RBO OSG2 - The Klackon Menace

2440: Looks like we will win the next election no matter what we do, short of self-destructing. I set research to get a couple techs that might make a difference before the end, but probably won't - antimatter torps and reduced waste 40% for more miniaturization, and atmospheric terraforming for more votes. I also scrap some old ships so we have room for new designs.

IT: We capture Proteus and steal Class VII Deflectors, the only Silicoid tech we were missing. We also attempt to sabotage bases at Cryslon and fail. Gorra, our ultra-rich world, becomes poor. A sad day for Gorra but it matters not now.

2441: Our fleet moves on to Cryslon. I take advantage of our Advanced Space Scanners to simultaneously send in troops from Denubius and Primodius, backfilling from Gorra and Laan.

IT: We capture Cryslon, landing 110 troops against 140 defenders and taking the planet with 72 troops remaining.

2442: I send the fleet to Altair. Might as well get the good quality worlds rather than picking up hostile worlds that will take a while to stand up and don't offer much pop for more votes. We're at war with everyone anyway. Again I send pop from Denubius and Primodius, backfilling from elsewhere. The assault force will arrive in 2 turns.

IT: The Silicoids attack Ukko with a single huge Polaris, mounting nothing of consequence other than 13 death spores. It spores the colony, which loses some population, but not enough to endanger it.

2443: In anticipation of our success at Altair, I send troops to Fierias. They will arrive in 2 turns, the turn after our fleet captures Altair, giving the fleet enough time to reposition at Fierias.

IT: We capture Altair with no difficulty against the ineffectual Alkari fleet, comprised mostly of fusion bombers.

2444: Next target is Selia, a dead world held by the Silicoids. Troops are enroute and will arrive in 2 turns. Weapons and Construction tech are at 20% and waiting for a breakthrough while research is redirected to planetology at almost 100%.

IT: We capture Fierias, the Mrrshan fleet being ineffective at holding us off. Reduced Waste 40% comes in and we have no choice other than Industrial Tech 4 next.

2445: Or fleet moves to Selia. I could continue to coordinate invasions in this manner, as I have already gotten some spare huge ships moving up from Ukko and Mentar to replace those I have left on guard duty at Altair, Fierias, and Selia. However, there's not much point, so I don't bother. Nevertheless that should give an idea of how to coordinate an end-game invasion:
- Bring up troops from rear-line worlds to replenish front-line staging points
- Time the arrival of troops to coincide with the arrival of your fleet
- Rapid strikes at many planets in succession will confuse the enemy fleet and render it ineffectual
- Bring overwhelming force to any fight and you will suffer few casualties.

2446: Not much left to do. I could design a new ship with our new toys. I could capture any planets I want, or I could sterilize the galaxy. Instead I just decide to hit next turn a couple more times.

2449: Vote this turn. Silicoids have 6 votes left, Mrrshan 3, Alkari 1. We have 38. Conquest victory!
 
Congrats on bringing it home. Can we get a save from the penultimate turn, or failing that, a couple screenshots of the galaxy at the end?
 
Way to go Zed, an even rotation of turns. How could you plan that! Thanks for hosting the game, and thanks for all the detailed discussion, especially you and Selentine. :goodjob:
 
As requested:

rbo-osg2-2450ad-1.JPG


rbo-osg2-2450ad-2.JPG


http://www.civfanatics.net/uploads7/rbo-osg2-2450ad.zip
 
Sorry I didn't post the images at the end of my last turn as I normally do, but by the time I acheive this level of dominating position in a game I usually just want to end it. :) Either that, or else I am feeling perverse and want to set up a zoo where every AI race has one or two planets off in some corner together somewhere with pitiful tech, while I have everything else and research to the end of the tree. Usually this is while I am playing as Psilons, which I don't do often. :)
 
Thanks for hosting the game Zed. Between your comments and Selentine's, I learned a lot... Of course, I also learned that I don't really understand the game very well either... :)

Thanks also to everyone for playing!

JMB
 
Yeah, thanks for setting this up.

I think I knew all about the tactics we used in theory, but this really helped me to see how to put them into practice.
 
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