RBD SG3 - The Builders

I haven't seen him post in any threads after the sixth, and it's been three days and change since then. Darest we go forward and skip him this turn?
 
Schnarrd, the clock's ticking. Waiting on you, here, been more than 48 hours. If you don't at least check back in within 12 from this post, I'm going to go ahead and take my turn. (Similar deal with RBD6). So what's going on?

- Sirian
 
Nonetheless, I will refuse the Presidency of the United States if I have to be in the Oval Office prior to Tuesday. I've got a project that needs to be done by midnight Monday, and I may have to milk that till the last few hours. So if the game turns to me tomorrow or Monday, just go for it, whoever my successor happens to be (edited: forgot the turn order, somehow thought that Charis followed me in turn order :blush: )
 
:lol: :lol: :lol: :lol: :lol:

Yep. Had about enough of her lip. ;)
 

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1375AD, Inherited Turn: I changed a few build orders in our homeland, mostly to police stations or other infrastructure, to get all of that out of the way.

I saw that Carbon's military position was a bit behind that of the French: they would indeed capture Riga, that much was certain. I kind of expected them to take some more, too, as they had all kinds of cav sittin around, and we only had a few units.

So why was Carbon's position on the weak side here? One word: mobility. We lacked it. Where were the engineers??? Well, that became priority number one. Must have engineers (workers) along for the ride if you want to get much of anywhere with modern warfare. Not in the first wave, surely -- you're just concerned about getting a foothold -- but the ability to move troops around at will is one of the human player's greatest strengths compared to the AI. It's where thought really takes off compared to programmed routines.

The actual military execution looked solid, though in coming up short on the attack just a bit at Riga, he did pave the way for Joanie to walk in there. So it goes.

1385AD: After healing, consolidating, and moving more units forward (and still waiting for workers to arrive), I found myself in position to attack a Russian city. Oops. Like Carbon's last turn, I found I just didn't have enough units, came up short. Joanie had take FOUR Russian cities in two turns (yikes) and this was my last best hope to seize the initiative again. I failed miserably. :( Not only that, but my losses and my determined attack have carried us into war weariness. President Sirian's popularity in the polls is slipping.

1390: LOL! India goes before France in the turn order, and they RAZED the city I had been attacking instead of capturing it, opening a big fat hole where I might plop down a couple of settlers. :lol: Thanks, G.

1390-1415AD: Sirian sits back and lets India, France, and Japan do almost all the fighting, while he rushes settlers out of our colonies, ferries workers and troops into the area, constructs a human wall of units across the continent, and takes complete control of the area, settling one spot after another after another in all the holes Ghandi is leaving as he razes 2/3rds of the cities his jumbos manage to defeat. All these new rails I'm building are fully guarded end to end by our units, so the AI's are forced to run through mountains or go around large walls of units. As such, their reinforcements... uh, well, they never did arrive. :) On the other hand, mine did: a few more cav, some workers, mostly more infantry.

1400AD: Hoover Dam.

1405AD: Intelligence Agency:
"Caesar is not pleased."
"We now have an agent in Athens."
"We now have an agent in Kyoto."
"Ghandi is not pleased."
"We now have an agent in Paris."

1410: India signs alliance with Greece against Rome. Greek troops show up on our border and I order them out. OUT OUT OUT. Get out.

"Ghandi is not pleased."
"We now have an agent in London."
"Caesar is not pleased."

Sheesh. Well, that's enough cash spent on that. Not bad on the success rate, 50% (I've certainly seen worse), and nobody declared war on us over the failures. Please don't try any cutesy espionage tricks and blow our agents' cover. They are most useful keeping track of what units a civ has at any given point, via F3. (Haha! Try not to chuckle too hard at the English).

1415AD: India finally takes, and razes, Minsk, opening up a HUGE gap just below Moscow. India then takes Moscow (wow, losing about 8 jumbos in the attack, oucher) but I finally have a military opening, and enough rails to consolidate ALL of our forces. I just need to get a worker onto this one square between Santa Fe and Sverdlovsk...

1420AD: Blitz against Sverdlovsk, rolling across rails still hot from the hammering of spikes. We lose two cavs, capture the city (up on a hill, too). More cav rushed in to quell the resistance.

1425AD: India spends more jumbos, this time attacking St. Pete, without taking it. France then takes its turn spending cavs. THERE IS AN OPEN PATH OF 3 MOVEMENT FROM SVERDLOVSK. I blitz, taking St. Pete and two more cities. Cathy is down to one city and one spankin new village (which got the name of Minsk, heh).

