RBGC SG5: Training Day SHADOW THREAD

I have a little bit different take on what Jaxom does. I find that the AIs in most of my games seem to lag on the trade techs beyond Advanced trade. I usually can get good trade value out of trade org. and cultural trade. Besides, I want the AIs to be sending me their trade routes. Just some more food for thought. Jaxom is spot on about the military techs at maso. It is a rare game indeed where I self-research battleships or dreads.
 
Well I send 2 or 3 freighters to the closest neighbor but I send one freighter toward each major. On a gigantic map, it can take almost 10 years to reach the furthest one. Besides, I am a wonder junkie, I HAVE to build each and every wonder/trade good. :D So by the time I should be researching cultural trade, I am much too busy trying to complete the early wonders. And after cultural trade, I generally have such a surplus that I am in no hurry to get extra trade routes. I take my time and explore every system of a given major before choosing where to connect a trade route. :)

Also, the fact that I build so few buildings means I don't have an urgent need for most techs.
 
Rojo (2183 - 2184)

Not as much detail this turn.

Jan 2183
Keep spending as is. Keep social spending on. Settle Jotunheim and pick a star fighter.

Feb 2183
Economic Capital built as well as a variety of other social builds. Since I am running of things to build of value for some of the planets, I switch to 100 research.

I check in with everyone for trades, but most only offer weapons theory, photons and phasers. I pass on trades for now.

Settle Pithra and get following event:
rbgc5-shadow-Rojo-2183a.jpg


I pick the good one keeping with our good theme.

I also decide to send one of the colony ships up north east instead of settling into one of the other planets in Thebes. Wise choice??

Mar 2183
Ships move.

Apr 2183
Spot Anderson (14) by I bypass and continue to head SE.

May 2183
Meet Kwilasians. Get Advanced Trade and switch to Nano Metal Composition. Add Economic Exchange to queue. Spot Amber system (15) and feel there is still nothing worth trading for.

June 2183
Settle Amber and get following event:
rbgc5-shadow-Rojo-2183b.jpg


I pcik good option once again.

July 2183
Get Nano Metal Composition and switch to Nano Electronics. I switch to 100% Social and boost spend rate to 63%.

Earth will get Diplo Trans in 10, Cherryh Gravity accelerators in 14 and Unukalhai Galactic Stock exchange in 15. I could boost taxes and spend rate but we are low in cash and I keep things the way they are.

Aug 2183 - Sept 2183
Many socials are built.

Oct 2183
Spot Galdstone (15) and should settle nect turn.

Nov 2183
Drengin come on scene and make following demand:
rbgc5-shadow-Rojo-2183c.jpg


Because we are good, I cave in to his demands to keep the peace.

Alexians get Diplo Translators and Torians get Aphrodisiacs. We win election and I switch Earth the MFG Capital.

I decide to do the following trade with the Carinoids:
rbgc5-shadow-Rojo-2183d.jpg


Since we have given this to the Drengin, I figure I might as well get something for this elsewhere. Drengin have Corvette technology and deflectors up on us. Everyone else just has deflectors and Altarians have space Militarization.

I settle Gladstone.

Dec 2183 - Jan 2183
More Social Builds.

Ok not a strong year for me. Some systems can still produce colony ships to fill in their systems and we can build some freighters. Not sure how to proceed from here.

rbgc5-shadow-Rojo-2183e.jpg


rbgc5-shadow-Rojo-2183f.jpg


Shadow Save
 
Sorry for the delay folks. Still having a bit of medical fun from my allergic reaction earlier in the week.

Hmm. This looks familiar. If I recall correctly, I planned to keep the social builds for another two months. Looking more at the map, I want some colony ships NOW, so I will switch off social after the economic capital completes in a month.

January

Our Hero picks up a sensor drone from an anomaly. Send it on auto to the northeast. Settle PQ15 in Jotunheim system, getting this event.

rbgc5-shadow-bambam-2183a.jpg


Yeah, I'm all for playing good, but I am not about a -27% PQ penalty. Neutral it is.

February

Economic capital completes, along with some other social builds. Time for some more colony ships. All military. A mix of freighters (Sol system), axes (Cherryh), and colony ships (outerworlds). Settle the PQ15 in the Pithra system, getting this event.

rbgc5-shadow-bambam-2183b.jpg


Since we are bent on military conquest--why not take a neutral PQ bonus event, right?

