RBD SG3 - The Builders

After the previous warmongering Administration, President Sirian was elected on the promise "to end the war swiftly, and bring us to a new era of most glorious and lasting peace."

Inherited Turn: not much to do. A little tinkering here or there, a couple of combats in Russia-America I cleaned up. Sent a note to Ghandi: "We want peace. Please talk to us."

1580AD: Ghandi refuses to talk. We capture more of his cities. General Lee himself led the cavalry charge at the last Indian colony in Russian lands. (Great Leader, used to make a second army). Sent a note to Ghandi: "We want peace. Please talk to us."

1585AD: We need cash for rushing courthouses and temples in captured Indian lands, which are close enough to Chicago to be productive. Science dropped to zero for the time being. Ghandi refuses to talk. We capture the heart of India, including his four best cities. Sent a note to Ghandi: "We want peace. Please talk to us."

1590AD: Sent a note to Ghandi: "We want peace. Please talk to us." Ghandi refuses to talk. We capture the rest of his cities, save one. President Sirian shaking his head. The fools. We'd have GIVEN them peace if they would only have just TALKED to us.

1595AD: India defeated.

1600AD: WALL TO WALL TO WALL "We Love President Sirian" celebrations all across America! The USA goes into an orgy, finally being at peace after centuries of endless warfare. A tremendous baby boom gets under way. Scientific research resumes, and American workers are hard at their jobs, reconstructing India-America.

President Sirian dials up all four major powers and GIVES them free luxuires or rubber. "We want peace! Join us in this time of brotherhood and good will. Be our friends for all time!"

1605AD: Japanese launch sneak attack on America AT PEARL HARBOR! When Americans retaliate against these scoundrels, the morons in England declare war on us! (They had a mutual protection pact).

President Sirian is definitely not pleased. :rocket3: :nono: :ar15:

Massive airlift of defensive troops to the English colonies undertaken. Infantry conscripted at every Russian-American colony, to bolster our sadly underprepared defenses. General Lee directs American defenses at Batum, while General Washington defends Oakland.

America signs mutual protection pact with Greece.

1610AD: Exxon captured by the Japanese! HORDES of Japanese cavalry repelled by the armies of generals Lee and Washington!

Greece declares war on Japan, then England declares war on Greece. France declares war on Japan, then England declares war on France. World War is now in full swing. Japanese cavalry taking an absolute blood bath from all three Allies. Japanese army, which had exposed itself to capture a worker :rolleyes: (guess that hasn't been fixed yet) is then slaughtered by American cavalry. Japanese started with 70 cavalry, now down to 40. France captures Exxon and Apollonia from the Japanese, who just captured them from America and Greece, respectively. Arrgh.

The USS Charis and one ironclad are ambushed. Ironclad sinks, then English ships attacking the Charis all sink.

Two transports full of American tanks land at the English colonies. England's colonies captured. (Which ones? ALL of them.)

1615AD: Appolonia switches hands three more times. France regains control of it at the end of the action. Japanese cavalry getting slaughtered some more, and the Americans haven't even seen action yet this turn.

Two transports full of American tanks land at the Russian colonies. Japanese colonies captured. (Which ones? ALL of them.)

The Charis is decommissioned and mothballed permanently, but there is a brand new USS Charis, which is slaughtering English ships left and right, leading a whole task force. The entire English navy within range of American colonial shores is obliterated.

1620AD: President Sirian orders attack on Japan. Sado and New Osaka captured. General Sherman Himself leads the final assault on New Osaka (second great leader on Sirian's turn). Japanese presence now completely expelled from the Russian theater. 13 Japanese cavalry left, and those must be off somewhere else, fighting French and Greeks in the south.

