RBC12 - Fall of Rome - Huns (Diety)

Hmm, I should learn to read before I type. Sorry for my misunderstanding.

Grimjack
 
Abegweit, The Cowardly Hun reports in with the story of the Phoney War

Pre-check. Correct a few details but all looks good.

440 AD.

OK. The plan is war. I declare on the Byzantines, buy an embassy with the Visigoth and bring them in for 7gpt + 2g. Rightly or wrongly, I decide not to establish any more embassies to bring others in.

444 Sassinids demand 19g. Like a coward, I give in. In the first encounter of the war, I take out two Byzantine HCs. Sassinids establish a town on our path. :(. We start a road around it.

448 Warlord takes out legionary and we start our Golden Age. Another legionary goes down to an HC.

452 Four more Byzantine HCs go down for a cost of two of ours. Ouch.
454 A legionary and a HC are taken out.
456 four HC + 2 legionaries are taken out in exchange for two HCs. We are getting thin at the front.
458 Take out another HC. Front solidified. It’s getting less obvious what to do with all the workers.
460 Take out three more HCs in exchange for one of ours.

It has been roughly 4 to 1 in unit costs. I think we are getting ready to go to the offensive. The iron is about to be re-connected this turn and several raiders can be upgraded to warlords. I did not micro-manage the cities. Next player, please check.

Save file herehttp://www.civfanatics.net/uploads6/RBC12-Huns 460AD.SAV
 
Abegweit, looks like a good turn. I am having trouble getting to your save file. Can you repost it?

Thanks,

Ridge

Here is the order of play:

Ridgelake <---up
Grimjack <---On deck
T-Hawk <---In the hole
Abegweit <---Just played
 
Abegwait, I do not think the upload works if you have a space in the filename. See if you can remove that, and reupload.

Grimjack
 
Got it. Will play this weekend. I can't be more specific on a time, unfortunately....
 
Fall of Rome – Attilla the Hun!

460AD (0) Found an embassy with the Sassanids. Their capitol has about a dozen units in it. Swap over a couple of builds to courthouses. These should have been done earlier, but anyway.

We are hooking up our iron again. Good, we have 12 raiders to upgrade to warlord.

IT lose a scouting horse to an HC.

462AD (1) Kill an HC with a warlord. Upgrade 7 warlords.

Cappadocia will be the first target. Then Antioch. We will put a new town nearby which can claim 2 luxes in its first ring.

I nab a couple of Byz workers and trigger the MPP against western Rome.

464AD (2) kill a couple of HCs, move into position to assault Cappadocia next turn.

IT Sassanids and Anglos MA against the Franks. That’s fine, take Sass troops out of the way.

466AD (3) In our attack of Cappodocia, Attila comes to visit! Can you say warlord army? HAR!

But 8 HCs is not enough to take Cappodocia. A stupid regular garrison (1/2/1) unit still stands. Next turn it shall fall.

468AD (4) Attilla forms an army. Cappodocia is RAZED!

I form a forward base near where Cappodocia was. It will allow us to move towards five Byz towns. Rax ordered up.

The Franks have lost 4 cities. Nothing that I can do about that. They will fall soon as they have been cut in half and have huge lines of exposed cities.

IT Visigoths and the Franks MA against the Sassanids.

470AD (5) Healing and moving towards Antioch. Out troops will be able to attack in 3 turns.

IT the Byzantines come begging for peace!!!!!!!!!!!

472AD (6) Trade HCs with the Byzantines. Move more troops and heal more.

Great Bulgar can produce an HC every 2 turns with a 1 food deficit. It requires a lot of mining, but it will be ready next turn.

474 (7) More of same

476AD (8) The assault on Antioch:

2/3 cats hit.
4/4 warlord kills legion and promotes.
4/4 warlord redlines the legion but dies
4/4 warlord kills legion and promotes
4/4 warlord kills legion
4/4 warlord redlines but kills legion
4/4 HC kills 3/3 legion
4/4 HC retreats to 3/3 legion
4/4 HC kills 3/3 legion

I pause with my 3/3 HCs. There is another 3/3 legion on top. And there are at least the 2 ¾ legions that wounded with the cats. That thing is a LOT more defended than I expected.