Settle PQ20 at Thebes and get this event--this time taking the good choice.

rbgc5-shadow-bambam-2183c.jpg


A freighter arrives from the Alexians.

March

Unukalhai produces a 200M colony ship and switches to an axe.

April

We meet the Kwailasians. Some more colony ships, and two freighter out of the Sol system. We spot another yellow start to the southeast.

May

Some more axes and colony ships.

June

One more freighter, some axes and a colony ship. Switch to partial research--nano-metal for manu capital, while keeping military up to complete four colony ships in the outer worlds. Settle Amber (PQ15) with no event.

July

We get another freighter from Sol, and four colony ships. Swich to 100% research. Time to wake up SiBCaT, and set spending to get the remainder of Nano-metal in a month. Settle PQ15 at Thebes, taking a no-effect neutral choice (no -30% morale penalty here). Settle Alva in the NE, taking the same neutral morality event choice. Find ANOTHER PQ16 yellow within our taking up north. Oh my God, we have so many planets!

August

Sure enough, Nano-metal comes in. Switch to 100% social. Manu capital at Earth. But first, time for some trades.

rbgc5-shadow-bambam-2183d.jpg


rbgc5-shadow-bambam-2183e.jpg


rbgc5-shadow-bambam-2183f.jpg


Put econ exchanges at the end of the queue, and off we go.

September

Bunch of socials complete. Spot yet another yellow star, at the far southeast of the galaxy. I never would have imagined such a massive land grab!

Settle PQ16 at Lasitus (northeast) and get this event, good choice taken.

rbgc5-shadow-bambam-2183g.jpg


October

More social stuff. The Alexians complete the Diplo Translators--guess we'll have to buy it off them.

November

Believe it or not, we scout two non-yellow systems, with a yellow one right next to them :lol: Settle PQ15 Gladstone (SE corner), no event.

December

More social.

End of Year

Complete the manu capital on Earth--switch to Galactic Stock Exchange. We meet the Scottlingas. Make a trade with the Kwailasians.

rbgc5-shadow-bambam-2183h.jpg


That doesn't open up anything, but it was trading techs we had already traded away.

By the way, we now have 22 planets, with some more settling of a PQ15/14 in a claimed system and another PQ15 star to settle. This is amazing. I have never had a land grab like this....

Here is the tactical map. Just look at all those blue dots!

rbgc5-shadow-bambam-2183i.jpg


The Shadow Game
 
Not a bad round, but I think you missed an opportunity to do another round of settling. Look at that Drengin colony ship about to poach a yellow star from us. Not good.

A better approach would have been to finish the social and then punch some colony ships, followed off by one or two techs (nano-metal in particular), then back to social.

Too bad about the demand. Not a bad choice to cave. I would not have made the trade with the Caranoids. They can still build trade goods in this patch, so giving them the ability to build a manu capital is not worth the techs you got. It is not normally a bad thing to trade a single tech to everyone--I just try to hold off on nano-metal until I have the manu capital built before the AI. Though not quite as obcessive about wonders/trade goods as Jaxom claims :p , I do like getting most of them.

Good settling to the southeast, but your lack of military builds would cost you at least a system (of course, had you played from your shadow round last time--you would have already had a ship up there, so don't feel too bad). Playing the game like this can make you a bit schitzophrenic (sp), since you are rarely playing from your own turn. That's part of the learning experience, too.

You mused on whether to send a colony ship to the northeast--YES YES! There's gold (systems) in them there hills! Ok, bad pun, but not sending ships there loses out on the opportunity to grab some yellows that could be in those clusters.

Not bad--this game is a bit strange--rarely do I see three rounds of colony ship building. Good luck in the next turn--you will be up in the official game unless we hear from G-Force in 24 hours.
 
Rojo (2184 - 2185)

Jan 2184

Lots of contact, colony ships on the go, freighter ships on the go.
Tax rate: 42%
Spend Rate: 48%
Approval 90%
100% Research

Check in with people for possible trades.
Kwilasians and Torians have the most to offer, so I make the following trade with Kwilasians:
rbgc5-shadow-Rojo-2184a.jpg


After this trade I am only under by Deflectors and Space Militarization. I could have gotten these but I would have had to give what was remaining plus the kitchen sink and considering I can probably reasearch this within 1 turn, not worth it.