Emperor of Japan says, "Oh look, Schnarrd and Sirian just annihilated India in about seven turns. They have as many tanks as we have cavalry. They just made a deal to give us free wines! LET'S GO ATTACK THEM!!!" :smoke: :rolleyes:

Polls show that the American people are MOST WEARY OF WAR. Yet with the mutual protection pact in place, we cannot exit this war for quite some time. President Sirian sets in motion a plan to hunker down, consolidate, defend our gains and our cities, but halt all territorial acquisitions and aggressions. The American People want no more war! And he agrees. Our goal is peaceful building.

Roads on the edge of England bombed, pillaged, and disrupted. Roads and rails south of New Osaka likewise bombed, and American forces dig in. We shall attack no more, but if anybody wants some, COME AND GET IT.

1625AD: Computers discovered. Research Labs now under construction all across America. Boston is building the Pentagon. Chicago has nearly competed the SETI project. President Sirian has promised America the Cure for Cancer, and research is heading full steam toward Genetics! (Screw the environment, the UN is useless with diplo off the table, and glorious American F-15's can wait a little longer. We want the Happiness Wonder).


If we continue to attack, war weariness will take down our government. It's already eating into our scoring, I punished both England and Japan by taking over everything but their cores. We are already nearing the threshold of oppressive weariness, as I did a whole lot of attacking. We COULD jump to Monarchy and conquer the world, but that was never the intent for this game, nor did I expect us to reach such a dominant position so quickly. Maybe I should not have taken us to Russia! That seems to have been a little TOO effective. :)

Charis... it's in your hands now.


- Sirian
 
Here's the final major battle of my administration, where General Sherman made his appearance.
 

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OMG!! THEY KILLED KENNY!!! :eek:

Never, ever blink, when the rbd crew has tanks!! :hammer:

Emperor of Japan says, "Oh look, Schnarrd and Sirian just annihilated India in about seven turns. They have as many tanks as we have cavalry. They just made a deal to give us free wines! LET'S GO ATTACK THEM!!!"

Unbe-freakin-lievable...

Massive airlift of defensive troops to the English colonies undertaken.

The Deacon just about has a stroke...

Two transports full of American tanks land at the English colonies. England's colonies captured. (Which ones? ALL of them.)

He's feeling much better...

> The USS Charis and one ironclad are ambushed. Ironclad sinks,
> then English ships attacking the Charis all sink.

:hammer:

> The Charis is decommissioned and mothballed permanently, but
> there is a brand new USS Charis, which is slaughtering English
> ships left and right, leading a whole task force. The entire
> English navy within range of American colonial shores is obliterated

He's feeling MUCH, MUCH better! :love:

Deacon is feeling the love... can he bring about peace in this frightful new world order?? Can we live long enough to cure cancer??

We shall see...

Charis

PS Got it. My ISP goes down tonight at midnight. It's "supposed" to be back up tomorrow at noon. If you don't hear from me til Tuesday, you know why ;p
 
Wow, we conquered Rome, India, and the English and Japanese colonies, all in the space of 20 turns. Impressive. :goodjob:

I can't believe that the Japanese DECLARED war right after the world witnessed the might of the all-powerful American tanks. What was he smoking, cause I want some. :smoke:

I really hope that we make peace soon (and this is coming from me, no less!) because if not, war weariness will topple our government. It might not be that bad, because we'll just have to conquer the rest of the world :rolleyes: but this game is already getting away from its builder theme. (Woops, just read the rest of Sirian's post and he said exactly the same thing. :o Oh well . . .)
 
The Deacon awoke in his bed one night with a terrible start. The colonies.
The colonies were under attack. The USS Charis was under fire. No one knew
how on earth he knew these things, but by the end of the next day, it was
confirmed they were true. He made his way to Washington to pick up the reigns.
"Confounded partnerships! The Greeks of all people??!!" This news was not kindly
received by his ears. Stuck in war for years to come. Yet the people were sick
of it, they could take no more. Was there any way he could hold on, hold out,
and get us back to what we're best at... building??