478AD (9) Our army has been positioned to attack Andriopole. That sequence goes as follows:

Army kills 3/3 legion
4/4 HC kills 4/4 spear
4/4 HC kills 3/3 spear
4/4 HC kills 3/3 spear and Adrianopole is RAZED!

Attack on Antioch:
2/3 cats hit
5/5 warlord enslaves 4/4 legion
4/5 warlord kills 3/3 legion
4/4 HC kills ¾ legion
3/3 HC retreats to ¾ legion
3/3 HC kills ¾ legion and promotes
¾ HC kills 3/3 garrison
2/4 warlord kills 3/3 garrison and ANTIOCH IS RAZED!

Troops positioned for an attack on Ancyra next turn and in 2 turns on Sardica.

IT Eastern Rome and the Vizigoths make peace. Vizis with West Rome too.

480AD (10) Haskovo founded claiming wines and dyes. A roman worker is merged in, another is disbanded and then we whip a rax.

Attack on Ancyra:
HC dies to 4/4 legion
HC kills 3/3 legion
HC kills 3/3 legion
HC retreats to 2/4 legion
HC kills 2/4 legion
HC kills 3/3 garrison and ANCYRA IS RAZED!

I have moved troops towards Caesarea. But in looking at the map, I think we would be better off taking out Sardica, Iconium, Amorium, and Heraclea. I can also see us taking out Nisibis. This can be accomplished in Grimjack’s turn.

The reason that I suggest this is that the victory point cities are far more heavily defended. The above 5 cities are not VP cities.

Next up, the Sassinids It would not be too hard to position troops to take out the Sassinids in 1 or 2 turns

The only issue will be how tough the West Romans are…..


We have enough gold now to establish embassies with most of the other tribes. Probably a good use for it as we don't have (m)any more upgrades to do.

Have fun taking out the Eastern Romans, Grimjack! :hammer:



Eastern Rome Soon to Fall
 
One thing that I thought about overnight is that the Sassies are sending their troops north. There is a bottleneck close to where they poached the old road.

Let them get through and then pillage a tile of the road just north of our road. That will significantly slow down their 20 HCs from returning once we declare on them. Likewise, it probably makes sense to pillage a tile of the old road, probably just on the border of our territory. That will force any attacker to stop on our borders and give us a free shot with HCs.

The Sassies are going to be badly out of position. It will be fun to see them fall like a house of cards! :hammer: :devil:
 
Got it, will see about the smack down.

Grimjack
 
A few more thoughts occurred to me:

1) Spears make better MPs than raiders in our homeland. Our raiders can be upgraded to warlords. Conceivably, that is a lot of force to bring to bear. With our new luxes, we can probably lose a few MPs for warlords.

2) We should have some units ready to sit on the VP locations. Merely having a unit sit on the location gives us the points. Get some horses/HCs ready to claim the Alexandria and Cyrene locations in Northern Africa. There is also the ones in Caesarea (Israel) and Ephesus (Southern Turkey).

3) I was sending a migrant to settle on the extra furs. It has been roaded already, but there is a compete Ostrogoth migrant in the area.
 
Enter Grimjack the bountyhunter.

A warmongers dream come true, as I discovered defense is almost irrelevant. Just hit them harder and faster than they can hit you.

RBC12C-Huns, wherein we show who rule the steppes.

480AD, We are making progress against Eastern Rome. As long as we do not bring in the other barbarians, we should get a hefty amount of VPs for the troops trapped on the other side of the sea.

Plans are to put a quick end to the romans, and leave enough forces alive so that T-Hawk can put an even swifter end to Sassanids who does not have Legions as defenders.

And we haev a warlord ARMY :hammer:

Our army is 36 Heavy Cavalry, 16 warlords and 2 spearmen. ( It is hard to get people willing to stand guard, when there is so much glory to be had on the battlefields. )

I build embassies with Anglo-Saxons and Vandals. We are likely to want to know their feelings, and it couldn't hurt for them to feel some gratitude to us for making the effort to appear friendly.
Kiel of the AngloSaxons is size 8 and building migrants. 7 spearmen are trying to guard. They are running a 40% science tax, but as far as I know they have no tech to research. They have three luxes and a market, so no clowns.
Hippo of the Vandals is size 4, building spearmen to complement the 6 spearmen garrison. They also have what appears to be an ancient cavalry. I didn't know they could build heavy cavs. It must be a horseman.

