RB20 - Miller Time

lurker's comment:
mike p said:
1934 Even while in anarchy, we manage to start a pro-American revolt in Lingurian. I didn't realize that was possible while you're pushing out zero culture, but I guess that's kind of like when you drop a culture bomb in a city that has no cultural output. Is the revolt chance based just on total culture or is there a culture per turn component too?
I made a fairly complete analysis of the factors involved in a flip over here in RB19.
But cpt does NOT matter, only total culture. There is a chance to revolt each turn that you have >50% of the culture, as long as the garrison isn't too big.
 
Five settlers? You're insane!

The only way we get five decent city spots if you're jackaling territory from razed cities in Mongolia, Russia, or Germany. I'm looking forward to your report.
 
mike p said:
You're insane!

THAT was never in doubt, yet you signed up anyway. :D

Following the insane. :crazyeye: That's, like, beyond crazy. Right? :lol:

:mischief:

Oh, and it has ended up being more than five.

:satan:

:rotfl:

:groucho:


- Sirian
 
IT 1940AD: Yes, it's true. I ordered up five settlers. Two in the northeast, two in the southeast, and one in our core.

1942AD: I'm watching the minimap between turns. A large chunk of Mongolia vanished right before my eyes. :eek:

rb20-sirian-198.jpg


Japan is also making progress:

rb20-sirian-199.jpg



1943AD: I order up another round of settlers. Anything not nailed down is going to be grabbed. New Rule: If it can get to SIZE FIVE, I'm settling there.

You people think I'm kidding, but we could yet lose this thing. There are over a hundred turns left, plenty of time for Khan to disappear and Mansa's veteran armor and fleet of Stealth Bombers to turn its eyes toward Greece. :sniper:


1944AD: Somebody needs to get Khan some horseless carriages. Like yesterday! Heh.

rb20-sirian-200.jpg


I'd be willing to gift them a few units, but the idjit has -8 relations penalty for not halting trade with the Malinese, so there's no way to get the units TO him. I tried to pay Mansa to stop, but nothing we could offer impressed him in the least. 4000g? Chump change to Mansa's teenage daughters, much less Mr. Rolling In Gold himself. :lol:


1945AD: Now here's something you don't see every day:

rb20-sirian-201.jpg


I feel better, somehow, knowing the poor AI suffers strikes, too.

By the way, this is solely due to the combination of him being flat broke but still having to pay gold per turn for our (whatever-we-are-selling-to-him). :lol:


1946AD: Expecting trouble, I sent two Taoist Missionaries to Tampa. (Somebody needs to tell somebody at Firaxis that there is no such city as "Tampa Bay"). So what happens? See for yourself. :rolleyes:

rb20-sirian-202.jpg


Sometimes even backup plans fail. :crazyeye:
 
1947AD: Fred is far from helpless, having superior tech, resources and unit types:

rb20-sirian-203.jpg


Toku struck at an opportune moment, apparently, with the German offensive force stuck in Russia and possibly running low on gas.


1949AD: I have added sixteen cities on my round.

Yes. You read correctly. :eek: SIX :eek: TEEN :eek:

1:eek:6


That would be this many:

:eek: :eek: :eek: :eek:
:eek: :eek: :eek: :eek:
 
:eek: :eek: :eek: :eek:
:eek: :eek: :eek: :eek:

I kid you not.

And no, not one came from poached territory in war-torn lands.

Those are just the size 7, size 6 and size 5 half-cities left within our reach.


In fact, it should be seventeen, but I decided late on the last spot:

rb20-sirian-204.jpg


This site can steal four irrigated farms from Greece, with a little cultural effort, so I went for it.
 
1950AD: Pink Dot is the last ungrabbed site. (Even Black Dot is settled now!)

rb20-sirian-205.jpg


FYI, river ice can support watermills.
(After all, by definition, frozen rivers are called "glaciers").
The six yellow dots show relevant plots.
Some cities down there actually have the food to support one or two of these frosty mills.