I check to see what we currently have researching, which was weapons theory? but I switch to Nano Electronics. I decide to switch spending to 100% social. I boost spend rate to 65%. I verify build queues on the planets and notice some have nothing in their queue, so I plug in Econ Exchange. Earth I put to MFG Capital.

I check around and notice that some systems have colony ships that have been built but have not been launched. I launch 75 colonists from Thindor and head North. I also launch 75 from Betelgeuse and head NE.

Feb 2184
Meet the Drengin. They have Corvette technology and Deflectors on us and minus a bunch of stuff.

Spot Lasitus system (16/13) and it is a race between the Drengin and me, but I will win. Spot Epsilon (13).

I settle Alva and get following event:
rbgc5-shadow-Rojo-2184b.jpg


I go neutral.

Mar 2184
Encounter Yor but they also only have deflectors on us.
Spot Aldra (14) just north of Lasitus. Spot Freya (6) and Umeria(16).

I settle Lasitus.

April 2184
Move Ships

May 2184
Setle Umeria and get event:
rbgc5-shadow-Rojo-2184c.jpg


I go neutral. Spot Apeori (15/15/12) and head there.

June 2184
Earth builds mfg capital. I switch to Grav Accelerators build in 6 turns.

July 2184
Meet scottlingas.Just have Deflectors and Space militarization.

Boost spend rate to 80% to get Grav Accelerators in 4 turns.

Aug 2184
It is a race between 5 colony ships to settle Apeori! 3 from the Yor, 1 from the Drengin and 1 from us. I get in just in time to settle and get the folowing event:
rbgc5-shadow-Rojo-2184d.jpg


I take good event. With all the colony ships flaoting around from the Yor and Drengin, not sure how many more systems we will get.

I check in for trades, but other than Corvette, Deflectors and Space Militarization, nothing else. We still have some Techs in hanf to work with. I could change where focus will go but in want Grav Accelerators and so stick with 100% social.

Sept 2184
Split freighters to have 1 go to Drengin and 1 to Yor.

Oct 2184
Ships move

Nov 2184
We get Grav Accelerators. Switch to GSE for earth. I decide that it is best to build military and change spend rate back down to 65% and 100% military. I build battle axes on fringes and some of the bigger planets, and constructors on the rest.

Dec 2184
3 battle axes built and 1 constructor. I semnd Constructor to Military resource up in the NE.

Jan 2184
1 battle axe built.

Year end comments. We are close with Altarians and Torians and neutral with Drengin and Yor. I could have continued with social and maybe get GSE, but I chose to put up some military and pump out constructors to pick up resources. Not sure if I should have kept on focusing on Research at the beginning, but I felt that after the inital trade, we were in good shape and could have easily taken the lead in we wanted to, but I felt I could take the time to build up the social.

I also just noticed that I missed 1 system (Silva) that had a colony ship in orbit so that was a missed opportunity. Not sure what it would have been able to get, but I missed it.

Year end snapshots:
rbgc5-shadow-Rojo-2184e.jpg


rbgc5-shadow-Rojo-2184f.jpg


rbgc5-shadow-Rojo-2184g.jpg


Rojo Shadow Save
 
Year 2184

Preturn – So let’s take another look at where we are and where we are going. We have another 7 or so colony ships en route. (I actually note a Torian ship heading in the same direction as our colony ships). Research-wise, we are behind by a few techs in the weapons field to both the Torians and Altarians. Seeing as we are friends with both (friendly and close) this doesn’t really concern me.

Available for social builds include the following trade goods: Aprhodisiac, Frictionless clothing, Gravity Accelerators, and Tri-tronium steel.

Wonders available: Galactic Stock Exchange

If we persue the military victory, we will definitely need gravity accelerators (speed) and tri-tronium steel (ship HP). However, even on our best planet (Earth), each of these will take 16-19 months apiece. In addition, I played my first game with the Galactic Stock Exchange and it made a HUGE difference. I’d like to get that as well. In order to pull this off, we’ll need some additional building capacity. I believe I will begin by putting up the manufacturing capital on earth. This doubles our production at the planet and should half the amount of time it takes for the wonders/trade goods. However, before we begin our social spree, I’m going to research for a few months. I want as many planets building social as possible, so I’ll give the colony ships a few turns to move before I begin spending.