The entire Sassanid mounted force seems to be heading northwards. Some 20 HCs and 10 Horse stringed out along the road north. Would be nice if they were trapped while we destroyed their core. Lots of VPs parading about there.

We might want to keep Nisibis as a staging area for the next war, so I betetr make sure it is captured as the seventh city. I do not know if you may be allowed to keep the eigth city, or if they are all raezd as you parade in.

( Old habits are hard to shake off, and I make us a couple of bucks selling maps. Not that I know what to do with money. )

IBT: Twiddles tumbs as I watch loads and loads of amateur horsemen gallop past on the northbound road. Other interesting news, Anglo-Saxons and Vandals decide to duke it out amongst themselves. Better keep a close eye on their VPs, as they could rack it up fast with the expensive units they get. Byzantine counters are non-existent. She expose a cavalry, and I see a spearman move around.
We finish three heavy cavalries.

482: We beat the Ostrogoths with one turn to the second furs. I dispatch a warlord to sentry duty while hiding behind a large tree, so they can not find me to 'discuss' the orders.
Watch in dismay as I spot a regular cav. They are not supposed to display such amateurism. Upgrade warrior in Bourgas to warlord, as he is threatened by both a cav and an archer due next turn. Dispatch a cavalry as well, and am fairly certain we can keep city. Dispatch another wounded cav to make more certain.
Warlord army kills top defender in Iconium. Another Legion is revealed. Our cav defeats the revealed cav taking three hits. Move up a fresh one to cover. Another cav defeats the exposed garrison without taking hits. Woops, alsmost attacked by the regular horseman that followed the army around. I will see if I upgrade him. We have lots of money, and a regular cav is better than a regular horse.
It is a weird feeling making 157 gpt, and not have anything to do with the money. We will save it in case we need to bribe some AI.

IBT: An envoy from the roman camps appeared. I send him back lacking his head before he could insult my honor. by opening his mouth. Only two more cavs this turn. Roadblock on norther road is still active.

484: Continue to collect my forces, so I can attack. I reccon a lightly defended city will need five cavalry to be fairly certain of fall. ( Two legions.. )
Ack, the heavy cav just wounds our warlord, and then retreats. Chicken horsemen.
Sardicia, battle of
Heavy cavalry vs legion wins losing just one.
Heavy cav vs garrison retreats without dealing damage.
Give bows to next cavalry unit, and they manage to kill garrison, while redlining themselves.
Last heavy cav vs garrison, wins taking one damage. Sardicia still stands though.

Iconium, battle of
Our warlord army creates a marauder taking out the top legion and a garrison is exposed.
Garrison is taken out by a heavy cavalry, and Iconium falls. Seeing no reason to let it stand, I burn it to the ground. Somehow the roads gets completely blocked by rubble even though I specifically instructed our horsemen to take it easy.

Checking our cities, I am starting to feel the crunch for more tiles as our largest cities reach size 9. I think about slipping in a temple to let them grow, but decide against it. I hope game is over withing the next thirty turns, and thats the timespan for a temple to pay of. I will slip a temple into one city though, and chose it so that I will get extra tiles in more than this city. I start a migrant in Montana instead. I will use him to fill in the desert in order to grans plains tiles to the cities surrounding said desert.
Switch Kutch to Temple. This will let both Kutch and Pliska use more tiles. In the end, after long deliberation, decide I will not risk increasing corruption by a filler city, so I order plovdiv to build an altar to celebrate the divine us.

IBT: The roads are still clogged by green troops heading northwards. Now there are archers as well as cavalry.
Still no Byzantine counter, although a cavalry and garrison stands around nervously on the plains next to my camp of warlords.
Two cavalry more this turn.

486: In the mountains south of Burkas. Early morning. A battered force of Byzantine cavalry is trying to rest and recuperate from the last weeks fighting outside Burkas. Just like that the silence is shattered, and a small force of Axewielding barbarians are wreaking havoc amongst them. A small pitched battle erupts as the Byzantines realize there is no way out of this. Losses are heavy, but in the end, the axemens ferocity is to much, and the Byzantines are slaughtered to the last man and horse.
Meanwhile at the siege of Sardicia, the warlords cry out in joy as they finally catch up to the milling cavalry. Fierce axewielding barbarians are too much for the embattled garrison, and Sardicia is burned to the ground.
The reinforcements due to Sardicia later, will not reach it any longer. We have captured and apprenticed them, shown them the way of the warrior.
The Byzantines cavalry on the plains was almost ineffectual in trying to hold of the bloodhungry cavalry, and were slaughtered to the last man. Complaints were heard amongst the most elite of our cavalry that there was no opportunity to proove themselves.