I had to disassemble my blockade wall completely. It had consisted of over three dozen units by the end, mostly infantry, but eight or nine cav, too. All but one of our cavs in the theater participated directly in the attack, and I used all our artillery to bombard the city on the northeast coast, yet we still lost one cav up there (it had a lot of defenders). Just not quite enough workers or cavalry on hand to finish it off in one turn, but I came much closer than I expected. Our newly captured cities are filled with the bits and pieces that once formed my blockade. That blockade (more than just a wall, I was guarding our rails religiously and also stick units into any hole I could find to jam up the roads) slowed down the AI's and allowed me to grab most of the land, half from settling gaps, the rest from conquests. Russia now looks QUITE different than it did ten turns ago.

It is almost gone. :whipped:

"Threatening the United States is a distinctly BAD idea." :lol:

There's still plenty to do. Almost the whole world has already picked Rome as the next meal. I've set up a military blockade across our land, so nobody is going to get to Rome except by ship, but the Greek ships are already arriving. The question is, are we going to defend Rome, or join in the feeding frenzy? That's going to be up to the next set of leaders.

As soon as Cathy is eliminated, we can stop starving any Russian citizens. Once a civ is eliminated, its people won't flip nor apply any pressure. They pretty much just become neutral.

Our war weariness not only began, but got worse. If not for me bringing three new luxuries online (we now have all 8, counting the 2 joanie is selling us) we'd have been in pretty rough shape. Yet I COULD NOT get out of it, as we are in a vital alliance. From here on out, be extremely wary of any more alliances. 20 turns is a long long time these days, to be stuck in an agreement.


There is one more settler in Minneapolis, if you find an opening for it. I grabbed tons of land up there, quite aggressively, jamming the cities a bit in many cases, and I even rushed a few temples in locations I felt had been fully secured. We STILL need more units in the theater, but what he have now is at least as much of a fighting force as what the AI's have sent. Despite all my spending, I managed to hand off with more cash than was handed off to me, so I'll call that "fiscally responsible" colonial spending and duck out before there's any major investigation. ;)

Diplomatic deals could stand a fresh look. IF, for example the next player decides he absolutely is not going to attack India on his turn, Ghandi has a wad of cash burning a hole in his pocket and would be glad to unload some for gems. On the other hand, such a deal takes attacking India off the table, so weigh carefully. India is currently trying to walk units through our land to get to Rome -- as is Greece.

STRONG garrisons must be kept in the newly captured Russian cities until unrest is quelled and Cathy is eliminated. Then things need to be redistributed a bit, as I pulled ALL the spares from everywhere for my final operation, leaving our rear exposed.

I also managed to build coastal forts in most of our mainland coastal cities -- reduces risk of losing ancient temples/libraries or costly factories to some sad stack of frigates/ironclads doing the endless mindless bombardment thing.

Oh yeah, and one more thing: I vetoed the neighborhood watch. I know, Charis, that you are currently enamored with the concept, but in the absence of any hint of credible threat, it's just make-work, with me unable to find workers easily for pollution duty or minor irrigation/mining tweaks, or to send to Russia. So the workers are now back in a stack above Seattle.

Good luck mopping up, and with whatever ends up coming next on our agenda.


- Sirian
 
Enquiring minds want to know. ;)

What a job taking out all that Russian land. :goodjob: I'll have to download and take a look later once I'm done with this project.

If we don't go for Rome next, then we should be going for Greece. The only problem with Greece right now is that they are in all these alliances. If we could get France to go along with us, that would be one thing, but fighting Greece might pull India and Japan against us. While I don't fear them, that's not going to be fun. I would probably prefer declaring war on Rome as a non-affiliated third party and just laying waste to it before Greece or Japan can grab the juicy bits. My advice would be to go for the rubber, first. If we can secure the rubber (which in Rome would mean taking and holding the greater Cumae area, whether or not we choose to raze the city), then we can set ourselves up for matchups like tanks on cavalry or rifles in the modern age instead of infantry or even mech infantry. There's so much bad blood out there between the civs, I can't see more than two or three civs surviving till 2050 (If we don't win by Domination first).

Also, did you try to steal India's rubber by planting a city near their patch? I'd just as soon we had that rubber instead of them.
 
Wow. Actually that word is far too light-duty, but it will have to do. Word to the AI's... don't BLINK on Sirian's turn!!

