Yeah, the Aztec war was pretty much taken care of by myself and Charlie. I started after Lovro, got Chivalry, upgraded our horses, got attacked, triggered a Golden Age, took about half the Aztec territory, and left the other half for the next player.
As for

, I didn't see anything I'd flag as that. Lots of sub-optimal moves, but that's par for the course for succession games, and probably regular games too for that matter. We could have gotten done earlier if we'd done things slightly differently, but not by any huge amount. 10-20 turns, maybe?
That's why the whole city placement issue is in some ways a red herring in a quick-finishing game -- not that it's not better to have optimal city placement, but that the difference between a well-placed city and a poorly placed one is magnified not only by when the city is founded, but also by the length of the game, and in a short game like this one it matters a bit less. For instance, conside the area N of Kyoto: yes, we could have gotten another city in there, and yes we would have gotten more gold and score as a result. BUT, (a) the cost of that is 2 pop and 30 shields from one of our other cities, when we're trying to build military (as Arathorn said earlier, larger is better short term, spread is better long term... and this was a short-term focus game), and (b) we really wouldn't have gotten a lot more production out of that extra city anyway, since we had the same number of useable land tiles, and that's where all the production is! This is not to say that better city placement wouldn't have helped -- it certainly would have been nice to have Osaka on the coast where it was put in the other games, for extra food squares, ability to build boats, and less corruption, and to let us build Tokyo closer in for better access to quality land and less corruption itself. But, as for an extra city... sometimes trying to squeeze blood out of a turnip isn't worth it. If we had been expecting to get to Steam Power and Electricity, it would definately have been worth it, but that wasn't on the agenda.
The same goes for the Berlin area; we could have built an extra city down there to snag some of Berlin's grass, allowing us to better use that prime real estate and also getting us another less corrupt support city down there -- that would have been a good move. In fact, building Nara a bit to the east of where we did would have done the job, so we dropped the ball on city placement there. But, I think we made the right call on Germany otherwise with respect to city placement, and that was to not build any! With no FP, it was better for us to ignore all that desert east of Konigsberg and south of Berlin than to settle it ourselves because it would never be productive for us and the pop was better used elsewhere, and because in a fast game like this pop+territory pales in comparison to finish date. Hence, the only cities we ever got in former Germany were those we captured (leaving aside Nara.) And as for building the FP there -- when that one good patch of grass is surrounded by water, desert, and jungle that would take a long time and lots of workers to clear? And when Leipzig and Konigsberg were already reasonably close to Kyoto to begin with? It would have gotten us more cash, but it would have practically forced us to settle all that desert, and it wouldn't have increased our production (shields) count by all that much -- probably not enough to justify building it there, even with being able to start it earlier.