He looked down South... "Now THAT is a Neighborhood watch!!" and smiled.
He looked at the diplomacy board. Wow, so many chairs empty.
A census of the military... 556 units (cough). That includes 235 infantry (!! wow,

can we sent them to "Infantry?!") England has about 40 units total (!)
France about 150. Greece 170 (+workers). Those two in Communism. Japan 140.
The latter still have (cough) catapults. I think the rbd5 French could take 'em!
We have 4 armies??? :P He notes they can grow bigger in 4 turns with Pentagon.

1625 AD (0) - Looks over cities (hey is that a new aqueduct graphic?). All is
in good shape. Washington hits 10K culture in 7 turns. Deacon, never one to
spare expense to rush Temples, does so in England border towns of Carlisle,
New Kyoto and Gloucester.

1630 AD (1) - A bit of global warming in the middle of nowhere. MPP has 15 left.
More temple rushing, filling in culture borders - Kolapur, Charleston.
Mech Inf must be recent, we can make but have none. His only battles that
round are at sea, and pillaging England's salt and roads.

1635 AD (2) - English cav goes after... our worker! More global warming at
our city near nowhere. (How frequent does this get?) More pillagig.

1640 AD (3) - We've got SO many units, when our core cities finish research
lab, they go on wealth (about 12 gpt per city). This also lets us shave a
point off miniturization time.

1645 AD (4) - Boston completes the Pentagon (4 units/army now)
Massive sadness breaks out in Bangalore. And about 6-7 other cities, and
uh oh, it's coming home to roost... Phoenix. At least 6 new starving cities.

1650 AD (5) - SETI program finished in Chicago. It's now kicking out 99 beakers
per turn, and starting a research lab (will take 3 turns). WTLK days are
ending right and left.

Laguardia starts an airport, fulfilling an ancient prophecy! :hammer:

In defending our border vs England... it occurs to me... the second way to
remove ALL war weariness involved in war vs a civ is... to eliminate that
civ. With as few units as England has, I get we could wipe them out in one
turn before the war even expires. However, my course is set for now, peace,
not conquest. Should the war drag on or the next leader choose, England
could be ours. I didn't even bother with naval battles this turn or last.
They're not carrying troops, at least not to ours shores. And the Greeks and
the English are belting it out. :P

1655 AD (6) - MMOW.
1660 AD (7) - Miniturization comes in, we start Genetics. We're getting about
two pollution squares per turn now, easily fixed with 4 workers each.
The Greeks have been attacking Kozuke with cavs, weakening it. Hmmmm, it has
two dyes in it, can we snatch it? Set a placeholder for both Cure for Cancer
(in Boston, at the Mass. General Hospital actually! :hammer: ) and Longevity
(hmm, no placeholder available besides Palace, we're too productive!).
Oh! Offshore Platform, that's what else miniturization brings. Our
Coastal cities start that one. In the process I note we have only a single
Pikeman defending some large cities like Cincinnati. If the AI were smarter
I would be worried and/or start a big upgrade campaign.

We load a Mech Infantry into each of the four standing armies.

1665 AD (8) - On the Japanese turn, seeing the Longbowmen stream out of
Kozuke to attack the cav was too comical, with my Army and nine tanks
stationed adjacent to their city. Alas, a good idea, but a turn late.
On the French turn, their cav do overtake the conscript riflemen. 8-\
The English get a lucky kill of our cav unit outside Bristol. There will be
retalaltion for this attack. In fact, a man-of-war goes streaming past
the Carrier/Battleship task group Charis, thumbing their nose at us...
The last words they ever saw alive, in semaphore, spelled out...
"You have chosen unwisely." (see attached image)

The weariness is really getting intense. In one minor taken-over city,
they revolt and tear down the walls.

We encircle and pillage the supply lines to the three 'border' English cities.
They will answer for the cavalry slaying next turn...

*TIP*?? Is this new?? If you have a road down and hit just 'r', not
just shift-R, you'll build a railroad. I could have sworn shift-R was
required in 1.16 ?
 