:hammer:

Let's see now... I'm up here. I'm up in 5, on deck in Infantry (zed, TNX for hopping in!), and glad you got that other turn in.
And of course, up in 7. :rolleyes:

I'll be hitting them in this order: 3 then 5, then either infantry (if up) or 7, then the other. Likely two posts tonight. It's been a good weekend ;) Kept up on the posts, but that's about it. Looks like no Night Elves tonight!

If anyone has any last min thoughts or tips for any of the above
game, post 'em up, i'll continue to check the forums as I go.

:hammer:
Charis
 
The world was not the same. Not even close. This new world was scarcely even
recognizable compared to the one just a few years back, when the previous
line from the Charis Deaconate, the infamous "Deacon's Debacle". It was,
(glory be), not *utterly* a debacle, and somehow some good was wrought
out of it. The mighty and wonderful Hoover Dam belonged to the Americans,
the nation was strong, and the ungodly Russian nation is virtually
destroyed. The arrogant Greeks might not see much more of life as
a superpower either. The new Deacon took a moment to pause and look at the
situation. The first survey alone was enough to make him gasp in wonder.
The small towns which had gotten to be cities, were now in fact metropolises.
San Franciso, the one an early Charis had stretched too far to found, was huge,
as was Kansas City, that "spot in the gap". The Romans now instead of pikemen
had riflemen wandering our borders. New York was building a (cough) courthouse
despite being precisely adjacent to the capitol, and was running an entertainer
even though happiness was about 13-2 positive. At first he dismissed this as
pure :smoke: but then thought maybe the last city planner had a reason. (Go from
74 net shields to 75 which would actually be helpful?) He chose not to
use his once-overused 'veto' pen. (Does it effect war weariness? No, that's
police stations, right?) He was not amused by the town's name change to
"fool's Coal town", but then he saw the coal had mystically MOVED away from it.
OTOH he was just delighted to see Indianapolis founded as a "Salt Peter"
memorial city. The city name was taken from the Deacon's hometown, so he
was touched. The colonies were well, although the 'stench' of Apolyton
there was apalling. What else... India's rubber near Cleveland was *BEGGING*
to be taken. (Make it so, says Deacon to his advisors!! :hammer: Seatle with
BOTH rubber and coal (wow) has only one defender. No it's not at risk, but
is the AI licking it's chops there? New Athens has rubber (not for long I'm
thinking) (Delphi-Greece and Izumo-Japan have it too, and Rheims-France)

India and French (and Russia) are in Communism. Japan in Monarch, and somehow
The Japanese defense force includes 19 pikes and 7 spears :P (well, some
Muskets and rifles too). Alas, Greeks is Modern but ours in stronger.

We're only left at war with Russia, so they will be eliminated. Greece is
only at war with Rome. If that dragged on and they went communist, it would
be nice. Techwise, where are we? About five *techs* away from tanks. Even
at 4 turns each, that's 20 turns. Seems time might be ripe for peace for
20 years for us, if possible (once Cathy is annihilated of course). If Greece
can leave democracy in that time, even better. I'm not too concerned even with
them taking Rome or razing it. If their weariness goes through the roof while
we're in peace, and war re-emerges when WE get tanks, they're so toast it's
not funny. Will keep an eye out for rubber denial though. I think having
a settler or three 'on call' might be wise.

I love the 'wall' of units on the Southern US Border! One last check...
where is the USS Charis?? He sees an elite Caravel off the coast of
San Diego, and his heart is gladened.

1425 AD (0) - Just a few minor production changes to make some settlers
for resource snagging.

Between turns the Japanese send and ENDLESS stream of cavalry up toward
Cathy's last city. I mean, almost 10 mins of gallop watching ending up with
27 cav! Since I don't have 3 hrs for this turn, I turn 'automate' friends off.

LMAO! The *English* land a PIKE and a WARRIOR next to Novgorod! What a
feeding frenzy!

Oh my, speaking of feeding frenzies... France and India sign a military
alliance against Rome. That seals their fate, there is NO WAY we're
going to join them. No real need to 'join in' per se, as opposed to an
independent going chomp, chomp. Let's see what happens, right now all AI's
are wasting tremendous time sending morsels over sea routes to get to
them. They may amass great weariness and take forever with lousy results.
(This was almost instantly followed by France declaring war vs Romans)
Hmmm... but we do have an MPP with France. If Rome fires a shot we're in.
No min turns left on it, consideration given to cancelling out of that...