IBT: Yet again, the impotence of civilized society shows itself. Two cavalry is sent out to the plains outside the cities to engage our warlords/cavalry. They are doomed. Three cavalry are produced.

488 The cavalry protecting the roads to Amorium are slaughtered by the howling berserks. Insignificant losses, and we now have axemen outside the city of Amorium, prepared to enter. One of our cavalry units comes of age in the hills in no mans land, as they defeat their assigned cavalry with some losses. One fresh unit will guard the exposed one. Amorium seems to be heavy defended, as after our army feels a little, a second legion is exposed.
Lots of troop movement, as the end of Byzans can be foreseen.

Pliska needs another tile mined, and then it will reach 24 spt. Workers are far away though. I am depending upon myself to MM every turn, as I try to juggle food and shields to fit requirements. If I forget, we will lose turns on our cavalry.

IBT: Oops, sloppy of me, our GA ends, while I still have tight reign on cities. Great bulgar riots, and I use scroll ahead to get specialists in the rest of our cities. Only two more cities needed fixing.
Warlord is the only thing produced in the bleak aftermath of our GA.

490:
Battle of Nisibis:
Vet cav vs reg legion loses and promotes the now two HP legion,
Vet cav vs reg legion wins taking one damage,
Vet cav vs 2Hp legion wins taking one damage and promotes.
Vet cav vs reg garrison wins taking two damage and promotes,
Vet cav vs reg garrison wins taking one damage, and Nisibis is ours. I chose to keep this city, as it is a good staging area for combatting the Sassanids.
Four resistors will probably put up a better fight than the defenders though.

VPs 9160
Battle of Amorium:
Vet warlord vs reg Legion wins creating a marauder,
Vet cavalry vs reg Legion wins, and AMorium is ours. I keep it, as I want to use it to build a migrant.

Byzantines are out of here. Thanks for the excellent setup Ridgelake. I can only hope to set T-Hawk up just as good. We didn't get a SID score, but a respectable 17390 VP total is ours now. Rome is at 23460.

I spend the rest of this turn setting up for a quick strike at Sassanids, and putting together a force capable of holding out the Sassanids cavalry at least a couple of turns or two, so our attackers can go to work, should the sassanids cavalry decide to swing east.
Build an embassy in Ostrogoth land. It is size 1, building yet another spearman. City is full of raiders and spearmen, do they perhaps lack iron ? They are heavily wipped as their only citizen is a clown. Not even a taxman.

IBT: Manage to build one spear, one cavalry and one migrant this turn. Still a lot of Sassanid troops travelling northwards. I have a cunning plan though.

492: As Sass had put a couple of spearmen close to one of our cities, I told him to leave, and he does. No cooperation from him there. I therefor make the ritual beheading of the ambassadors as a token of appreciation, and it is war with the Sassanids. ( And no, they had not researched Siegecraft. )
I get a bit thoughtful when Rome is insulted by straight peace, but greasing the right pockets with gold make peace an 80 gold deal. I am fairly certain it will take more than twenty turns moving our forces to Rome, while taking out Sassanids.
Pillage the northern road in case sassanids want to take it towards us. Southern roads needs be kept open, as we get luxes that way. After checking that we didn't have any current deals, I cut off the sassanids cavalry by pillaging the road they have just taken towards the other AIs.
That also ought to cut any traderoutes Sassanids might have had.
Kill of an archer and a cavalry in the process.
Ura Tyube is razed quickly as it is defended by a single spearman. The spearman managed to retreat the first cav, but two proved too much for it. Meanwhile, Sassanids cavalry digs itself into the mountains, and I lose two cavalry smoking out another two from the mountaintop.
Kill off another three cavalries and two archers without incurring anything other than a bloody nose.
Save a lot of horses in Nisibis, as that is the city most likely to be hit by a counter.

Romans have 23735 VPs, so if no one goes to war against them, they get 275 VPs per turn. We may indeed have to prune them. Migrants and workers are on their way to build a bridge to Europe for our victorious troops.