January: Move econ exchange to bottom of governor. Queue up one notch espionage to Altarians/Torians. Tag a military resource to the NE. Research set to Nano Electronics, +diplomacy/trade. None of the majors have it. 100/120 * 120 = 100. The remainder set to the social build to keep our treasury to no movmenet.

Feb: Nano comes in. Set for instant communications: 500 * 100/120 = 416. 1 soil enhancement comes in. Set research to come in 2 turns.

Mar: Alva settled, no event. 2 research labs, 1 fusion, 1 man cener, 1 bank come in.

Apr: I come in contact with the Dren. A colony ship is heading east to the cluster of three stars over there. It’s a shame I have 3 colony ships closer to the group than he does.
The Dren are up a few weapon techs, but nothing earth shattering. They do have the Diplo Translators though… Changing route for the colony ships to outpace the Dren ship towards the group of stars. Tag an econ resource scouted with my colony ship.

May: Weapons theory researched. ::sigh:: That’s ok, I needed it anyway, I guess. Fortunately, I didn’t have the entire slider on research so some was wasted but not the whole farm. Freighters (2) diveted to the dren systems for trade. I hope to get there pretty quick to improve relations. I don’t think I’ll make it in time though. Apeori scouted. A 15/15 system. The Dren will lose out on this one as well.

June: Delfectors learned. Turn research to xeno trade for another trade route. Should be good for trading too. Speaking of trading, let’s go back to the trading table and see what we have:

Torians: still up a bit of the weapon tree
Altarians: same
Dren: Same
Alex: none,
Caranoids: phasers for energy channeling. I accept.
Kwin: I trade Art gravity, int refining, zero grav research for photons, space mil, battle armor.

Not the best trade, but this puts us as tech parity with everyone (except Dren who are up Corvette) and up quite a bit of tech otherwise. Time to move on to pure social build I believe. I switch over to 100% social.

July: We meet the Yor. 1 hab, 1 soil, 1 res, 2 banks, 1 fusion, 1 entertianment completed. We settle Apeoria and beat the Yor to the system by one turn. We got the sea creature event, but only a –1% pop penalty for good. Went ahead and did it. The Yor had TWO colony ships in route to snag both planets in the system. We are up a TON of tech to the Yor.

August: Man capital complete on earth, 4 soil, 1 hab, 1 lab completed. Umeria scouted. Ship en route. Man capital completed on earth. We meet the Scottinglas. They have nothing to offer.

Sep: Earth set up for Galactic Stock exchange to come in 5 turns. The manu capital was a smart move. I am coming out AHEAD even with building the capital. It’s amazing what happens when you think sometimes. Umeria settled, no event. And I believe our aggressive outgoing landgrabbing is officially over. All we have to do now is settle in the empty planets on systems we already own. ;)

Oct: 1 bank, 1 hab, 2 ent centers. Moving ahead with social builds.

Nov: 1 bank, 1 hab complete

Dec: 1 bank, 1 soil, 1 ent center

End of year trades: Torians/Yor/Dren/Alexians, up corvette, Altarians/Kwil up turbo phasers. They are all down a ton of tech. I don’t do anything right now.

For next turn: Galactic Stock Exchange due in 2 (+1). Then we can move on to trade goods if we like. Each one of those was coming in in 5 turns a piece or so from Earth. Ok, one thing I forgot to do, I have 3 colony ships in the vicinity of Umeria and I dind't send a single one of them to colonize the second planet. My bad. We currently have 22 SETTLED planets with another 3 or 4 to go. Not bad for an initial landgrab. Call me crazy, but I believe we've just about gotten to that 'winning position'.

Jan: 1 ent, 4 habs, 1 man, 1 soil. Rest is up to the next emperor.

yr6-end.jpg


yr6-pop.jpg


yr6-tact.jpg


Save:
 
Sorry folks. I got sucked into another game--hard. Comments will be up this evening, but I will skip my shadow for this round.
 
