Iustus
King
First of all, I hate the new upload system. Whose bright idea was it to mess up the perfectly functional system. Renaming all uploads to unique numbers is a real pain! I actually understand some of the reasons, but the renaming files has to go. And since when has there been a 15 image limit in posts?
1835 (0)
New York looks good, all the lumbermills built already. Lets see 4 turns to Democracy, anything I can build to get a little leftovers? It is generating 43/turn, a worker (3) is 90 hammers, so will have (43*3)-90 = 39 leftover, I doubt I can do better than that. So, in one turn, I will start a worker.
Also note, in 5 turns we will generate a great person in New York, with a 56% chance of an engineer. Since Mansa is building the Statue of Liberty, it may make sense to use two engineers in order to ensure we get it. If this is a boneheaded move, sorry guys.
I see our engineer is already at New York, ready to do his magic dance.
New York is our highest production city, with Atlanta, Boston, and Washington all close behind.
How close are we to shortening the research time by 1 turn? Democracy is 4148/6930, so we have 2782 to go. We are researching 585/turn at -45/turn gold, which comes out to 4.75 turns, one more than the game is telling us. Which means we are getting a discount on Democracy that isn’t being reflected?
Well, it does not seem possible to reduce the time by 1 turn, and it seems we could be a bit more efficient at getting exactly to 4 turns. I see that San Francisco, Miami, New Orleans, Los Angeles, Philadelphia, Chicago, New York and Washington are all building research. Many of these places do not have Universities, so I am going to start some Universities without losing our 4 turns to Democracy.
Well scratch that idea, when I start building with New York, we go right to the line, so I will just leave things as they are until we get Democracy, then I will start Universities everywhere that were building research.
Someone queued up barracks everywhere before building forges. Now we have libraries queued up before partially finished barracks. After some thought, I will leave things as is, and let the queued up stuff build. As things finish, I will queue up forges.
I change the worked plots at Santa Fe so the Granary will finish in less than 50 turns
I see I have 4 settlers to put somewhere, huh? All in the southeast.
Elizabeth is willing to trade copper and 1/turn for banana and incense, will want to do this for statue of libery.
Move the settler by Palo Alto toward new home by the lake.
Why is there a worker asleep at Palo Alto? Wake him up and send him off to work.
By the way, are we allowed to build forts in locations we cannot farm yet, that we do not want to grow forests? Not sure it matters, we should have biology soon anyway.
1836 (1)
Cincinnati: library finished, start forge (14)
Phoenix: theatre finished, hire artist, start forge (36)
Palo Alto: theatre finished, start granary (18) (no food to hire an artist)
New York: Start worker (3)
Fredrick spreads Confucianism to Memphis and Oakland
Jacksonville founded on the snow. This nets us sheep and deer when we can get it with culture fight. What do we do if we aquire a silver mine by culture? Destroy it? Granary (45) started in Jacksonville
Savannah founded, it will max out pretty small city, but there was no better spot in this area, and we need to fill the spot before the English plop a city down. Start granary (45)
Lots of worker actions to do.
We are getting pretty far behind on techs.
1837 (2)
Mansa asks us to adopt Free Market. That is not one of our allowed civics, so I am forced to decline.
We only lose -1, not so bad:
Boston: finish Rifleman, start Riflemen (2)
Baltimore: finished Library, start Barracks (6)
Palo Alto pops its borders.
I am having a hard time finding a spot for the 4th settler. The best I can find is a city that will max out around size 4 or 5. Not that the other spots are that much better. I suppose a city is a city at some point.
1838 (3)
Portland: finished University, start Buddist Temple (4), we need 2 more to build Stupa
Las Vegas: finished courthouse, start Bank (19)
Miami: changed from research to University (12)
San Francisco: changed from research to University (15)
New Orleans: changed from research to Bank (15)
Philadelphia: changed from research to Grocer (10)
Los Angeles: changed from research to Buddhist Temple (4)
Ok, well I see the choice this way. Found here by the river:
Which nets a city which will only have 3 plots with two or more food.
Or found up north with 3 English cities putting culture pressure on our lands:
Even without putting culture pressure, we would have 6 food tiles that can support themselves, and if we manage to get our whole full fat cross, we will gain cows, and 1 more two food tile. I am going to go for it, call it a bonehead move if you want.
1839 (4)
Democracy in!
Not really sure what to research next. All the good things we want, someone else has. The only one we can research that no one has is Communism. Corporation would be nice, +1 trade routes, is cheep, but everyone has it. I am going to take a gamble and go for Communism, to hope for some n-fer trades. It will finish just in time for the next person to do the trades.
Boston: rifleman finished, start rifleman (2) (it is kindof funny we can still build chariots!)
New York: start statue of liberty, 52 turns, 2250 hammers
Make the trade with Elizabeth for copper:
statue of liberty, now 28 turns, 2250 total hammers:
Our Engineer will add 1320 hammers. If we get a second engineer next turn, I am going to use them both:
San Fransisco has health trouble, now that I traded away our banana, queue up an aqueduct (8) before finishing university (14) (We will get banana back eventually when borders pop.
Chicago changed from building research to wealth
continued...
1835 (0)
New York looks good, all the lumbermills built already. Lets see 4 turns to Democracy, anything I can build to get a little leftovers? It is generating 43/turn, a worker (3) is 90 hammers, so will have (43*3)-90 = 39 leftover, I doubt I can do better than that. So, in one turn, I will start a worker.
Also note, in 5 turns we will generate a great person in New York, with a 56% chance of an engineer. Since Mansa is building the Statue of Liberty, it may make sense to use two engineers in order to ensure we get it. If this is a boneheaded move, sorry guys.
I see our engineer is already at New York, ready to do his magic dance.
New York is our highest production city, with Atlanta, Boston, and Washington all close behind.
How close are we to shortening the research time by 1 turn? Democracy is 4148/6930, so we have 2782 to go. We are researching 585/turn at -45/turn gold, which comes out to 4.75 turns, one more than the game is telling us. Which means we are getting a discount on Democracy that isn’t being reflected?
Well, it does not seem possible to reduce the time by 1 turn, and it seems we could be a bit more efficient at getting exactly to 4 turns. I see that San Francisco, Miami, New Orleans, Los Angeles, Philadelphia, Chicago, New York and Washington are all building research. Many of these places do not have Universities, so I am going to start some Universities without losing our 4 turns to Democracy.
Well scratch that idea, when I start building with New York, we go right to the line, so I will just leave things as they are until we get Democracy, then I will start Universities everywhere that were building research.
Someone queued up barracks everywhere before building forges. Now we have libraries queued up before partially finished barracks. After some thought, I will leave things as is, and let the queued up stuff build. As things finish, I will queue up forges.
I change the worked plots at Santa Fe so the Granary will finish in less than 50 turns
I see I have 4 settlers to put somewhere, huh? All in the southeast.
Elizabeth is willing to trade copper and 1/turn for banana and incense, will want to do this for statue of libery.
Move the settler by Palo Alto toward new home by the lake.
Why is there a worker asleep at Palo Alto? Wake him up and send him off to work.
By the way, are we allowed to build forts in locations we cannot farm yet, that we do not want to grow forests? Not sure it matters, we should have biology soon anyway.
1836 (1)
Cincinnati: library finished, start forge (14)
Phoenix: theatre finished, hire artist, start forge (36)
Palo Alto: theatre finished, start granary (18) (no food to hire an artist)
New York: Start worker (3)
Fredrick spreads Confucianism to Memphis and Oakland
Jacksonville founded on the snow. This nets us sheep and deer when we can get it with culture fight. What do we do if we aquire a silver mine by culture? Destroy it? Granary (45) started in Jacksonville