1670 AD (9) - Four or five pollutions this turn, ouch. I don't know whether
to be proud or sad to report that this did not tax our *massive* worker
population even slightly.

The USS Charis battlegroup is ready for the ironclad counterattack from
the weak English, who have now given up on their so called 'man of war'
The gun launch from the side of the Battleship is an awesome spectable to
behold.

On land, the Brits fair no better. Their three border towns are razed. :eek:
Little Rock, Kursk, Kohlapur, Neapolis are unhappy with this final aggression.

1675 AD (10) - The Japanese beg for an end to the war. Deacon asks them for
free wine "You know, the kind we offered your nation just before you stabbed
us in the back!!" "Huh?? We have no wine." "Come back when you do, you
fool!"

Last minute diplomacy. Joanie offers her treasury and a hefty 92 gpt for
Combustion, which we could use, so it's taken at 115 gpt. May as well offer
it to Greece too then - he'll give 400 gold and 65 gpt.

Six more turns to our MPP.

In retrospect, I think we may (??) have been better off just obliterating
England this turn. I could be posting "OMG What happened to the Zulus?!"
right now, and the anti-England weariness would be gone due to, well,
there being no England. We have enough tanks and mech to do it, facing
cavs, conscript rifles and longbowmen. With only six turns left, we can
ride it out until peace.

Good luck,
Charis

(PS Hmm... seems my ISP did ok, all I had to do was change DNS settings and tonight I'm up)
 
If we conquer the English and the Japanese, the game would end in Domination. If you three partners all vote to "just end it", I would go along, but my own vote would be that I at least want to see some modern warfare. I've not seen any in a long time, as I've gotten a good enough handle on industrial warfare that the AI's don't live to see the modern era any more. I REALLY wanted peace, but heh, one turn after I finish the last war, the AI launches a big sneak attack (and actually took one of my cities! A rare event indeed) and they have an MPP that pulls a second civ against us. And then what was I supposed to do? I attacked as much as I did to reduce our frontage. Japanese and English were all along the eastern shore of Russia, and England all over our colonies north of their lands. After taking over all those newer cities, it got us down to having bona fide fronts, with safe back lines and a lot less to worry about.

I laughed pretty hard when you razed those English cities. :lol: The AI does some bonehead moves, doesn't it? :)

Good show, and good job restraining yourself within the constrictions of our "stop the aggressive attacks when the polls show weariness" restriction.

:hammer: :hammer: :hammer:


- Sirian
 
I'm not sure which way to vote. I'm tempted just to win by Domination. With all these belligerent civs still around right now, I don't think we'll be able to stay out of war for more than 20 years at a time. And even with such a tremendous lead in tech over the remaning AIs, there is so much time remaining that one of them will learn fission and eventually finish the Manhattan Project (nukes are something that we definitely don't want laying around in the hands of Communist warmongers). For my upcoming turn, I'll definitely do my best to keep the peace, but If I manage to escape from this war only to have another one start up, somebody's cities are going to be razed. I won't take the territory, but a lesson needs to be taught (if it wasn't already abundantly clear) that we are not the civ to be picking on in this game.
 
I have no problem in holding off our wrath. Holding back with 520 military units vs a country with 40 defenders is about as hard as it gets, from a pure restraint standpoint. :rolleyes:

So I would prefer to stick with the original intent of the game, to be a builder nation, content to coexist but ready to punish those who would defile us. Once peace re-emerges, we need to avoid future MPPs or alliances that would drag us in, and adopt a "don't screw with me, I'm trying to build over here!!!!" policy. No need to start wars, but by-cracky, we'll end one that starts. If someone declares war on my shift, I'm going to raze three of his cities on our border, and if his capitol is within strike, raze it. Then I'll ask him if he wants peace. If not he'll go the way of the Indians this game, but it'll be on his head!! :hammer:

Nukes???? Come get some!! I've never seen a nuke, if their little puny civs want some, I'll show 'em a nuke! They will the phrase "punitive nuclear counterstrike", and they won't like it!