There were a lot of troops exposed, so I am not in a good position to strike out cities. I expect a couple to drop next turn anyway, but getting eight will be hard.

IBT: Somehow one Sassanid cavalry was in a position to strike at our northern cavalry. Good thing I pillaged the road, as otherwise it would have been battle in the city. I will let it be, as there might be others lurking in the fog. In another counter one of my siegers win against a cav though. I see a lot of spearmen stream southwards away from the front, while workers stream northwards towards the front. Seems a bit backwards to me, but what do I know, I am only a barbarian.
Get another cavalry as replacement though.

494: We kill three spearmen in Bambur using a warlord and a cavalry, but Bambur holds. ( We got a marauder from the warlord, and marauder won as well. )
Borazan had four spearmen, but they fell against the might of warlords and cavalry. Two down, six to go.
The warlords laugh at the poor catapult crews, as they all miss their target. Sieges is not something we are particularly good at.
Four warlords then proceed to decimate Merv, but Merv still holds with a regular spear after three vet spears and a cavalry. I use the two marauders to take out the last spear. Merv is razed. Three down, five to go.
Found Gabrovo, and start it on Galley. Galleys take 30 shields, and can carry two troops. Not very whipping efficient.
Increase lux tax to 40% just in case we lose a lux.

IBT: Now I know for sure that the Sassanids went northwards. Their elite cav strikes out one of our cavs at our northern endpost. Another ten cavalry show up in the neighbourhood, and keeping that city outside their ownership looks like a forlorn hope. Vandals and Franks sign alliance against sassanids, but I doubt they will rubberband, as our cities are the most lightly defended.

496 We have four horsemen, and 6 heavy cavalry outside Montana. Things look bleak indeed. The problem is that the extensive roading someone have made, makes it possible for the sassanids to leapfrog if MOntana falls. I better make sure we kill Sassanids really really fast now. I am starting to regret a little bit my greed in not signing up Ostrogoths, as they would likely have kept the cavalry inside their borders.

Bamburs last spearman falls to our elite cavalry, four down, and four to go.
We kill two spearmen in Istakahr, but it is still defended. Regulars now though.
Siege of Arbela starts good by slaughtering a cav and two spear.
Siege of Zohak is more bloody as we kill two spearmen, lose one cav, and get two cav redlined.
I reinforce Varna as much as I can, but we will lose it. Hopefully I can deal with Sassanids next turn anyway, since I just spent a lot of money upgrading Raider MPs to Warlords. There is no way Sassanids will survive to see 502AD.

IBT: Celts and AngloSaxons sign up against Vandals.

Those stacks of horsemen are huge. Our garrison was one redlined cav, one reg spear and one reg warlord. We redlined two cavalry, killed one, and died. They kept the city :o We lost another cav in the siege of barbella. That was not good, as that was the weakest siege we had.

Continued.....
 
498AD I take a chance of the AI being stupid, and strike at Montana with my two cavalry. Of course they were stupid. Montana was defended by two wounded cavalry, and falls to our brave warriors. Five down, three to go.
We even get to keep it, surrounded by 12 heavy cavalry and 18 horsemen. I am fairly certain they wont see the light of day though.
In the siege of Istakhar, Bleda appears. Stupidly, the huns continue to burn cities. six down, two to go.
In the battle of JinJian, overwhelming cavalry forces sweep through the city so fast, so we forget to burn it. Seven down, one to go.
In the siege of Zohak, we lose two cavalry, but in the end we stand as victors. That battle cost us three cavalry, and we were out of attackers when the last redlined spear finally died.


Our victory total is now 29800. I suggest we regroup for Ostrogoths. Most of our fast troops can get there.

Sorry to have hogged most of the fun :grin: :evil:. Hopefully T-Hawk will close the game for us.

IBT: Produce a warlord and a cav.

