With the rapid onslaught of polytheism, the minds of the people
once again turned to spiritual matters, and Deacon Charis II came
to power. He often spoke forcefully about "living our lives to please
the King, who is our wisdom and strength." This was interpretted by
his advisors as a need to investigate the Monarchy form of goverment,
and to move toward this new way... He began by a review of history,
and read what the prophets had to say. In summary, they foretold:
- Atlanta will be a great city. Treat it right and let it discover the
joys of the Colossus someday.
- The so called 'Great' Library is inferior to Education, and people
thinking for themselves.
- The people of Washington desire the beauty of Gardens, preferably Hanging.
(Longer term, Sistine and Bach, available with Theology and Music Theory)
- Encourage the people towards sacrifice for the good of the country,
as that will not be possible under a king.
- Be careful not to let Boston fall to terrorists.
- The people want to build a Forbidden Palace in Chicago, maybe we should ;p
He then reviewed the state of the Union after the great Bovine king,
Schnard (who does remind me much of a certain Lemming in his writing style

)
- He finds odd the apparently rushed granary in Chicago, until an advisor
reminds him we have built the Pyramids!
- The wall production in Houston seems odd. The deacon is unfamiliar with
the effectiveness of walls.
- Charis II is also somewhat surprised by the courthouses being built when
there is land yet to be grabbed! Twelve cities, and only one settler in
production. As he looks more closely at each city, there is in fact no
extra place that can afford a settler at the moment. At least one settler
is moving in the field near Seattle.
- He notes the luxury rate is one higher than it needs to be an lowers it,
but promises to keep a close eye on it.
The good deacon expected but a short reign, so set about with these priorities.
* Meet the religious needs of the people, every city with a temple.
(Houston is switched off walls and temple rush planned)
* Continue infrastructure and plant seeds for expansion by next ruler.
550 BC (0) - Tweak a few settings, but all seems ok. Chicago finishes
its temple, and for this alone, the people cheer and want to build
his Palace! (But, but... I've just started!) Grounds and steps built.
Also, Athens of Greece has finished the Oracle (which has one of the
shortest lifespans of any wonder, iirc) Russians and Japanese switch to GL.
530 BC (1) - A Spearman and warrior are seen to come out of Pisae, yet no
Settler. Where are they going, and why? Puts Boston to making a Swordsmen,
for the Deacon knows that the Sword is sharp, able to divide bone and
marrow, and to penetrate the hearts of men!
510 BC (2) - Wash finishes library, starts placeholder for Hanging Gardens.
SF and Miami expand borders and English join the losing GL race. Huh wait,
French shift to Great Lighthouse. (Both likely due soon by some country)
Luxury to 10% to keep DC and NY fully working. Folks seem to be dead on
par with us in Tech, but have no contact with Romans. I hope GL's both
finish and end cascade before they get Monarchy and can switch to gardens.
Rome is still polite and WAY behind on tech, lacking even the means to bury
their own dead! Everyone is polite, excellent for a builder game ;p
490 BC (3) - Philly finishes spearman and thinks about Swordsmen (6 vs 4 turns,
same defense, triple offense), but decides on a Settler first. Miami is
set to be our Worker factory it looks like, taking 4 turns to grow and 5 to
produce worker. An Indian warrior is on his way up to scout. Some micromanage
of worker locations works nicely in cities like NY on this turn.
Seattle now 38 shields from temple, and the people are whipped into a
fervor that lets them finish in one turn. Houston is 39 away, and is
whipped for a temple.
470 BC (4) - NY completes Settler and starts another. Houston as our front
line city, starts a barracks. The French complete the Great Library at
Paris. Deacon notes Boston has no temple and doesnt like idea of a border gap
due to that, so he changes production. Deacon is half tempted to send the new
NY Settler up north to close that gaping large one open spot toward Rome, but
decides we're too behind in the South to do that. With Chicago as FP, we
want to have a line at Chicago or just beyond. Going past that would be
overreaching and India will beat us there or beat us down.
450 BC (5) - Chicago expands boundaries, starts Courthouse. (I'm confused
thought... the civolopedia says Courthouse reduces Corruption, but NOT
waste. Ie, gold loss, not shield loss.) Moves a worker in St.Louis,
and notes the City Governor was set (!!!) *WE* are the city governor!
