This is a succession game sponsored by Realms Beyond. In a succession game, members of a team take turns at the helm of a single player game, playing a specified number of turns before passing the game to the next player. This game will involve three teams, each playing with a different stragetic slant toward a different victory condition, each on the same map from the same start file. Our team in this thread is the Neutral Team. We will be playing Galactic Civilizations with the following specifications:
Version: 1.13
Difficulty: Crippling (All Genius AI's)
Map Size: Medium
Habitability: Occasional
Star Clusters: Scattered
Political Party: Universalists
Bonus Picks: 3 picks Sensors and Range, 1 pick Influence, Repair, Trade, Weapons
Victory: All conditions enabled
24 hours "got it" notification
48 total hours to play and report a turn
Twelve Turns (one year) per player.
Autoturn: On.
Changeover: At the beginning of the first turn of each year.
VARIANT RULES:
Team N will aim to remain neutral and must win by Culture.
Team N must finish with alignment between 40 and 60.
Additional variant rules may be added as the team agrees, with the approval of team captain Zed.
TEAM N:
Zed-F (Team Captain)
Walker
Cheng
G-Force
Active participants will not view the threads of the other teams until their game has been concluded. We ask spectators to maintain an ettiquette of no spoilers. PLEASE do not say anything about what is going on with the other teams, or if you download the games to try to "follow along at home", please do not mention any elements of that until the team has completed the game. This will best protect the quality of the competition and the fun factor for those doing the playing. Thank you for your cooperation.
Here are links for those who may be interested in GalCiv or Realms Beyond.
Galactic Civilizations
Realms Beyond
RBGC Forum (Feel free to decline any ad-related promptings).
Recruitment Thread for Realms Beyond players, at Stardock's forum.
RB Metaverse Empire
This round of games includes guests from other Metaverse Empires, who are welcome to post links to their resources and introductory information about their groups. We hope everybody playing and watching has a good time with us.
After posting procedural instructions for our newcomers, and uploading the start file, I will depart this thread and not return until my team, Team G, has completed our game. I now leave this thread in the capable and experienced hands of Zed-F, Neutral team captain. Good luck!
- Sirian
Version: 1.13
Difficulty: Crippling (All Genius AI's)
Map Size: Medium
Habitability: Occasional
Star Clusters: Scattered
Political Party: Universalists
Bonus Picks: 3 picks Sensors and Range, 1 pick Influence, Repair, Trade, Weapons
Victory: All conditions enabled
24 hours "got it" notification
48 total hours to play and report a turn
Twelve Turns (one year) per player.
Autoturn: On.
Changeover: At the beginning of the first turn of each year.
VARIANT RULES:
Team N will aim to remain neutral and must win by Culture.
Team N must finish with alignment between 40 and 60.
Additional variant rules may be added as the team agrees, with the approval of team captain Zed.
TEAM N:
Zed-F (Team Captain)
Walker
Cheng
G-Force
Active participants will not view the threads of the other teams until their game has been concluded. We ask spectators to maintain an ettiquette of no spoilers. PLEASE do not say anything about what is going on with the other teams, or if you download the games to try to "follow along at home", please do not mention any elements of that until the team has completed the game. This will best protect the quality of the competition and the fun factor for those doing the playing. Thank you for your cooperation.
Here are links for those who may be interested in GalCiv or Realms Beyond.
Galactic Civilizations
Realms Beyond
RBGC Forum (Feel free to decline any ad-related promptings).
Recruitment Thread for Realms Beyond players, at Stardock's forum.
RB Metaverse Empire
This round of games includes guests from other Metaverse Empires, who are welcome to post links to their resources and introductory information about their groups. We hope everybody playing and watching has a good time with us.
After posting procedural instructions for our newcomers, and uploading the start file, I will depart this thread and not return until my team, Team G, has completed our game. I now leave this thread in the capable and experienced hands of Zed-F, Neutral team captain. Good luck!
- Sirian

I suggest we only use volunteers and criminals. It should be an efficient but not overly harsh solution. You understand - cripples, the terminally ill, mentally ill and so on. The unproductive ones."
This of course means that the last couple of planets are not PQ 15+ 
It was not something I normally do, I generally only dump people off Earth if I have significantly (PQ 20 or higher) better planets relatively close. In this case, since there was only the one military resource in range it kept morale high and gave us three high pop planets. Also Petroni was a two planet system which I was hoping to use as our main trading hub. Now however Dester will be significantly better later in the game as it has three good planets and is farther away from everyone but the Torians.
hobbit weed or not in a couple of turns.