RB20 - Miller Time

Got it. I will not be able to play and post report until Friday, I hope this is acceptable.

Since it will be a bit, if anyone wants to give any input on what to do next, feel free.

Is our research rate still slower than the Mali? He might not go for Fusion next, perhaps we should make a try for it anyway?

Is there some other key tech to go for?

What wonders do we still have a shot at?

I have never played for a time victory where war was not an option, I am not sure what other tools we have.

-Iustus
 
Iustus said:
I have never played for a time victory where war was not an option, I am not sure what other tools we have.

Well, hopefully they can operated by toes, since we have both hands tied behind our backs. :lol:

Mostly we just grow larger, defend ourselves, and consume inordinate amounts of intoxicating liquids. The AIs can move quickly in the late game via warfare, in some instances. (If you recall my Adventure Two results, England disappeared almost overnight, and they had been a major power).


:beer:
 
Is there some other key tech to go for?
Flight is already known by some AIs. Airports give us another trade route.
Although there aren't any important techs left, maybe Fusion for the GE,
we should keep on collecting them. I don't know if future techs also
give points to the score.

What wonders do we still have a shot at?
Atlanta is building the Three Gorges Dam and will finish before Cyrus will.
There're no more wonders left.
 
*desubmerging*
.. why are we in a puny lake?

ah, anyways, to bad no minning rule.. no phycedelic Nukes!.. ah well, Great game, and I have enjoyed reading it so far. keep up the good work.

Dive!
*resubmerging*
 
Reading through the thread and I'm on page 5 where the discussion is about researching Drama and building Theaters. It occurred to me that the description of Theaters is +1 Happiness/10% Culture Rate and in my private games, I’ve notice that I get +2 Haippiness/10% Culture Rate. Even mike_p quoted, “New York will be able to double its happiness cap (4 to 8!).” Anyone knows what’s with the double happiness with theaters?
 
you get +1 happiness from 10% culture rate by itself, with out any buildings.
Theaters add +1 for each 10% of culture rate.
In addition theaters add +1 happiness if you have dyes.
 
Iustus should be along soon with the beer soon. :cooool:

Then you know what time it is!

:beer:

:band:


- Sirian
 
Sorry for the delay, but here are the turns, nothing really interesting. I have some screenshots, but honestly, they do not add much, so I am going to save space and not upload them.

The last post had some typos in the dates. I am starting at 1910

1910 (0)

Increase research rate to 60%, fire some engineers around and hire merchants and scientists instead. Now at 70% research, I can get fiber optics in 6 turns, only 3 behind Mansa. I will do this, deficit spending 170/turn at least for 3 turns, to see what he researches next.

I notice we never switched to Environmentalism. I will wait, since we are racing on the Three Gorges Dam and Fusion, but the next person should make the switch one the dam is finished.

1911 (1)

Cyrus wants computers, and offers Facism, if we pay 3130 gold. He is crazy! Lots of worker actions.

1912 (2)

Worker actions.

1913 (3)

Once again, Genghis asks us to cancel deals with Mansa! Now we have -7 from refusing this request many times.

Fredrick offers Fascism + 80 gold for Mass Media. I decline.

Mansa is 6 turns to Fission. We are still 3 behind.

Trade hit movies to Alex for 16/turn

Trade with toku for 14/turn

1914 (4)

Glug

1915 (5)

Now Elizabeth wants to make a crazy deal for Facism, I decline

Going to build the Red Cross in Boston. If things go well, we will never have a war, so never be able to build West Point. We can build Red Cross now, and all the mech inf from here will be upgraded.

1916 (6)

Fiber Optics done, start Fission (5)

Start Internet (27 turns) in Seattle. If I can get copper, it will be twice as fast.

Mansa finishes off Napoleon.

1917 (7)

Well, not sure we have any use for Marble, but doing this trade anyway. Maybe our movies will mellow the guy out?

Well, look at that, Hindu Mandir builds faster!

1918 (8)

Well, looks like we cannot make it, Mansa is 6 turns to fusion. That is a full 4 turns before we can get there. Even at full 80% research. I lower research to 60%: +106/turn

1919 (9)


There is no 1919!

1920 (10)

Workers do what they do, in the fashion they fashion!

1921 (11)

Forest grows by San Antonio. No one sent any workers here, after I founded it. I have some on the way, but it was too late to save this farm spot.

Great Artist born, we need 1 more GP for a golden age.

Building Hermitage in Portland, so we can gain those two tiles from Peter.

1922 (12)

Forest grows near Denver.

1923 (13)

One turn till Mansa learns Fusion

1924 (14)

Cyrus demands we cancel deals with Alexander. I do so. I guess I should not have opened trading with him, I did not think he was anyone’s worst enemy.

1925 (15)

Next!

Here is the save game file: Miller AD - 1925
 
For future actions I suggest the following:

- do not cancel copper deal until The Internet is finished, and preferably keep it, as it helps build Buddist Stupas, which we should build on our border fight towns

- keep the marble deal for hindu culture building, and build those on border culture cities (cyrus is steadily spreading hindu everywhere, so you should not have to build any missionaries)

- spread taoism to our southern towns that have border culture wars, sending some to Cyrus and Fredrick may get them to go free religion

- spread buddism everywhere - I was sending half to Cyrus, half to our cities that still needed it. After Cyrus, I would send some to Fredrick, if we can get to him.

- I was using just New York and Washington to build missionaries

- research techs no one else has, since the internet will give us the others

- switch to environmentalism as soon as 3 gorges dam finishes (not before, we are only a couple turns ahead of Cyrus).