As a historical reflection, I do think it was the demolition of the Russian empire that set us down this track of 'effective' domination -- that was too much. Although Sirian was the chief general, at the time I was fully supporting a strike against Russia.
(Of course I was thinking, raze a city or two, plop down a city on their saltpeter source, and end the war)
If we had stayed with "Our glorious building contiguous homeland and our small colony in the new world", and taken arms to punish and to balance aggressors, not to expand, we would be in a better situation to "end the game as a builder"
Might even get to try out an SDI system.

Can we build it??? Yes we can!!

Charis
 
I'm sort of in the same boat with Carbon. As much as I'd like to keep to the original intent of the game, I don't think that we'll be able to stay out of war for more than 20 turns at a time, and if someone attacks me, well :soldier: :tank: :rocket: . I'd like to at least get to modern armor, and I've never seen radar artillery or nukes (or stealth planes, for that matter), but if we're attacked on my turn, the civ that attacked us will be gone by the time the game rolls around to the next player.

By the way, on the subject of modern warfare, I have never actually seen a full-blown modern war. Most of my games are decided with cavalry, and occasionally with tanks. Therefore, I had the idea of starting a succession game where no offensive war could be waged before the modern era. If we are attacked, we can wage war on our soil, but we cannot assault cities before the modern era. I might not start this until some of the current SG's have ended, as most everyone is overloaded with SG's already ;) , but I just wanted to gauge the interest ahead of time.
 
Sounds a bit like my Swiss concept, though I was planning to never have an offensive war. :)
 
Well, I haven't seen your post about a Swiss SG (or at least I don't remember it ;)), but this game is designed specifically for the purpose of modern warfare (all victory conditions but domination and conquest will be disabled :soldier: ).

By the way, is it Carbon's turn? I haven't seen any "got it," and everyone in this succession game has replied since Charis posted.
 
This turn was mostly housecleaning. I only played 5, but it FELT like I had played about 30.

1680
- Japan and France sign a peace treaty. The fools.

1685
- Japan declares war on France.
- I decide that merely razing all those English border cities was not enough, so as our units retreat back to our own territory, they pillage every improvement on their way back through No Man's Land. If anyone wants to settle there, they'll have to do it from scratch. Almost immediately, a greek settler-Hoplite(!!) pair lands.

1690
- We need a centralized location to keep all of our spare units. So I put all of the mech infantry we made during my turn and placed them in Chicago, all our spare tanks went to Boston, and all our artillery went to Washington. If the future rulers could please keep all new units not needed for garrison in the same place, war will go much quicker.
- Genetics discovered, Ecology started. If we don't get some pollution reducers up and soon, global warming will eat our land over the next 365 years. Washington starts Longevity, Boston switches from Palace to Cure for Cancer.
- Whoever is fortifying workers in random spots, PLEASE STOP THIS. I un-fortify every worker I can find and put them to work on filling in rails in Rome. until that's completed.

1695

- Oil discovered under Jaipur
- MMMMMMMOW
- I unfortified all of our fortified naval units and put them on sentry (Shift-Y) instead (if this hadn't already been done).

1700

- Rail fill in Rome is complete, most workers are sent south to irrigate our corrupt Indian cities (no point mining a 1g/1s town).

-I unfortify a pikeman in calcutta and I have him wander around the French rail net so we can see how much work has been done to it since we last got their territory map. We can actually send units over rails from Russia to America through France's Rail net, so as long as we have this ROP, we won't need to airlift to Russia and we can take our spare worker corps to chop down the Russian jungle and have them back to clean pollution the next turn.
 
Should post sometime tomorrow.
 