Do not let mere AI handle this vital task in a builder game!
430 BC (6) - The Indians are building the Colossus. Drats. Atlanta is now
size 4, producing 4 or 5 shields, and 43 turns from Colossus. The Courthouse
would give at best one extra commerce and no shields. Now is the time
to switch to Colossus, decides Charis II. Houston whips a Barracks, with
end of whipping days coming soon, and St.Louis it's temple does whip.
* Test * Opens up RBD2 game with Tokogawa. In Matsuyama, size 7 with a
courthouse, commerce is 12(8+4corrupt) shields are 11(3 waste). Zero growth
four happy citizens, 3 content. I sell the courthouse (for a paltry 10 gold),
and next turn, rates are then: 12(6+6corrupt), shields are 11(4waste).
Ah, despite civopedia comments, waste (shields) is affected. Two other
tests. Lets see effect of courthouse on 'miserable' city with all but
one shield wasted. Salamanca was wasting 11 of its 12 shields and 15 of 16
commerce. It had no courthouse - one was rushed and rates were completely
unchanged. (Which means that it's mods are before caps, and waste and
corruption are so bad they would be negative if not for min-1 rule.)
What about WLTKD? Matsu alread had it going and was too happy to stop.
Shimonoseki was wasting 1 of 6 shields and 5 of 16 commerce. Inducing WLTK
there had no effect, even after several turns. (Then again waste was minimal
to start.) Our situation has San Francisco in minimal waste. We could get
zero or one shield, zero or one gold, and would 'lose' shields produced
toward Courthouse in the race for Colossus. He stands with the wonder shift.
(The deciding factor is that the 2 citizen whip needed for courthouse
would take some time to regrow population for same shield growth)
410 BC (7) - French want an audience to swap territory maps. I give her a
gold piece instead. St.Louis starts a worker. About to hit Monarchy,
what's left to whip? The harbor in Buffalo is about it.
390 BC (8) - We learn Monarchy, but put off going there one turn to whip
the Buffalo harbor, now needing just under 40 shields. Choose Currency,
although Construction was considered too. (Skipping republic) Washington
switches to Hanging Gardens, due in 22 (meaning we're likely to get it)
Boston is micromanaged to get temple in 2 turns. Settler in Chicago heads
East, to start on a "line of 4" from coast to coast, to form and seal our
border with India. Alas, can't see which spot yet, but there's a mix of
country and hoping for something useful. A spearman is just ahead a step
or two, to scout.
After cracking the whip the shields appear, so we leave Despotism behind us!
The Deacon is proud to see a temple in every city (except Boston, done in 2
turns and Buffalo, queued next)
370 BC (9) - Anarchy.
350 BC (10) - Anarchy. Note, the Settler and Spearman to the SW of Seattle
have NOT moved! The Indian warrior near us is trying to hide an Ivory
square! We're on the hill I intended to found the city on, which is
better defense, has ivory in square, and is near but not on a river.
With that city down, and one more east on river about 2-3 squares, we'll have
a solid wall of four cities as our Southern border. With one more squeezed
in south of Chicago, whereever we can fit it, it will produce nicely due
to proximity of Forbidden Palace there (someday). Our next leader might
well prefer to move ONE square NW, now on the coast, and overlapping
less. Or go one square East if you want to try to seal the border with
only 3 cities instead of 4 (I don't like that option as much).
The second southern settler is also un-moved for turn. He was going to
step next to Spearman. Together they could scout the hills close
to Chicago, or go for the forest square on the coast which is a Knight's
move to TWO gold and the Plains Cattle (yum). OR... you could backtrack
for a more consolidated border by snagging the Whale-capable square in
the jungle, NE of Chicago.
Other notes, besides key point on settler, above. Our workers almost have
the road to Chicago finished. Likewise Miami is almost connected, for our
last unconnected city (besides two new ones about to appear). We're also
looking to get a second path to Houston as our point city. Another worker from
Seattle has started a road to the west as well. Anarchy should end in about
three turns (?). You'll have massive reshifting of workers when that happens,
with so current income and entertainers all over the place. When Atlanta snaps
out of Anarchy, the benefits of Monarchy should lead it and Washington to need
nicely fewer turns to finish!
Good luck, should be a fun turn next! (Especially since you have two settlers yet to move in 350 BC)
Charis