Ok, we open this puppy up:
Weve got a few colony ships on the way towards their destinations, a few more planets needing colonizing, and in the process of completing some social builds which includes the Econ capital on Earth. (should help bring in some much needed cash).
Although Im generally a research freak, Im actually thinking another round of military for a few more ships might be in order. We have quite a few double/triple planets that still need work and quite a few 13/14s if we decide to use those as well. (Why not)
As far as the military victory goes, we need to push for a few trade goods such as Tristonium steel (I believe) and gravity accelerators. That means pushing towards the appropriate tecs, tri-stronium alloy and controlled gravity (which we have). We will also need a good size population base for invasions. This would indicate that we need to grab as many planets as possible, if nothing else for use in invasion forces. Look out PQ13/14 planets, here we come. This will also make the growth techs/trade goods more valuable. Because of our massive landgrab, our initial social/research push has been delayed, but if we can make it out of the slump, well be just about unstoppable. Or those are my initial thoughts anyway.
Lets take a look at the research side for trades:
Torians:
+ weapon theory, photons, deflectors
- interstellar refining, 0 grav research
Altarians:
+ weapon theory, photons, deflectors, phasers, battle armor
- interstellar refining, 0 grav research
Alex: Nothing to offer
Caranoids: deflectors, photosns
No trades made.
Jan: Free ship, moving to Beetlegeuse (most likely where needed) Anderson scouted PQ14. Tagged. Jotunhem PQ15 settled.
Feb: Research, 2 fusion, manu, and Econ capital come in. 1 more turn of social to go. Grav accelerators and Diplo set up in social queue for two planets. 17 months to complete apiece. I didnt really know what else to queue. Thebes 2 settled with 150M. Thought it was more. Got this event.
Chose the good option. Settled Pithra I. Got this event.
Ouch, on the PQ. I chose neutral.
Mar: Alexians freighter hits. 2 fusions, 2 habs, and a soil complete. Amber I, PQ15 scouted. Colony ship en route.
April: 2 researches and a fusion hit. I have several planets without anything viable to move on in social, so Ill have to stop right here. Moving over to military spending. Looking at our colony ship needs:
Needed:
2 colony ships at Sidal: PQ15/14 (east)
2 colony ship at Thebes PQ15 (east)
1 colony ship at Alva PQ16 (way up north, immediately)
1 colony ship at Piers PQ14 (central)
1 colony ship at Anderson (possibly one of the two already down there)
So thats a minimum of 5-6 colony ships
So looking at my military spending graph, lets see what we have here: The worst needs are in the north. Beetlegeuse, Umera, and Thindor having build times of colony ships of 3, 4 and 4 turns. Ugh. That will be difficult. Ill have another army from the rest of the fleet by that time. Sivil will have a colony ship out next turn. Good. That will be the best we can do for the NE. The others can wait from planets currently in construction.
Due May:
Sivil: Load with 200M, head to Alva (PQ16)
Unukalhai colony ship: load up with 200M, head to Thebes (PQ18)
Due June:
Freighters: Earth, Sol IV, head up north to Dren/Yor
Cherryh I: Load with 100M, head to Sidal
Cherryh IV: Load with 150M, head NE
Due July:
Piers: Load with 50M, move to Piers (same system)
Due August:
Umera I: Load with 100M, head to Alva area, explore NE (or switch with the Sivil CS depending on distance)
Due September:
Beeltegeuse: load with 50M, explore E
Thindor: load with 50M, explore N
Well need some additional ships, but well need to switch back over to social/research here shortly.
May: Meet the Kwinlisians. 3 colony ships produced.
Unukalhai: 200M to Thebes PQ15
Sivil: 200M to Alva
Cherrryh II: missed this one, 150M to Sidal PQ14
Kwin: up phasers, deflectors, wpn thry, down a lot
June: CS
Cherryh I: 150M to Sidal
Cherryh IV: 150M NE
Colonize Amber event below, chose neutral
July: Dren pull in diplo translators
2 CS
Sivil: 200M, heading NE
Piers: 100M settled the PQ14, pirate event, chose the good side
In the above CS calculations, I didnt take into account the small amount of time for some of the quicker planets, thus the multiple CS per planet. Good stuff. So with that being said, I can take off the last month. I only have 1 more month of CS production before back to research.
August: Umera, load 100M, head E Move the ship. Autoturn moves into next turn before I have a chance to change spending. Damn.
September: 3 colony ships produced.
Sivil load with 100M head NE
Beetlegeuse load with 50M for exploration
Thindor load with 50M for exploration
Change spending first. 100% research Nano-metal comp. 500 needed, 416 dial up sibcat. Spending set to 230 for 2 turns. We COULD get it in one turn, but would take huge financial loss.
October: ships move
November: Gladstone scouted down in the bottom corner. Colony ship in route.
Vote: we win, 95 votes. Research comes in. Next up: Imp Env, spending set to make it for next turn.
December: Imp Enviro comes in. Gladstone settled, no event. Research set to adv trade for the extra trade routes for the freighters in progress.
Take a look at end of turn trades:
Alex: they are up adv trade and the weapons tree techs, lets see what they want for adv trade (even though were one month in already, yeah, Ill take the smack for this one).
Shields (500) & Basic enviro (220) for adv trade (900). Well, they wont move from those two techs for adv trade, lets see if we can get something else from them: phasers (250). Sure what the hell. Ill take it.
Kwils would trade, but it was a bit uneven, so I declined for the moment. Same with Caranoids. Same with the majors.
Close with Torians, Friendly with Altarians.
End of year map and populations graphs:
Save
edit: Posted from shadow thread per BamBam. Note to next emperor, on the military build, I have many prebuilds of constructors for those planets that were not moving ahead with colony ships. If you choose to start spitting out military ships, these planets should have a good head start on anything you decide.