:beer:

That's a quarter of our new cities right there.

We now have contiguous territory from the top edge of the map clear to the bottom.


Guam is the one exception to my "size five" policy:

rb20-sirian-206.jpg


I stuck it up there as a USO entertainment outpost. Triple-A. All Artists All-the-time(TM).

If it actually manages to wrest control over some useful tiles, then it can grow.


Ligurian may yet flip to us, but it didn't happen on my watch.

rb20-sirian-207.jpg


I added Brownsville as an aggressive Russian-stealing site. Mmm, beefy. (Moo!)


So that's six cities so far, right? Here are four more, deep in our core:

rb20-sirian-208.jpg


Butte can reach size seven. Shasta, aka Black Dot(TM), can reach size six.
The other two can only reach size five, but I planted them anyway.


Now THIS site...

rb20-sirian-209.jpg


...can reach size TEN! :eek:

That's practically utopian compared to some of the holes in the wall I grabbed on this round. :lol:


Wheeling can reach size six:

rb20-sirian-210.jpg



Little Rock can reach size seven:

rb20-sirian-212.jpg


That's an all-grass site. Four flatlands to the west, one windmill, two hills.


That was thirteen, and here are the last three, in the northeast:

rb20-sirian-211.jpg


Okee can only reach size five at the moment, but can get to six if it can wrest control over the white circle.

El Paso is also hoping, someday, to steal some tiles.

San Juan is DEEP in the jungle and can only reach size five, but controls lots of virgin territory.


Sixteen, with one more bun in the oven. :mischief:
 
Sirian37 said:
And no, not one came from poached territory in war-torn lands.
Now this is a waste!

What is wrong with the tile S to Wheeling, and N+NE from Littlerock? Can't they be worked because of low food, or sth?

100 turns of Futureteching - scary.

BTW: happy birthday Sirian!
 
mihau: That tile is a 1f tile. Not enough food to get to it, so no use counting it.
The site already has two 1f tiles marked within the six I outlined.


Anyway, that's it. That's the end of my round, after ten turns, 1950AD.

We are now playing ten turns per round, for all players!

This will mean two more rounds for everybody, including me, and I will finish the last set of turns.

This also means you only have to plod through ten turns at a time.
(For those of you whose comps are starting to strain).


Our three most-built units are peaceful, as are four of our top five:

rb20-sirian-213.jpg


Now that's a pacifist civ. :goodjob:


Eleven of our new cities already have the state religion:

rb20-sirian-214.jpg


NOTE: WE HAVE AIRPORTS GALORE. Make use of airlifting in shuttling missionaries!


Our core, with border pressures all along the entire border with Persia:

rb20-sirian-216.jpg



The southwest is rampant with mixed cultures:

rb20-sirian-217.jpg



South central is solidly ours, but there are contentious spots:

rb20-sirian-218.jpg



Now a shot of the northeast.
Can you believe that Richmond is the site of the original Red Dot(TM)? :lol:

rb20-sirian-219.jpg



Finally, the southeast in all its splendor:

rb20-sirian-220.jpg
 
The Sweet Sixteen:

rb20-sirian-215.jpg


Note how small the scroll bar is on the right! :lol:

Yet that still represents a signifant ratio of new additions. :crazyeye:


Trying to poach sites in between Mansa's various captures is actually a pretty good idea.

That may give upcoming players something interesting to try to do.

Strauss says he's not a dot expert, but it doesn't matter.
With Eiffel and Statue of Liberty, we get free artists and a free +50% boost to them.
We can dominate any holes large enough to allow for legally planted cities.
Take a look at Brownsville (between Dallas and a Russian city) for a good example.

Anyway, it's up to my successors as to how hard to chase that rainbow. :cool:


REMEMBER: Ten turns per player from here on out! :whipped:


Click Here for the save.