500AD: Note that I fortify wounded troops outside cities. I really like that they wake up by themselevs when they are healthy again. I move troops into the neighbourhood of Ostrogoths. As there is no rush against Rome, I think it would be easier to take out a weaker barbarian closer to our own home. There is time to move troops towards the coastal city. It has not started to produce galleys yet. I stupidly put ALL my workers on roading a hill to shorten the path, when I should haev put two of them inside the city, so I could haev whipped a galley, and settled the Victory point location on the other side of the sea.
I have horsemen running flat out in order to capture the VP-locations along the southern shore of the Mediterranean.
I have left a cav and settler with movement left, cav to let yuo see the Ostrogoth raider mapping, and settler because I fo not know if you want to keep it, or settle in order to get bigger borders of our large cities.
I have loaded a single cavalry into the army I built out of Bleda. Your choice if you want vets or elites to top it off. If the AI ever is going to attack an army, it would be with warlords. I took a cavalry army due to better mobility. Our warlord army didn't even have time to reach the front in our war against the Sassanids.

Here there be huns on rampage

Remember I have managed to lose one city. I doubt we would lose many more, as Ostrogoths looks like they are singularly weak from whipping. Just get the troops into position, and make them see the way of the world. The Mongo way. :hammer:

Also, for some reason I cannot build colonies in the desert for incense. :(
There may be a unit on a goto. I use short gotos during my turns, and this last turn, one such whipped past before I had time to see where it was. I suspect a worker heading for our port city.
Grimjack
 
Yup, just discovered I am due to wake and go to work in 4,5 hours. This was definitely a session with just one more turn.

Do check the road towards our port city in Turkey. There may be workers or migrants on gotos there, and if it is a migrant, we are likely better off to send one down to the southeastern corner for the three luxes tucked away down there.

Rome beat us to the VPs in Africa, and we have peace with them for what is likely the rest of the game.
I would be surprised if this game lasted 15 more turns. ( Or somebody is being real careful. )

Grimjack
 
Dawn arrived late from the heavy clouds and fog. The Ostrogothian captain felt the chilling eastern wind on his face. "East? The winds should be from the west. There is an evil feel to this wind."

Oh, he had heard rumors. Of cities to the west and south burning. There was a distant smell of death.

The day progressed and the clouds grew thicker. Rain had started, dampening his senses. Little did he know that death was marching in. In the afternoon, the clouds lifted a bit to reveal to him a horde of horsemen and savage axe-wielders. They came streaming in.

The captain yelled, "THE SCOURGE OF GOD IS UPON US!!!"

It was the last word he spoke as an arrow pierced his chest. In his last breath, he saw his town going up in flames. THE HUNS ARE ON THE RAMPAGE!!!!!!!!!!!!!

:hammer:


That was a great turn, Grimjack! Both the Byzies and the Sassies! Whoo Whoo! :goodjob:
 
Wow! Very nice (and very LONG) writeup, Grimjack!

Sassanids eliminated in about five turns? :eek: :goodjob: Wow, that was close with their SoD at our doorstep - that was some very good execution to keep them away! Yeah, the Ostrogoths plus a few more turns of holding on to VP locations should be worth enough to put us over the top for the win.

I see it, but it's going to be a day or two before I'd have time to play. And I hogged all the fun too over in the Sid game. :D Abegweit, would you like to jump in, and do the honors of finishing it off here in your first SG? :cool: :goodjob:
 
I was writing while I was thinking, I found it makes me think more structured. Then when it was 1:43 am, I didn't want to spend 12 hours sleeping on the report. ( Although it was tempting when it was too big, holding on to the last piece for another 16 hours :) )

It was also good I never had to rely on the siege of Arbela, as that was the weakest siege.
Of course what the experienced player would have done would have been to START with the siege of Arbela, then when only the safe sieges were left probed the defenses of Montana. I was just to confused frmo the smell of gas and blood.

Grimjack
 
Originally posted by T-hawk
Abegweit, would you like to jump in, and do the honors of finishing it off here in your first SG?

:cool: Thank you, I accept. This has been fun and you guys are all class acts. I'm looking forward to doing this again.
 
500 AD
Abegweit picks up the hammer left for him by the Jack the Grim and surveys the scene before him. Carnage reigns over the land. In Asia Minor, a dozen fine cities have been replaced by a small clutch of hovels. In Syria, Palestine, Persia, Egypt, Greece and many other places known only by repute, there is not even the smallest sign of human habitation. A black-toothed grin emerges from his tangled beard at the sight. The Grim One has done well.