Another solid round. Nice work to finish up the landgrab. Social was the right call at the beginning of the round. Good catch getting most of the colony ships out of orbit. My one main critique is that you should have stayed on social to get the Galactic Stock Exchange. With all these worlds, such a boost to economy would be big. We have a strong enough economy that the AIs will take some pause before threatening---notice you got none from Monkey boy? Military strength and friendly relations are most important to fend off threats from the AI, but economic power also contributes to eliminating the tribute demands. Overall solid turn. No wonder you have two maso wins under your belt.
 
Some good reasoning at the start--but I have to pull out the :smoke: on your choice to go down the research path. You could have had the manu capital up in a few months, grav accelerators complete and over halfway to Galactic Stock Exchange. The techs you researched did not give you any immediate benefit, so prioritizing them over pumping out the wonders/trade goods was not a good move.

Right call on the manu capital. Good reasoning there.

Welcome to the OIRWT Club :lol: (oops, I researched weapons theory). By the way--it has no value to you now--we already have shields. More :smoke: on researching deflectors. Are we really going to build any Defenders, when we have axes available already?

Besides, we are going for a military win, and defense means nothing in this game---unlike Master of Orion, this game is all about OFFENCE.

Yeah, our land grab kicked some serious butt!

Overall--you've had better turns. This wouldn't burn us here, taking research on a non-critical tech over the wonder/trade good rush will cost you something on maso.
 
Believe it or not, I had wanted to go for GSE, but actually thought I would get blasted for focusing on the wonders/trade goods. Go figure that this was the right move.
 
My computer decided to crap out last night, so I had to take it in today. (posting from my mother in law's PC) I most likely won't be posting turns for this round and most likely next round as well. I'll still be watching through the PC at work, but won't be able to play. In case you wanted to know, I'd be spending the ENTIRE round working on social (Focus you know....) so it wouldn't have been that exciting of a round anyway. ;)

I'll catch up when my PC is back (including any missed turns).
 
Ack. Sorry to hear that Brackard. Knock on wood, I have yet to have a PC crap out on me completely. Thanks for the head's up.
 
Notice we have a lot in the bank. I think I can take care of that. :mischief: Switch research to Nano-Frequency electronics (multimedia centers), and tailor spending to get manu capital and nano-frequency due next month.

January

Send the corvette to scout out Yor space.

February

Manu capital completes. Time to mop up the remaining wonders/trade goods. Add multimedia centers to the queue. Galactic stock exchange on Earth--with a hefty deficit (we have 1800bc in the bank) to get it in four. Nothing really worth trading yet--going to send around cultural trade when the Galactic Stock Exchange is due the next turn.

March

Buncha social stuff. Settle Thebes III (PQ15) and get this event.

rbgc5-shadow-bambam-2185a.jpg


Take the neutral choice, even though it's a penalty. I want to have access to the good techs for extra trade worth.

April

More social stuff. Settle PQ15 on Sidal with no event.

May

Even more social stuff. Settle PQ14 on Sidal with no event.

June

Good news!

rbgc5-shadow-bambam-2185b.jpg


More social stuff. Change Earth to Galactic Exhibition, due in four months. I see no reason to nab PQ13s, so I send one of our colony ships to boost Umeria's pop.

July

Social stuff. Tag one freighter to the Yor, one to monkey-boy.

August

Three guesses of what get's built, and the first two do not count. Caranoids build the Aphrodisiac.

September

More social. Squirrel Event on Sol. No need for a morale penalty there--neutral.

rbgc5-shadow-bambam-2185c.jpg


October

Galactic Exhibition completes. Dial down the spending, as the last two wonders took us down to about 100bc. Oh yeah, I'm a spender. Earth goes to Tri-Strontium Steel TG, due in 7.

November

Alterians declare on the Yor. Wonder why? Besides the good-evil problem, the Yor are the only ones besides us that do not have Interstellar Tactics.

December

Drengin declare war on the Torians. Surprised? Go shopping for some tech. Kwalaisians have the best deal--Advanced trade for energy channeling, space militization, and turbo phasors.

End of Year

A couple of econ exchanges complete. Tri-Strontium due in 4. That would be the last one I would build here. Soon time to grab some resources, push to battleships, and kick some alien butt.