- Sirian
 
lurker's comment: Holy sweet Jesus, 72 settlers? That's amazing! Has England founded Mumbles yet? It's the 29th and last English city (well, actually it's a Welsh village) and I assume was put in as a joke. Story about it here. Catherine Zeta-Jones would be proud.
 
I actually looked at about 4 or 5 of those sites, but apparently my standards are too high! I even thought about glacier mills but it seemed to me that without the food bonus from State Property, we may as well run specialists. Though thinking more about it, 2h and 4c is probably better than an engineer.

One other idea that I meant to include in my write up - in fully mature cities like NY and Atlanta we should probably farm over our watermills. Each watermill tile converted will give 2 more food and lead to another population point. I almost started doing so on my turn but I wanted make sure farming over the mills wasn't a Miller Time spirit foul.

One more thing, it looks like our next GP is about 70% likely to not match either of the ones we have fortified outside of DC. I assume the plan is to start a golden unless we get a duplicate. This next GP should be showing up soon, no?
 
mike p said:
In fully mature cities like NY and Atlanta we should probably farm over our watermills.

Perish the thought. :whipped: :nono: We're playing "Miller Time" not "Farmer Time". :lol:


A great engineer popped. All three leaders are in DC. I did not see any particular need or use for the golden age. Perhaps wait until most of the new cities have grown a size or two and have a couple of improved tiles to work, then spring it? Of course, if we are declared on, that would also be a great time to use it.

Other than these two reasons, which are not necessary compelling, the group could be used at any time.


- Sirian
 
Oh One More Thing(TM)...


mike p said:
I actually looked at about 4 or 5 of those sites, but apparently my standards are too high!

Your standards are right for normal play. However, we are past caring about expenses now, so even money pits are desirable if they can bring population and perhaps in some cases control over additional tiles.

If we win by a nose hair, you'll all be praising my paranoia as a form of genius. :mischief:

Hey, I was right about the Mansa-Muslim thing, right?

Then on the gripping hand, a broken ****oo clock is right twice a day :crazyeye: so one example of good guessing probably means squat. :lol: ;)


:beer:


- Sirian
 
Some cities down there actually have the food to support one or two of these frosty mills.


Ok so how many turns did it take to research "Iced brewed" beer?:mischief:

Gonna be an interesting endgame. Oh and rb21 finished before rb20, I blame it on the domination victory. Real RBmen shoot for time wins!!! *cough*


Cheers!
-Liq
 
Yes, well. We're not quite -that- fruitful. Moties would have modded the game mechanics to allow cities to be planted only two tiles apart. :)


- Sirian
 
This is my delayed Got It. I should be able to play and report tonight with only 10 turns.
 
Turn 1 (1951): Ulaanbataar falls to Mali.

Turn 2 (1952):
The only noteworthy turn: Ligurian flips to us and Le Bam is founded on Pink Dot.

rb20ligurianflip.jpg


rb20Lebamfounded.jpg


IBT 5: Mali captures Samarqand.

IBT 7:
Mali asks us to cancel deals with Japan. Yes. Toku asks us to fight Germany. No.

IBT 8:
Apache falls to Mali

Turn 9 (1959):
I spread Buddhism to El Paso and Monterey and all our cities now have the State Religion.

IBT 10: Peter demands we cancel deals with Frederick. No. Kazan is captured by Mali. St. Petersburg is retaken by Germany.

Turn 10 (1960):
Richard Whittington (Great Merchant) is born in Chicago. He can be used for a Golden Age.

On to Tatran: http://forums.civfanatics.com/uploads/78327/Miller_AD-1960.Civ4SavedGame
 
Excellent. My building culture in Memphis gambit seems to have worked!

One interesting thing I noticed during my turns was how all of the powerful civs liked us and all of the crappy backwater civs can't stand us. Basically, all of the civs that seem to be live and let live are thriving and the warmongers are struggling. Do the human player's diplomacy decisions shape the nature of the inter-AI relations that much? Or is it just coincidence?
 
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