Coffee, we're report-o-holics here, fill is in more next time!
I had a very enjoyable time in England and if it doesn't make it back because we do so well vs Franks, I don't mind. If you want 10 tis fine, if you feel satisfied after 5-8, that's ok too.
EDIT - Ok, that was SO sparse I have to open the save file...
I had expected the write-up to be brief but the game in great shape, alas, no...
We are odds on favorites to lose 1-2 armies in the interturn and next turn
- Two armies together have 3 hp each - they and a stack of cats with them could be wiped out by as few as two HC?
Worse, there is a warlord and heavy cav next to them. They've moved and are not set to heal and probably WILL die!?
- Three armies on the mainland and not a single one has a warlord in it???? OMG such impatience!!
- French have only lost 3 cities? How can that be? (And yes, Pompeii is somehow French?)
- The two tiny French cities on are island are not only untouched but have no unit anywhere near it?? There's a stack of 21 cats and two pillagers *asleep* at home and not going after Bayonne?
(Leaving one for #8 isn't a bad idea, but leaving two beachheads makes no sense)
- If those two live to *heal* the easiest cities in reach are Rennes and Amiens. Backtracking towards home, Poiteirs and Pompeii are easy targets.
- Our other army, with one pillager with him, should be ok to take Avignon, Besacon and Rouen. That combo of cities listed, plus the ones in England, are enough to eliminate them.
- We have *four* inappropriate clowns?? Come now...
- Dalraida and Dunedin both are at highly inefficient spt for warlord production. Dalraida can be set to perfect food 24spt for warlord per three, and Dundein to 18spt with a mine for one per four.
- If Franks landed a boat of HC next to Dunedin we would lose our capital and best city in 1-2 turns and could do nothing to stop them.
The best units in our inner core are raider and spear.
- Jerusalem has a sole defender, and no help within range, despite three Frank ships 2 steps away??
- Entremont with no rax is building a WL with no rax? Ditto Cruachu.
- We're building galleys yet have *10* asleep in the open coastal sea.
Coffee, you were in the Scouting Sid game, right? What happened here? Did you try to rush and play your turn in 20 minutes (and writeup in 5?) Are you learning things from the other RBC12 games? What I'm seeing above is barely 'Monarch' level, it's inconsistent with the level of play I think I've seen from you, and inexplicable in a Sid game. I hope I'm not sounding harsh (though it might sound that way) - I'm just completely surprised by the state of the nation and army.
On the plus side - If I didn't think you were an excellent player I would not break out the
like this
EDIT - The alter-ego of Charis finishes his morning coffee and chimes in, "Good grief man! Lighten up! It's just a game, and remeber, he tried to back out but no... you insisted he dive into the Sid game! Shame on you Charis!
Good luck to our next leader! (It's by no means OVAH)
Charis