1430 AD (1) - Indeed, the New York waste is down to 1 shield. In the meantime
it grew by one, and net production is 76 shields/turn. Washintgon's is 68.
If the latter gives NY one square with mine, a more 'useful' 66 and '80'
shields occurs. We do that. (80 means 1 cav/turn, not per 2 turns)

The people are so delighted Deacon is back in command they add onto the palace!
The New settler hangs in Cleveland but notes India is lucky we have no square
not right next to Cleveland where we could found a new city and steal the
rubber!

Hmmm... where did Minsk go? It must have gone POOF! First part of the turn
Mil net ALWAYS reaches Novgorod, but it does complete fully through Kiev
and gets cav within strike range. Well, almost 8-\ We can get to the
hill but not take Novgorod. I move a unit in the path of the 27 Japanese
cavs to try to insure WE take the city, not them. The only other accessible
square to Novgorod has the English pikeman on it!

1435 AD (2) - Between turns the Japanese Equine regiments all go BACK out
of the Novgorod area. (I would hate to be on receiving end of where they go)
And well... Greece is ready to take it to Rome via ship. Well over a dozen
zoom by in the naval lanes. The English Warrior strikes at something? My
goodness what is that? Greece and India sign a mil alliance vs Russia.
(Darn piranha) Make no mistake, when we go against Greece, if we don't go
in with India in our pocket, those two are teaming up. Greece then declares
war on the Russians (ya, get more weary, go into Anarcy!) Phoenix and
New Bombay is remembered now and through rest of turn, but it was forgotten
on the first turn. 8-\

LMAO!! "New Lahore" overthrows it oppressors and joins us! Why??
Fool's Coal town baby and my rushed library! :hammer:

Bombardment of Novgorod does a good job on defenders (and destroys
the Library). Two elite cav take the city. No Great Leaders, but...

"We have destroyed the Russians, sir." (Thereby losing our Fur and Spice,
huh?) Our MPP with France is over. (hmm, ok, no need to figure out 'how'
to get out) We find ourselves now utterly at peace. Blissful, quiet,
wonderous peace! :hammer: Ah, we lost our spicey fur deal simply from
expiration with France. Do we want to lose THEM as strong allies, with Greece
and India buddy buddy? Nope. (Our advisor looks angry and points out Joan
has betrayed our 'friends' the Russians???) For furs alone she wants 99 gpt.
Cough, sputter... no reallY, what? Well that's out. I sign a straight
RoP then instead, to bond 20 turns of peace with her. (Extra nice since
we have a full manual-blockade of our territory.) Question is, do we do
same with India? Well, I trade our excess gems to him instead. He won't
offer gpt, just his full treasury of 326 gold (what a bargain for him :()

England is likewise at peace, Greece, India, France, Japan are all fighting
Rome. We take ex-russian cities off starvation diets...

1440 AD (3) - A Japanese Army is seen in motion. India wants to see us, for
an Embargo vs the Romans. No thanks. Refining is learned, Steel is next,
in four turns still running a +201 surplus :P

1445 AD (4) - Japan and Greece have signed an MPP. 8-\ (No surprise)
Hmm, I note an oil between Bryansk and Oakland, is it ours/secure? Neither!
And France might expand boundaries onto it soon. Sounds like a good use of
the Minneaonapolis settler. We found on a river, next to the oil, the
great city of Exxon. Deacon replenishes the settler. Having one on hand is
too nice, he thinks. New Coal Town is founded this turn as well :hammer:

1450 AD (5) - Not a single Roman city has fallen yet. Greece's "attack" so far
is naval bombardment by Galleons! :lol: We have a settler/inf/cav/art team
in place RIGHT next to the Roman rubber. If things go south for Rome,
that rubber should be ours, not anyone elses. There are backup units in place
near it, a scout on a hill, and Deacon forms a "Northern Neighborhood Watch"
program, blocking all access on the Norther Border of America. (Cancel as
needed, cough) There's a small boatload also offshore around Rome's rubber
city. Rome is far too busy and weak to ask us to move. A pair of privateers
take out an Indian Frigate. One dies, the other becomes elite.

1455 AD (6) - MMOT. Norther border now 'closed', no leaks.
(A few temples are commissioned in the new lands, to fill in border 'gaps' or
to exert pressure in key resource areas)

1460 AD (7) - We may be at peace, but unit production continues. War is
coming, we'll get ready now and still run a huge surplus.
The French want an audience... They want to trade a territory map.
But of course, sweet Joan! You know who your friend is!
Steel is done, next up, Combustion (then Mass Production then... Motors ;p)

1465 AD (8) - What seems to be an 'invasion' fleet from Greece steams past
Novgorod toward Rome this turn. Two ironclad escorts and several troop ships.