But gratifying as the sight may be, he knows that it is not enough. It is time for more work. Abegweit downs the last of his ale, belches contently and absent-mindedly kicks one of the many slaves scurrying around the desolation. He then calls together his Tribal Council and asks where might be the war so that he may shed more blood in memory of his ancestors. They tell him that there is none. :eek:

An outrage! Our Forefathers will be turning in their graves, furious at this insult to the remembrance of Their Days of Glory. The town of Nisibis is immediately scourged to satisfy their need for blood. The snivelling Byzantine cowards will send forth a messenger to bring luxuries that may be sacrificed to the names of the Old Ones. More Byzantine slaves are sent to Gabrovo so that their blood may christen a new ship to allow The Hordes to cross the Dardenelles and claim what is left of Greece.

Indolent raiders lolling around the home cities are woken from their drunken slumbers and told to go learn the art of Sacking.

But even that is not enough. The only way that the Ancestors can possibly be satisfied is by new war and new carnage. Abegweit surveys the scene to find more lands which he may put to the sword. The legendary riches of Rome tempt him, but Rome is far, far away. Besides he has discovered that, for some strange reason, he has inherited a peace treaty with the worthless curs, a treaty which is not to expire for 16 long turns. No. It is not yet time to slit Constantine’s throat. Another target must be found.

His eyes turn to a small nation with the strange name of Ostrogoth. Yes. This will have to do until his grubby fingers can soil the glories of Rome. He immediately sends a messenger off to Theodoric to inform him of his impending doom. And just in case this is not enough to placate The Ancestors, he sends another herald off to far Hippo Regius to tell the fool Gaiseric to prepare to be... well... vandalized. The people rejoice at this news and as a foretaste of the slaughter to come, they put an idiot Goth lurking near Shumen to the sword.

502 AD
As ordained, three worthless Byzantines slime have their throats slit and their blood baptizes the prow of a fine new Hun warship. It is now the turn of the Persian dogs to learn what it means to have a Hun as their master and the people of Jinjan are whipped into submitting to his will.


504 AD
A warlord appears from the city of Alveis-Aoricvaurp and dies at the hands of our magnificent horsemen. Two cavalry join the hero Bledas to make a glorious army which takes the battle to the city gates, killing a spearman. Two more Persian slaves are sacrificed to Hunnic glory.

506 AD
The city of Veliko Tarnovo is founded to help with our road network.

Our two magnificent armies kill four spearmen and Alveis-Aoricvaurp is ours! At Kaldshulunid, a warlord and four spearmen go to their graves and the city is razed. Abegweit reflects on the numerous weaklings that huddle in these Gothic towns. Ripe for the slaughter, it is true. But annoying to have to bother with them, even so.

Then… from the rubble of Kaldshulunid, the hero Ruglia appears! He goes back to Veliko Tarnovo to form a cavalry army. Abegweit himself will be general.

Chalons is founded, giving us our foothold in Europe. Two VPs are snatched. A fast rider is sent off to capture a third. There is an Ostrogoth galley in the area. Having to hide from it slows transport. Rheims is founded, giving us two more luxuries for the glory of our forefathers. This allows us to bring the lux rate down to 20% while simultaneously firing all the specialists.

Gabrovo and Jinjan are whipped yet again. Oh, but The Master is merciless!

508 AD
A first strike is made on Thuruarakrs and another warlord dies. Other troops move into position behind the advance squad.

510 AD
The Ostrogoths galley suddenly re-appears and kills ours with two warlords aboard! Revenge is a disk best served cold. But now is not the time to present the plate. Instead a replacement galley is whipped out. Then the scourge falls on Jinjan yet again. Mainz is founded to prevent the Romans from getting ideas about our VPs.

Three warlords kill three spearmen and Eraricsaiws is razed. Our armies take out another three spearmen and Thuruarakrs is ours! Four down and four to go.

The road back from Asia Minor is complete and reinforcements arrive rapidly.

512 AD
First strike on Bairjaura takes out two warlords. A stack of five raiders near the city is wiped out. A warlord loses to a spearman at New Zuccabar. The Master reflects on the sort of warriors these Vandals must be! He thinks that perhaps the Old Ones would have been satisfied with but one war? But then he discovers that that at least some among the Vandals are cowards whereupon he is ashamed of his doubt. A second warlord convinces a spearman of the worth of the Hunnic cause, and at the point of the sword he joins the cause of plunder and kills one of his former countrymen. The city still stands, though.

