2390 Pre-Turn: I see what Zed meant about the Huge ships, theyre indestructible, but not much firepower. I look into a missile boat design, I could put 2 Hyper-Vs on a medium, but probably not worth it. Itll be at least 10 turns before another huge comes off the docks, and I dont want to wait that long to start. I finally settle on an Ion Fighter design, Ion Cannon, Warp 3, but only maneuver 2, and cant even squeeze a computer on. Its not much, but itll add some punch, and will be good enough to scare off any stray ships that head our way. (I hope to hit his main fleet with the Ion 3.0s). Firma keeps building the Nukers, until we can get 300, by then well have another 100 fighters from Talas and Volantis. I do want to see what we are up against, so Im going to send our scouts out to the Sakkra planets, but I do it in stages, so they will all arrive on the same turn (3 turns from now). Now, for the diplomacy. I start with the Sakkra, since our relations are better there. They wont break the alliance, but when I ask them to declare war, they say theyll do it, if we throw in Inertial Stabilizers. Well, if this plan works, theyll be gone before they can use it anyway, so I go ahead and make the deal.
2391 Scouts moving, Ion Ftrs and Nukers getting into position.
2392 More of the same.
IBT: Our scouts arrive at their targets. Looks like the Sakkra have been building some defenses!
Sssla: 36 Bases, 3 Titans (large). 140 pop/280 factories
Toranor: 12 Bases, 5 Valkyrie (large). 70/102
Willow: 21 bases, no ships. 110/220
And the red to the North of Sssla is Orion, (Maybe we already scouted it and I missed it).
2393 OK, time to get this party started! Move our fleet to our first target, Willow.
IBT: Battle of Willow- we have 2 Ion 3.0, 291 Nukers, and 94 Ion Ftrs, vs. their 21 bases and 14 assorted larges (scan is attached at the end of post). Basically, a mix of NPG-armed cruisers, with a few Hyper-Vs thrown in. Our Ion fighters prove their value immediately, as the AI targets all his bases on them.

His ships alternately kill off fighters and waste time on the huges, while our Nukers run in and start to hit the planet. They are taking out about 4 bases/round, while losing 3-4 fighters to his volleys. Not exactly a fair fight, but the best ones never are.

Our fighters get chewed up, losing about half, but take 3-4 larges in the process. The Ions dont get a scratch, but they also dont kill much, about one large every other round. Once the bases are gone, he retreats 5 of the larges, and we scout Willow, a 110 Ocean. Time for the gropos.
We also achieve an espionage penetration on the Psilons! Choices are Computers, Planetology, Propulsion, or Weapons, probably not too high. Probably cheap techs either way we go, so I go for weapons, and we get Gatlings. We get warnings from both the Psilons and the Sakkra, theyre not too happy with us at the moment.
2394 Send in the troops. I send from Endoria, Firma, and Vox, in phases, so they will all arrive in 3 turns. Meanwhile I send troops from Laan and Celtsi to replace the pop on Firma and Vox, I dont want those factories sitting idle. Im tempted to bomb them down a bit, but Id like to get all those factories intact, and also better chance of getting techs. While Im at it, I pump our weapons research up to all but one click on the others, to try and get Ion Rifles here faster, its now at 8%. It hits on the interturn, and our troops are issued new weapons enroute! Our new choices are Neutron Pellet Gun, Hyper X, Hard Beam, Fusion Beam, or Anti-Matter Bomb, which is what I take, those nukes will be pretty obsolete once Planetary Shields comes around.
2395 In transit
IBT: We get a complete penetration of the Psilons! Tough call, Id like Force Fields, as we dont have either Class IV or V, but the Sakkra have Class IV. The other fields have tempting goodies, but also junk, and I dont want to waste a good opportunity. Construction is a sure thing, though, they have Waste 60%, no one else does, and it saves money everywhere, so I take it. We get another warning from the Psilons, and the Sakkra declare actual war, I guess they dont like troops on the way.
2396 In transit
IBT: Troops land at Willow, we have 79 vs. their 110. We have superior gropo tech, however, up Personal Defense Shield and our new Ion Rifles, and we win with 18 remaining. A second group of 15 is following, due next turn (insurance). We also get 217 factories, and the techs roll: Improved Eco, Industrial 7, ECM I,
Terra +40, Tundra, and Inferno. Jackpot! With our smaller, but rich planets, the Terra boost will be HUGE.
2397 Not sure why I left the whole fleet at Willow waiting for the troops, but I change that, sending them on to Sssla, although I leave 48 Ion Ftrs back to guard Willow. I manually go through our planets, setting most front-line worlds on max terraforming (even plow a little reserve into the rich ones to get it done quicker), and let the rear worlds go half terra, half research. Kholdan builds an Inferno Colony ship (2 years), with some terraforming, to grab the system to the south. Nothing else in range.
IBT: Battle of Sssla- 2 Ions, 112 ftrs, and 341 Nukers square off against 37 bases, and 14 assorted larges. Again, he targets the fighters first, and between that and the larges, they are gone in about 4 rounds. But again, he cant hurt the Ions, I gradually kill off a few larges, and the Bombers are knocking out 5 bases/turn. The result is the same, we are in control of the system, and scout Sssla. Now, we have the Enemy of my Enemy factor kicking in, as the Psilons suddenly beg to ally with us! I cant see any advantages to tying us up with an Erratic Psilon, so I respectfully decline, but its good to see relations in the green.
2398 Drakka finishes Terraforming, the others are getting there. I leave most to go for pop growth when finished, we need people and fast. I start the first group of troops to Sssla, but this is going to be tough, our northern planets are still recovering from Willow.
2399 Kholdan finishes the Colony ship, and several other planets finish terraforming, most income is still poured into pop growth. More troops head to Sssla, the fleet swings over to Toranor to destroy the bases there, leaving a small stack of nukers and one of the Ions at Sssla.
IBT: Destroy one new base at Sssla, and 13 bases at Toranor. Tempting, but I dont bomb anyone, although there is some collateral damage from the space combat. We also get our next Vote: 31 total, its us vs. the Silicoids. Geode gets votes from the Sakkra (2), Alkari (2), and himself (10). We get the Psilons votes (5), the Mrrshan (4) abstain, and we abstain with our 8 votes as well.
2400 Adjust some sliders, as the rich planets are nearly maxed again on factories and pop. Research has been limping along at <500 rp, but it can start going up as more planets are remaxed. There is a colony ship that will arrive at the Inferno in the south next turn. The main assault wave will hit Sssla this next interturn. We have 82 enroute, vs 126 defenders. Based on the last battle (79 vs. 110) it will be close, but winnable. Theres another 15 arriving the following turn, if there are a few survivors, otherwise they will just help get it stood up. You can send more from Vox or Willow for a 2nd wave if you want. Most northern systems have been focused on maxing pop rather than factories, so we have more troops. I havent sent anything to Toranor yet either. The bombers are in orbit over both planets, with an Ion with each group. I havent been bombing, that many bombers would probably trash all the factories in one strike, so Id rather take my chances on the ground combat.
Here's a map of the situation around Sssla: