RBP4 - The Roman Menagerie

LKendter, feel free to play if you have some free time or want to. If not, we will simply put the game on a short hiatus until 12/30 when Arathorn returns and T-Hawk will have more time. Seeing as how I myself will be away from 12/28 until 1/2 (free trip to the Peach Bowl in Atlanta - one of the perks of being in your university's marching band :lol: ) there's certainly no need to rush this thing at the moment. Take the turn if you want, but don't worry about it if you can't.
 
being in your university's marching band
You guys are really making me feel old here - If you are a freshman, I am double your age :cry:

I got it :crazyeye:
I think we can start to set the permanent order with me in this slot.
 
@all - I play my LK games with worker purchases on the table.

However, I don't know how you are playing this one. I could have snagged a celt worker for Alphabet and ~$20. I passed, as I think it is considered a exploit by this group. I want the official position posted, as I screwed our growth curve by passing if this is a valid option.
 
2550 BC - Pre-turn review - I can’t believe the volume of food on this map. I spot flood plains by the other civs, besides the flood plains wheat that we have.
I painfully skip buying a worker, as I believe it is considered an exploit by this group.

2510 BC - The Greeks build Thermopylae to close to the killer red dot spot with wheat and cattle :(

2350 BC - I kill a barb Jag Warrior.

2310 BC - Our Jag Warrior fails trying to frag a barb camp on silks. I switch Rome to Bowman to go hunting, and we need an escort before sending out a settler.

2190 BC - Bowman do better, kill a barb with no effort.

2150 BC - I generally don’t like building road before clearing forest, but we need the spices on-line ASAP.
I get Iron Working for Alphabet and $68 from the Celts. Alphabet was worth ~$80 to them based on the other possible prices. Would you like to guess what we don’t have?

Summary - Settler in 2 with bowman for escort.


Up next = ??????
I don’t know the turn order yet.

http://www.civfanatics.net/uploads3/RBP4-2150BC.zip
 
Realms Beyond have not yet determined if the price increase on workers has fixed the balance issue. I've seen a few instances where I still think the new price is cheap, for the damage it will do to a civ early enough, but we'll have to gather more data from playing and hold a discussion on it once we're ready. In the mean time, any rulings on the issue for this game would fall to Sulla.

- Sirian
 
I too have not played enough with PTW to form an opinion on the higher prices for worker purchases. If you had bought the Celtic worker, I wouldn't have held it against you in any way. But overall I'm mostly glad that you held off on the purchase; a pre-2000BC worker buy can seriously screw up an opposing AI civ. Since we managed to trade Alphabet for Iron Working, we didn't miss a major trading opportunity either. Nice solid, standard 10 turns. And if I make you feel old LK, well, yesterday for Christmas dinner my cousin came over with her new 2-month old baby. THAT had me feeling a bit older myself, to say the least, even though I am only 20 myself... :)

Since Arathorn and T-Hawk are away at the moment, that means the next 10 turns fall to me. I'll play and post sometime tomorrow. At the moment the roster is a little crazy, but after the New Year rolls around we should be able to get back to the rotation that I posted on the first page (see the thread-starting post if there are any questions).
 
Sample size 1, but we did an extremely early worker buy in RBP1 from Spain, and I'm not entirely sure that it wasn't just the power of the Gallic Sword that had those Spaniards folding like a cheap tuxedo. One of Isabella's problems in that game was that, despite having two iron resources within reach, she never got either of them hooked up as far as I could tell. I may be wrong on that point, she might have had them hooked up once then had them disconnected, since with the long roster I never got a chance to fight Spain (in fact it wasn't until about 2/3 of the way through that game that I wasn't handed a fresh peace treaty to start my turn).

So, it may be that the "seed corn" restriction of not buying either of the last two workers from any civ may still be a good policy even with the inflated prices.
 
(0) 2150BC I swap one tile in Veii, from one forest spices to another, so that when our worker completes his road we will snag an extra gold piece. Not much to change, I notice with interest that despite our early struggles with barbs and disease we are only down one tech (Mysticism). If we get Writing first, we'll be in great shape.

