel one of the library builds and build a barracks, but they seem enough finished to let them go, a barracks should probably be next however. I can start Muskets next turn at Boston.

IBT: Barbarian dies near some forgotten battlefield (southeast I think)

1736 (13)

Settler finishes at Boston, start Musketman (2). I really would like to found blue dot soon, so we can start farming those tiles back to Boston, before a forest grows, but I decide to send this settler over toward Memphis, there are some nice looking spots we can snap up if we hurry next turn.

Settler finishes at Seattle, start Library (6). (Muskets are 6 turns here, I would rather just pump them out of our heroic epic city, Boston). Start this settler off toward new orange dot.

Mansa Musa adopts representation. He is flying through the techs. He also finishes Versailles.

IBT: Longbow kills barbarian axe near Dallas, he will need to heal for a bit.

1738 (14)

Worker finishes at Portland, start Buddhist missionary (2). (This would be a good spot to build workers as well, 3 turns to complete them).

Las Vegas founded on light blue dot:
rb20-iustus-60.jpg


1740 (15)

Musketman finished in Boston, start Musketman (3). I suggest this musket head to protect the worker building a partial road to San Diego from the north. It was my intention to use one of the workers by Detroit to build the other half of this road as soon as the windmill is finished there.

Settler finished in Chicago, start Buddhist Missionary (4), note a University (18) might also be a good choice here. This settler probably wants to go southeast as well, as that is the area of biggest expansion, but we could finally do dark blue dot, or grey dot in the north, or expand northeast.

Theatre finished at Miami, start Courthouse (9). Other decent choices are Barracks (8), Library (12), Hindu Monastary (8).

Well, not bad, founded 4 new cities, we have 3 settlers built and headed to new city sites, and one more settler being built (2 turns).

On to some dot maps, since our old ones are obsolete...
 
I am going to reuse dot colors that we have settled, I hope this is not confusing.

First, I would like to propose light blue dot in place of our old brown dot:

rb20-iustus-61.jpg


This site nets us two 4 food spots (sugar and rice), plus the 3 lake tiles. There are 6 potential 1 food sites, although I am not sure we would be able to work them all. The sugar has trade value.

Moving north, I would like to propose the following two sites:
rb20-iustus-621.jpg


New red dot is the one I would really like to get. It has six excess food sites, including banana (good trade value) and rice resources, not to mention the 3 flood plains, two of which can be watermilled. If we want this one, we probably have to move very fast, or we could lose it (and possibly most of the area). If we do get it, we will close off the area to Mansa, leaving him with one lone city in the area (and completely isolating his one city to the south as well).

If we cannot get the flood plains, because we are too late, the red slashed circle is another location that would net us the banana and rice to the south.

Light grey dot is a marginal site, it does get us another banana, which has trade value, and is decent food. It has 5 break even tiles.

Now we come to new yellow dot:
rb20-iustus-631.jpg

With irrigated rice and 4 grassland tiles we can irrigate, plus 3 lake tiles, this city will be high food, enough to run several windmills.

And new brick red dot:
rb20-iustus-64.jpg

This is another filler city. It has the pigs, and a grassland we can farm when we get biology, but not much else of note.

To the southeast we have olive and lime green dots:
rb20-iustus-65.jpg


Olive dot has sheep, two river grasslands and river plains, plus two lake tiles. I think this is a decent site, and we have a settler nearby.

Lime green dot has another sheep, a grassland we can farm with biology, and a few break even tiles. It is a somewhat marginal site, but it will close off the south from Alexander.

And then we come to pink dot(s)!

I am not terribly happy with any of the dot locations here, but I believe it is a great site nonetheless! The link above has no dotmap, if you think you can draw a better one, here is a map with no dots

First, the best location is one that is not open to us:
rb20-iustus-67.jpg

Too bad the gods cannot wipe that marble from the map, then it would be the best spot to settle.

I take it back, the next site I thought was worse, but it is actually much better:
rb20-iustus-681.jpg

We still get both the cows and the corn in the same city, we gain two more break even tiles! If we can only get one city in this area, this seems to be a fantastic spot, perhaps even better than red dot. We do have a settler somewhat nearby, but we have to grab this soon or it will be gone.

If we can fit in two cities, we can do pink and hot pink dots:
rb20-iustus-69.jpg


Neither one of these is as good as the one that collects both the corn and cows in the same city, but it would be two decent cities. I somewhat doubt we would be able to get both before Eliz, Alex or Mansa takes one, but it is an option, we do have 3 settlers currently built looking for somewhere to go.

continued....
 
And here we have the south all together:
rb20-iustus-71.jpg

It is hard to say which of these is the most important. I would really like to see us get pink dot (probably the solo one, not the two seen here), and then olive then lime green, but all of them are in danger of being lost in the next 20 turns or so. Alexander just settled to the south of olive dot, in about the last 5 turns. If you want to give it a try, here is a big southeastern map with no dots

And the west:
rb20-iustus-72.jpg

We have dark grey dot in the north (I added black outline so you can see it), white dot in the middle, and our old friend, blue dot still to do smack in the middle. (I think we should try to get blue dot done somewhat soon, so we do not lose our chance to irrigate the corn at Boston.

And the northeast:
rb20-iustus-73.jpg

With light blue dot, light grey dot, red dot, yellow dot, and orange dot. I would really like to see us get red dot here.

If we want to make a go at both the north and south east, you will have to change some builds to make some more settlers, as I only have 1 more in progress.

I do not think any of these spots will last more than about 30 turns.

conintued...
 
We have almost 30 cities now:
rb20-iustus-74.jpg


I do not know if I have ever seen a GNP with as many swings as this:
rb20-iustus-75.jpg

Look at that huge peak, what the heck was that?

Our production is way above all the AIs, even before we build lumbermills:
rb20-iustus-76.jpg


Our crop yield is even more dominant (not shown).

Our power is not too shabby, but not at the top either. My biggest fear is that Toku is at the very top, and he really hates us:
rb20-iustus-77.jpg

If we are lucky, Toku and Mansa will fight each other, as Toku is Mansa's worst enemy.

And our demographics:
rb20-iustus.78.jpg


And finally, the Miller 1740 Save File

I apologise if this report was too long, I got a bit carried away!

-Iustus
 
One final thing, the horse archer between San Fransisco and New York was intended to help cover the workers doing roads toward San Diego.

I would seriously think about queueing up about 5 more settlers right away (at 5 different places), so we have enough settlers for all the sites we want within the next 20-30 turns.

-Iustus
 
Got it, and I'll play tomorrow.

Looks like the economy is recovering. Printing Press to Replaceable parts - I don't see another option really.

There's a lot going on at this stage. I'm going to make a push for red dot and try to grab that whole area. Right now it seems like all of the dot maps make sense to me, we'll see what happens in the game.

Some of the theater builds seem less than optimal for now, but since they don't have that many turns left, I'll probably just let them complete.

I need to check the worker situation, but I might build a few more of them too. There are a fair number of unimproved tiles being worked.

Glad to see we finally got our shrine. That should help a lot.
 
looking forward to see what carnage replacable parts is responisible for... A serious brew haha:D


Also, very nice you managed to finally get that great profit for the shriner convention. Should go a long way towards propping up the economy.

Cheers!
-Liq
 
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