:bonk: I knew I should have returned to the forums this morning before playing the last set of turns.
I have fumbled the balls on luxes. I may even have fumbled the ball on techs.
RBC12C-Huns-400AD
Start off by familiarizing myself again. Sassanids have grown way big. I can only hope they are balloon big..
We ought to be able to put in one more worker in our wonder city just as soon as the current irrigation completes.
( Or redistribute tiles with neighbour city next turn. )
With the exception of Ostrogoths, we are ahead of the pack. I will continue to research Construction. It will be
cheaper to go for pillaging when the rest of the AIs have it. I will try to remember that next age techs will only
be sellable to Sassanids and possibly Rome. Likelyhood of war with rome makes it unlikely though.
IBT: Great Bulgar ( GB ) Migrant ->Worker, SOfia Raider->Raider.
402 Cut a couple of turns from Scourge by joining another worker. Just need to mine a plains, and it will be
optimized for size 6 city. I discover I do not have enough lux for this. Consider briefly buying wine from Eastern
Rome, but get laughed out of our council for the stupid suggestion of buying wine. Lose a turn on Construction
instead by raising lux tax.
404 Whip courthouse in Plovdiv. I think we may need/want to use the whip quite often to supplement the shields we
get from production while we cannot keep a high lux tax.
Sell world map for some change.
IBT: Franks come and ask that we give them Currency. While I am fairly certain they are bluffing, I will not call
them on it. I will not risk them getting some other barbarians into the fight, and I do not want the fight to be
barbs vs huns instead of barbs vs Romans.
GB starts building cats instead of workers/migrants.
406 Buy a worker out of the AngloSaxons for Polytheism.
408 Whip a courthouse in Varna.
IBT: Most of the rest of the barbs starts Scourge. We have 10 turns left, which I will get down to 9 turns if I go
deficit food.
410 More movement. Starting to put more and more focus on military, tempting as it may be to expand into the
fruitful rivervalleys that abound.
IBT: GB Cat->Cat, Pliska Horse->Horse, Dobrich Granary->Migrant,
412 Ack, the extra shield I had hoped would push down time for scourge yet another turn, got lost in corruption.
Thats a couple of wasted worker turns. Sorry.
Vandals know sacking now. We could buy Construction for some 2-250 gold, but sacking is much more valuable, so I
will wait. I am not certain we would want sacking until we have a lot of pillagers.
IBT: Sofia Raider->Migrant ( Due to happiness issues. ), Plovdiv Raider->Raider,
414 :zzz:
IBT: Western Rome tempts us by demanding 43 gold, but I cave.
416 Buy Construction from AngloSaxons for 9 gold.
Buy Fortification from Eastern Rome for map and 145 gold.
It is very tempting to also buy Pillaging from Franks for 320 gold and construction.
Instead I buy Military training from Eastern Rome for 165 gold.
I set us out on a slow research for Pillaging.
We could trade military training to sassanids in exchange for Monotheism, but we have no need for churches.
In hindsight, I could have waited with the heavy cavs. I lost my judgement when I saw how cheap the tech was.
We do however have very many horsemen if we allow ourselves to use the regular horse we also have.
418 Continue map sales. This is good money which we will use to get pillagers/Heavy cavs.
IBT: A lot of Visigoth troop movement in our direction. Mostly spearmen, but be sure to keep an eye out.
Constantinople finishes Basilica.
420 I put a migrant at the northern tip of the desert. I think he should settle here for a 1st ring city. It ought
to get some 6-7 shields after irrigation of plains. If you think the increased corruption in our outlying cities
is not worth it, then do not settle here.
I have another migrant in Dobrich. He can be used to secure the road, or make a whipping post up north where food
is plentiful.
Save is here