The Shadow Game
 
Rojo (2186 - 2187)

Jan 2186
Tax rate: 42%
Spend rate: 88%
Net Income: -100bc
Treasury: 110
Approval: 85%

Currently we are on 100% social spending. We will get Tri-Strontium Steel next turn. I continue for 1 more turn on social.

Relations are Close with Torians, friendly with Altarians and neutral with both the Yor and Drengin. The Altarians are at war with the Yor.

I check in for trades, but nothing of value with anyone as they just have Corvette, Deflectors and Interstellar Tactics on us. We still have some techs to work with.

I send the surveyor to Torian neck of woods. My assumption here is that they are the first targets as they appear to be the weakest.

Feb 2186
We get Tri-Strontium Steel. Decision time. I see that there are some resources available for us to take just north of Alva. 1 military and 1 econ. The military is enticing especially if we want to go for military victory. I decide that it is time to go military spending to pick up these resources before someone else does. The closest planets can only build a constructor within 5 turns. I change spend rate to 73% to allow us to get a positive income of 30 bc per turn. We will need the cash to build the various starbases. This will still allow us to get a constructor from Thindor within 5 turns.

I send starfighter from earth to probe Torian space. I send Freighter in Drengin space to go to Artemis ( 2 planet system).

Mar 2186
2 constructors built (earth and unukalhai). I send 1 each to the Torian military starbase at secotr 7-9 and send the other to the influence resource in sector 13-12. Freighter connects to Artemis:
rbgc5-shadow-Rojo-2186a.jpg


Apr 2186
More constructors built. Send on to various resources.

May 2186
Nothing

June 2186
More constructors built. Send to the various resources.

July 2186
Thindor builds constructor and I send to military resource. Betelguese will be able to build constructor next turn. I decide to dial in SiBCaT for Interstellar Tactics. It tells me that we need only spend 672 to get it in 2 turns. I boost spending to 78% and split income distribution to 56% Military and 44% Research. This will still allow Betelgeuse to get constructor and allow other constructors to be built and won't break the bank too much. Research says I will get Tactics in 3 turns but I am trusting in SiBCaT to be correct at spending 352 bc.

Aug 2186
Betelguese builds constructor which I send to econ resource just north. I am asked to build starbase on influence resource but I decline at the moment as we do not have much money in the bank. The influence resource is well in our space and I want to ensure we get the resources north of Alva first. I also get prompted to build on military resource north of Alva to which I give the okay.

Sept 2186
We get Interstellar Tactics and we meet the Arceans. I check in with everyone to see if there are any trades available. Most still have the same techs as they did when we began. However the Scottlingas have a new one: Warp Drive. Pre-requisite for Battleship. I see if they are interested in trading for it and make the following deal:
rbgc5-shadow-Rojo-2186b.jpg


The Drengin have Defensive Phasers and Zero-Gravity Manufacturing and are willing to make the following deal:
rbgc5-shadow-Rojo-2186c.jpg


However since cash is important for the moment, I decide to skip on the trade as every little bit will help us.

I switch research to Battleship and drop spend rate to 60% to bring in some income for other starbases. I put spending to 100% Research and Battleship can be had in 6 turns.

Oct 2186
Freighter in Yor space connects to Cobra (another 2 planet system). We build a starbase on the econ resource north of Alva. Starting to cost money.

Nov 2186
We build starbase on influence resource previously declined.

Dec 2186
Drengin now have sensors, but I still decline any trades.

Year end shots:
rbgc5-shadow-Rojo-2186d.jpg


rbgc5-shadow-Rojo-2186e.jpg


rbgc5-shadow-Rojo-2186f.jpg


rbgc5-shadow-Rojo-2186g.jpg


Parting comments: We are doing well population wise but will need to beef up military once we get Battleship Tech. Relationships are good and we are only second to Drengin in Techs at moment, but this can be changed quite quickly.

Shadow Save
 
Just letting everyone know I'm still computerless. Err, more like still without GalCiv. I've been avoiding the boards to avoid spoiliers. I'm hoping to get it back by tomorrow? I'll let you konw.

Edit: Discovered it was a nice hard drive crash. Recoverable data is TBD.
 
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