- if you do not want Red Cross at our Heroic Epic city, then cancel it right now, it will finish next turn

- examine the specialists at most cities, I changed many of them away from engineers, we can probably move it back, as we are approaching the end of the tech tree

-Iustus
 
Red Cross in Boston sounds good. I didn't see anything else to make an eyebrow rise.

Saw a few things to make a mug rise, though.

:beer:


- Sirian
 
Got it. Iustus, you've been great at finishing up just when I have free time. I expect to have something posted this afternoon.
 
Mutineer said:
you get +1 happiness from 10% culture rate by itself, with out any buildings. Theaters add +1 for each 10% of culture rate.

Sweet. Didn't know about the happiness from the culture bar.

Enjoying the thread and still have more to read. It's early Sat. morning and here's a frosty one to you all. :beer:
 
Woohoo! I love getting older! :dance:

After all, it sure beats the alternative. :cooool: (Being dead already.) :lol:


Sulla, I hope your gf is feeling better. You missed some fun times in a Nightmarish Hell of an event on Thursday night. :eek: People were having such a time, they were rolling on the floor left and right.
dazed.gif
:rotfl: :lol:


dragon.gif



- Sirian
 
Happy birthday!!!

Most everything unfolded as planned.

1925 AD I notice barb controlled territory to the south of Milwaukee. Looks like that city will have cows, a couple of grassland hills and some grasslands as well as forests. I upgrade our infantry to a Mech Infantry and get ready to head him south.

1926 All of our deals for hit musicals and singles are renegotiated and we end up with another 40 gpt or so. I thought about making a trade with Peter for 6 gpt, but then I figured he was kind of a jerk. Bad karma on my part, I'll have to make up for it somewhere else.

1927 Fred declares on Peter. At least he won't be asking us to cancel any of our deals. Checking in on Houston, which is building the Internet, I decide to switch the 3 scientists there to 3 engineers, which will shave one turn off the ETA.

1928 Bummer dude, we have an unhappy citizen in DC. You know what cheers me up? :beer: That's right. And what more American place to drink beer then at an (oblong) football game. I start a Colliseum in DC.

1929 Looking over Memphis, I notice that 3 tiles away Lingurian is only 50% Japanese. Which means that half of the population is aching for our Goodness. So I start building culture there. CPT jumps from 40 to 102. Let's try to flip it.

Buddhism is spread to Reno and all of our cities have our state religion.

1930 Portland has built the Hermitage and with nothing else pressing there, I decide to build some culture there too. Vodka is nice, but let's show those Ruskies the power of hops.

Peter has lost one city to the Germans, and they are threatening his capitol (Yekaterinburg). I sent a spy over to watch the hostilities.

1931 Actually, the Germans' hands are considerably fuller since Tokugawu has just declared war on them. Fred asks for our help, but we're a peaceful people.

1932 Mannheim falls to Japan. Tough start for Fred there.

This game is running painfully slow for me. So I switched all of the graphics settings to low quality and turned off all of the animations, rebooted, and shut down everything that wasn't critical and now we're moving along nicely again. I also grabbed a Sam Adams from the fridge. Makes me glad that Kim was such a light weight and then left her beers here. :cheers:

1933 Ecology is completed.

The Internet is also completed. We learn Flight, Fascism, and Satellites.

Liz builds the Church of the Nativity. :worship: :jesus: :worship:

I revolt to Emancipation and Environmentalism. 4 turns for both instead of 3 turns of anarchy for one change.

I had just completed a settler so that Sirian could claim Black Dot if he wanted to, but I spy a spot that has sheep and deer and three farmable tiles to the SE of Reno. I send the settler that way along with a Mech and get workers started on railroading to it.

1934 Even while in anarchy, we manage to start a pro-American revolt in Lingurian. I didn't realize that was possible while you're pushing out zero culture, but I guess that's kind of like when you drop a culture bomb in a city that has no cultural output. Is the revolt chance based just on total culture or is there a culture per turn component too?

1935 Mansa asks us for Ecology. I think about saying no, then I remember how my spy was in one his cities and it was cesspool of filth and unhealthiness, so I give it to him.

1936 Remember that Mech Infantry I had sent to Assyrian? The city grew to size 2 last turn, and I killed one of the rifleman. At the start of this turn, Mansa killed the last rifleman with a gunship, so the city is undefended and ours for the taking.

1937 Having stymied Mansa's dreams of territorial expansion, I note with some dismay that his plan B was declaring war on Mongolia. This could get interesting.

1938 Cyrus asks for Ecology too. Why not?

1939 The Mongols have claimed the site I was looking for and there's an alternate nearby that was settled by barbs and was just razed by the Greeks. It has Sheep and Deer and just about nothing else.

1940 I leave the settler to where he can reach that site if Sirian wants it and turn it over to the Birthday Guy.

We get this little memo on my last turn:

miller_time_100_million.JPG


http://forums.civfanatics.com/uploads/56599/Miller_AD-1940.Civ4SavedGame

I've started building Airports for the extra trade route and we have a fair number of cities which otherwise have nothing we need to build. So I've been pumping out more units. The Airports will help a lot if war does break out. I've also upgraded our rail lines significantly. Most of our cities are in good shape with improvements, but I've tried to get everything connected by rail instead of roads.
 
OK, you're not going to believe this, but... I've just ordered up five :eek: new settlers. :lol:

This game is way too much fun. :D


- Sirian
 
Back
Top Bottom