Savannah founded, it will max out pretty small city, but there was no better spot in this area, and we need to fill the spot before the English plop a city down. Start granary (45)

Lots of worker actions to do.
We are getting pretty far behind on techs.

1837 (2)
Mansa asks us to adopt Free Market. That is not one of our allowed civics, so I am forced to decline.

We only lose -1, not so bad:

Boston: finish Rifleman, start Riflemen (2)
Baltimore: finished Library, start Barracks (6)
Palo Alto pops its borders.
I am having a hard time finding a spot for the 4th settler. The best I can find is a city that will max out around size 4 or 5. Not that the other spots are that much better. I suppose a city is a city at some point.
1838 (3)
Portland: finished University, start Buddist Temple (4), we need 2 more to build Stupa
Las Vegas: finished courthouse, start Bank (19)
Miami: changed from research to University (12)
San Francisco: changed from research to University (15)
New Orleans: changed from research to Bank (15)
Philadelphia: changed from research to Grocer (10)
Los Angeles: changed from research to Buddhist Temple (4)
Ok, well I see the choice this way. Found here by the river:

Which nets a city which will only have 3 plots with two or more food.
Or found up north with 3 English cities putting culture pressure on our lands:

Even without putting culture pressure, we would have 6 food tiles that can support themselves, and if we manage to get our whole full fat cross, we will gain cows, and 1 more two food tile. I am going to go for it, call it a bonehead move if you want.
1839 (4)
Democracy in!

Not really sure what to research next. All the good things we want, someone else has. The only one we can research that no one has is Communism. Corporation would be nice, +1 trade routes, is cheep, but everyone has it. I am going to take a gamble and go for Communism, to hope for some n-fer trades. It will finish just in time for the next person to do the trades.

Boston: rifleman finished, start rifleman (2) (it is kindof funny we can still build chariots!)

New York: start statue of liberty, 52 turns, 2250 hammers

Make the trade with Elizabeth for copper:

statue of liberty, now 28 turns, 2250 total hammers:

Our Engineer will add 1320 hammers. If we get a second engineer next turn, I am going to use them both:

San Fransisco has health trouble, now that I traded away our banana, queue up an aqueduct (8) before finishing university (14) (We will get banana back eventually when borders pop.
Chicago changed from building research to wealth
continued...