1470 AD (9) - Finally a battle ON Roman soil. Tis the French, outside
Pompeii and rubberville. If they move any closer we're plop an infantry smack
on TOP of the rubber.

1475 AD (10) - India has an armada of about 8 troop ships going up our west
coast toward Rome.

For next leader (Carbon)...
- Combustion arrives next turn.
- Switch any ironclads in production to destroyers. Upgrade galleons to
transports next time they're in a harbor city.
- If you like to soak in the moves of the other AI's and have the extra many
mins to spare, by all means turn back on "Animate Friendly" and/or Enemy.
- Enjoy/prolong the peace and quiet build up until Tanks (not far from now)
- Good luck!

Charis
 
This is from Schnarrd at Civilization Fanatics. I haven't been able to
access the website since last Monday or Teusday, and I was wondering if
the website has been down for that long or if something's screwy with my
connection. I've finished my turn in Benevolent King (it's been
finished for a while) but I just haven't been able to access CivFanatics
to post. Anyway, I found your website and I just want to know if
CivFanatics has been up.

- Schnarrd

Since Carbon is out until Tues, we'll let Schnarrd jump in here after Charis if he wants to. I hope he can get his problem fixed, but I've offered to relay for the time being.


As for what to do next, Greece is too much of logistical headache, they are probably the one civ we don't want to actually try to assault next. Just too far away. We could go into a cold war with them, though, attacking all their assets in No Man's Land, but they don't have many. We'd need to do some consolidating of our new gains before we'd want to piss off India, France or Japan, as they have huge armies in the Russian theater. (That WOULD leave their rears exposed, in a Cy-like "sacrifice these cities to go raze their capital" campaign, but: WE... MUST... SCORE... !!! So deliberately sacrificing all the land we just gained would not be at the top of my options list. :)

Whatever Charis picks (or the game, on his turn, picks for us) we'll do. I'm definitely glad I island-hopped Rome two turns ago, in favor of attacking Russia. I KNEW that was the best move, but even I am a wee bit surprised at how quickly Russia fell. (Once Japan and India got onboard, well, no AI can stand up to four strong civs bullrushing it. Never ever seen one hold out, alone, against that kind of force. A player might, but not an AI).

- Sirian
 
RIP Russia (sometimes known as "Zululand" when Sirian gets inattentive ;) ). And to think that ALL this came about because Catherine was too damn lazy to research Printing Press herself. PRINTING PRESS! :mwaha:

If we must be attacking Rome, cancel the RoP FIRST. That's why Caesar isn't annoyed at us, we're allowed to be there. Unless Sirian or Charis did something about it, we still have a RoP in force from my first turn the last time I played (I nixed the MPP, but I waved the RoP through again for another 20, which ran out at the end of Sirian's reign and can be cancelled at any time w/o tarnishing our good name).

Charis, you didn't mention any other sources of oil besides the one at Exxon, did we have any mainland oil in our southern plains? What about the worldwide distribution of oil, are there any civs about to find themselves lacking it?

And true, Greece doesn't have much in the way of No Man's Land assets...except a rubber. Any Greco-American conflict situations should place pushing the Greeks out of New Athens (and then Delphi) as a moderate to urgent priority right behind crippling their industrial base. And pushing them out of Apolyton for being such rubes. :mad:
 
Uh, er... no wonder I hadn't seen oil before. I thought I had just not been paying attention, but it came with refining. We have not one but TWO mainland sources if I recall. They're both RIGHT next to the Rome border, but on our side. KC and Miami - connected, and with a half-dozen units on the KC to protect it. (Opening up map now to see the rest...)

None for Rome or India. One for France at Besacon. Just one for Japan at Sapparo near New Lyons. We own the ex-Russia supply at Exxon, and actually Japan has another in Russia, at Grozny. None in our colonies, England has one at York. Greece??
Doesn't look like they have any!! :lol:

:hammer:
Charis

PS I suppose RoP still in progress in Rome. Wouldn't attack them or found on their land with it in place.
 
Inattentive? Psht. :p Charis knows what I was referring to. :lol:

By the by, final verdict on the "pricey saltpeter deal" with Japan: winning move. :goodjob: We got our money's worth and then some.