514 AD
A “Stack of Doom” consisting of eight raiders emerges from Bairjaura, heading in the direction of Badeulabargs. Why? Who knows? The strange Gothic strategies are far beyond Abegweit’s ken and he asks no questions. Instead he destroys the city of New Zuccabar, and the blood of yet another nation goes to bless the memory of our Forefathers. In celebration, the city of Strasbourg is founded, giving yet another luxury to pay respects to them.

Now, it is time for these ignorant Goths to learn the meaning of Hunnic rage. A warlord attacks Theodahadhaivi convincing yet another of these foreign wretches to join our cause. The foreign dog proves that he may one day be worthy of his new people when he attacks a spearman and destroys the city!! Ah. The smell of burning flesh. How sweetly it lingers in the fetid air. Nearby one of our glorious horsemen attacks a warlord and gets redlined without touching him. He runs back to the security of Montana to rest before rejoining the battle.

It is time for the siege of Bairjaura. Our great warlord army attacks a veteran spear and convinces him to join our glorious cause. But for not. The worthless dog attacks a 3/3 spear and promotes him without even touching him! Well, Huns do not need help! It’s time to show these curs what the Horde can do. So two elite cavalries step in and take the city. We discover two cowardly “warlords” huddled in the hills to the north.

Now it is time to out the raider stack. A 4/5 warlord kills one. Another warlord moves up the iron hill to attack and finds that they are everywhere! Seven more in the stack and eight more elsewhere. Abegweit realizes that he was even more right than he knew. There are Gothic weaklings everywhere. It is an insult that the sword of a Hun warlord should have to be wasted on these insignificant insects. Nonetheless, it must be done. Two more warlords hit the stack. The second enslaves and the foreign dog takes out another. Two more warlords whittle the anthill down to a couple of 2/3s. Abegweit orders a halt to the slaughter. The main force will move deeper into their territory. We can stomp on the rest of the ants later.

General Abegweit, now leading his personal cavalry army, strikes the so-called warlords and takes them both out. To celebrate he takes out another raider. Conquests armies rock! Bledas moves his troops up to the front lines in preparation for the attack on Eyegoth. Several heavy cavalries follow.

We now have enough troops in Europe to open a second front. So we declare war on the Visigoths and found the city of Metz at the front lines. We take out two Visigoth spearmen. There are more to be had, but we are hoping that some bigger fish will follow them out of their city.

Trier is built at another VP. Just for the principle of the thing, Jinjan is made to feel the lash one last time.

516 AD
The Huns plan to finish this farce this year. The Goths have moved seven of their annoying ants onto the road to Theodomarhaims. Yet again, our swords will be insulted by the necessity to kill these insignificant creatures.

But first a bit of fun. A marauder takes out a warlord on the open plain. Two heavy cavalries kill a spear and a raider that have been wandering around Sofia. The affront! In the Hunnic homelands! Then four more Visigoth spearmen wandering about Metz go to their graves.

Now. To the real task. The seven ants duly die to forces on their way to the front.

Next the main force of heavy cavalries in Bairjaura moves on to Theodomarhaims. Elite takes out reg spear. Vet takes out reg spear, losing 2 hp. Vet takes out reg spear, losing 1 hp. Vet dies to reg spear. Vet takes out 2/3 spear and the city is razed!!! That’s seven.

On to Eyegoth. Bledas kills a veteran cav. Elite cav redlines before killing reg spear. Elite cav kills reg spear. Elite cav kills reg spear. Vet cav retreats from reg spear. Vet cav kills 2/3 spear and Eygoth is liberated, taking us to over 37000 VP!!!! But… what is this? Victory is not ours?

Abegweit believes that this is just because the Gods do not always watch over the Earth and have not yet seen the momentous events which have just occurred. He moves his troops into position just in case the Forefathers are still not placated by the events of the past few years. Largely to satisfy his insatiable need for blood, his personal army takes out some Visigoth slime who has been wandering around the ruins of Theodomarhaims.

518 AD
Some Visigoth movement near Metz. Then, we get the message that “the rampaging Frank forces have destroyed the Vandals”. A couple of heavy cavalry are built. Some resistance ends. Then finally…..
 
The Scourge of the Huns rained down upon all in Asia and cleansed the lands of filth!


Well done, team :hammer: Twas an honor to fight by your sides!
 
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