OK, I just wrote a writeup, but for some reason it got erased while I was posting. :( Let's see if I can get it right this time:

After the term of Carbon, the people of America elected the fast food mogul Schnarrd, owner of Schnarrenbergers (the historical irony of this name was never realized by the American public), to be the next president. Schnarrd promised a term of peaceful prosperity, where the only wars would be those fought against the infernal Russian jungles. For the most part, Schnarrd delivered on his campaign promises, although he had to wait a turn before ending the war against England and Japan, for he didn't want to offend the Greek people. Schnarrd was eventually impeached over allegations of embezzlement, a claim which shouldn't have surprised anybody, considering Schnarrd's major was in Creative Accounting. Schnarrd's advisors later released a statement saying that Schnarrd had been planning on using the money to take that extra class of Bribery 101.

Not much happened. This game is ours for the taking as soon as we get the urge for some blood. :soldier: By the way, if you take a look at the histograph where I made peace with everyone, you'll notice a *huge* increase in score, as war weariness was an oppressive %50.
 
During my turn, I built a lot of stuff. Also grabbed up some of the holes left by the pummeling Japan was taking from Greece and France. I cleaned up a lot of worker projects, most of them can soon be parked, and I built a lot of pollution-reduction gadgets.

See, pollution no longer works like it did in Civ2. The pollution on the ground has NOTHING to do with global warming now. Warming is affected by how many units of pollution are being churned out in the cities. Once you build mass transit and recycle centers in all the big cities, pollution drops to 2 or 3 per city and global warming slows way down (none happened on my ten turns).

Japan and England have MPP now. Not much real estate changed hands between the AI's on this turn. England lost a couple more cities and then made peace with Greece.

I also modernized our army a bit, and micromanaged cities so that they would not overgrow (with Longevity) and then starve.

Charis, you're up. If you don't think you can squeeze it in, let us know and it will fall back to Carbon.

Our score is well over 4000 now, btw. :D


- Sirian
 
The Deacon was leaving for, well, a Deacon's retreat with his flock,
but was called to lead the nation yet again. He tried to do so with
speed (but not haste) and efficiency.

1770 AD (0) - Our advisor says "Build more cities??" 121 aren't enought????
Our mil advisor says we need more gold to build a more glorious army??
595 units aren't enough? Surely now tis the advisors, not the Deacon,
smoking the weed... :smoke:
I don't think culture win is enabled, but we're at 90,000.

Hehe, the great 'razed' zone still persists :p

1772 AD (1) - Dulles FINALLY gets assigned to build an airport! :hammer:

1774 AD (2) - Oil dries up somewhere and shows up at Chicago. Go figure.

1776 AD (3) - France and Japan sign a peace treaty. Then Toku comes up and says
"Our peace treaty is about to expire. Our people would be very sorrowful if
that happened." (Darn right they would!!!) Peace works... for now.

BTW, an auspicious year, thinks the Deacon... He hatches just a little plan
to celebrate independence, and to get back at an old insult.

1778 AD (4) - The little celebration starts. "Apolyton Crusher 1", "Apolyton
Crusher 2", ... through 4 are founded to flip Apolyton. It's stench is no
longer palatable in the AMERICAN colonies!!!! :hammer:


1780 AD (5) - We rush built 5 temples in the Apolyton Crusher cities.

1782 AD (6) - England and France sign a peace treaty. Who else would settle in
the razed zone?? Greece.

1786 AD (8) - More Subtle pressure on Greece. An army of Mech Inf units
plops itself right smack outside of Apolyton. Six libraries are rushed :P

1790 AD (10) - Two grasslands to plains due to warming.
A little more rushing, before Deacon is dragged out of office, late for his
retreat. There is a settler sitting outside of San Diego in case Apo Crusher 7
is needed after a border collapse. Now that the number of units is up to 650,
no mas! Turned the troop crankers to wealth to support build rushing!

Good luck (Carbon)
Charis
 
OK, I've got it, but I've already posted in the Benevolent thread that I probably won't be able to get to any civ games before tomorrow or even Monday (we'll see how things work out).
 
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