- Sirian
 
Well, here I am. I'm not quite sure what's wrong with my network settings, but I just haven't been able to access a bunch of websites (this one included :mad: ). Right now I'm posting from a library computer and I'm contacting my server to see if I can find out what's going on (luckily my email isn't down). Until then, I guess I'll just post through Sirian if he's willing (Sirian, I haven't seen your email yet, so I'll wait to read that before I find out the details). Sorry for the inconvenience to you guys.
 
Since Carbon is up in RBD4, and possibly other games, we'll slip Schnarrd in here now. I've sent him the file and he's "got it", results should probably come in by the time Carbon is ready to go here anyway. :)

- Sirian
 
Here's the relay from Schnarrd:

OK, I managed to do five turns, but no more, as I just have too much to
do with trying to figure out what's wrong with my internet (still trying
to get through to Netlinks, my server) and other miscellaneous things.
Really too bad, as I just started researching motorized transport (done
in 4 turns), and I really wanted to be the first one to see tanks roll
off the assembly line, but so it goes. At this point, I think we could
pretty much attack anyone and roll right over them, but might as well
wait for tanks to make it really easy. :) My turns were uninspired, as
all I really did was pump out more troops (I set a couple cities to
wealth, as I think we have enough troops until tanks). I also did my
usual renegotiations, but did not renegotiate with the Romans or
Indians, as I think one of those civs should be next. Anyway, I really
wish I could finish my turns (I'm just getting to the good part!) but
here's the game:


- Schnarrd
 
Ack. I wrote up a very nice turn-by-turn report only to find I had used too many smilies. :aargh3: You'll just have to live with the short version.

The vultures are literally circling Rome. Our Neighborhood watch can prevent them from effectively waging a ground-based war on Rome, but it won't prevent Rome from being destroyed in the long run. If it's inevitable, we might as well join the fray ourselves and take all the juicy bits and leave India and Greece with the gristle.

My first five turns: Waiting for tanks. I terminated the RoP with Rome and let our troops there teleport automagically back to our side. Wines and 150 gpt to Joan for spice and furs. Japan demands espionage from us. I tell him that he's out of his gourd. He doesn't declare war. Motorized Trasnportation is discovered, tank production begins. War declared on Rome.

If you need to blink, do so now.

My second five turns:

Hispalis captured
Neapolis captured
Brundisium captured
Rome razed
Cumae razed, Little Rock founded in its place
Olympia founded in Rome's place
Pompeii razed
Ravenna razed
Veii captured
Hunt Valley founded across the river from Ravenna's ruins
Springfield founded on the rubble of Pompeii
Byzantium captured

The new Roman capital is Antium. Rome has three cities besides Antium left. We can polish off the Romans in two turns.

The downside? I was not very economical, we lost a lot of units that we shouldn't have lost, and war-weariness is starting to hit us. Almost all of Russia went into disorder on my next-to-last turn (but most russian cities run so much surplus food that I was able to hire enough entertainers to put them on WLTPD and still have them growing) On the last turn, New York rioted. All its taxment turned into Entertainers.

Greece went Communist on our last turn, Rome went Communist just before we attacked.

Many cities are building airports.

I guess I got a little more than just "the juicy bits" I can't believe we ate the whole thing (almost)!!

While the Northern Neighborhood Watch predictably broke up with war, I was able to leave the Southern one intact, so no sharks could steal Roman cities from under our noses.

If we choose to have peace with Rome rather than conquer them, they're willing to give us everything except their capital for peace. Though, like I said, we only have 2 more turns left before it's over. I'll let the next chief decide.

Tanks are great fun. I wish I had more than 5 turns playing with them :rolleyes:

(edit) I forgot about Byzantium. I captured that one, too.
 
Carbon, I paste my entire message into wordpad, and save it as a file, with every turn report, THEN hit submit. Of course, I save everything I write. Never know when I might want to refer back to it -- only about 1% of stuff I save ever gets looked at again, but it's worth it for that option. (Hard drives got really really big somewhere in there).

Avoid frustration. Save a copy before you press submit -- at least temporarily.


- Sirian
 
I typically do so, too, but in this case I had a screenshot on my clipboard and I didn't want to have to open Civ3 again and retake it. However, I ended up not posting that shot anyhow since I had to retype the post. Damn semaphores! :mad:
 
I've sent the file to Schnarrd, who is still having DNS problems. He's going to take the rest of his turn, then I'll take my turn. So collectively, "we've got it".

- Sirian
 
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