(1) 2110BC Whoa! I turn the animation back on. My computer does the auto-moves so fast that I can't even follow them. Our bowman kills that irritating barb Jag near Rome.

(2) 2070BC Rome produces settler, moves down towards the south to steal that wheat tile away from Greece. Jag in the north reveals some nice terrain up there for future expansion. In addition to Mysticism, The Wheel has been discovered and traded around.

(3) 2030BC I notice that the lux rate can be dialed back from 40 to 10% since Rome produced a settler (+2gpt). Brokering time! We send 24g + 4gpt to India for Horseback Riding, then trade Horseback Riding + 1gpt to Brennus for Mysticism + 9g. We lost most of our gpt but are again at tech parity. A good deal overall. And Thermoplyae, the Greek city to our south, did in fact steal horses as well. :(

(4) 1990BC Alex extorts 14g; noting our very weak position, I have to give in. We spot iron in the mountains to the north, easily within range!

(6) 1910BC Rome produces hoplite, starts work on settler, due in 5. Spices are now hooked up, allowing me to set luxury rate to 0% (going from +2gpt to +7gpt!)

(7) 1870BC Antium founded in the south, in a location one tile off the river but on the coast and in a position that does not overlap with our other cities. It also secures silks for us, though we won't have them hooked up for quite some time. Might tick off Greece in the long run, but we'll deal with that later. :D

(8) 1830BC I notice this turn that India has Writing. Nothing for us to do but wait out the last 12 turns on our min science move and see if anyone else is lacking it then.

(10) 1750BC Rome produces settler, Veii produces hoplite. I set Rome to produce another hoplite for our next city and Veii to produce another worker - which we desperately need more of. Our Jag in the north has revealed horses and iron in the north, which we can get with a single city placement. It would probably be better to get them with two cities however, since the land up there is very poor; all desert and mountains. I also discovered that India is to our north by the way - isolated from the other civs, India might make a good first targer for us down the road. But for now we need to secure more cities and lock down sources of iron and horses.

RBP4 1750BC
 
Here's the current situation. We're smaller than the other civs, not surprisingly, but they don't have land any better than us. The iron and horses are to the north of us, there is an Indian Jag standing on the horses at the moment. I think we may only want to settle a couple more cities and let the AI settle the bad land around us, then take it from them in warfare. Immortals supported by Mounted Warriors, anyone? :lol:

RBP4_1750BC.jpg
 
Just a notice to everyone else that I will be away until January 2nd of the new year. Please feel free to continue play and skip me should the rotation get that far. And if you should have time, watch the Peach Bowl on New Year's Eve at 7:30pm (EST) on ESPN - I'll be there. :D
 
Great Stuff :goodjob:

You are a UU in RL as well :D

What instrument d'you play please ?

Have a bowl at your bowl :lol:
 
So as for the game..

I can play, most likely, on Tuesday. Arathorn is supposedly coming back sometime Monday, but might not be able to play immediately. CC, you and Lee seem to be the only currently available players. You two can take your turns now if you like, or wait for myself and Arathorn to slot back in for our first-round turns and then pick up the second round from there (Sulla having already taken his second turn.) What say thou?
 
Sullla (played 2 rounds)
Carbon_Copy (played 1 round)
Arathorn (not played)
T-Hawk (not played)
LKendter (played 1 round)
At this point Arathron and T-Hawk aren't going to to play round 1 IMHO, as the order will get to confusing.

Based on the above, I suggest that CC play his turn.
Once CC is done, Arathorn should be able to play.
Once Arathorn is done, T-hawk should be able to play.
At that point we can have a turn ordered per the roster.
 
Argh, can't make it to this game before tomorrow, and tomorrow is starting to look doubtful. If Arathorn is ready, he can have this turn.
 
Built a city over by India to get iron and a chance at horses. Explored. Built a granary and a worker. Got hit by disease at Rome. Discovered Writing, bought Masonry.

That's about it.

Save file at
http://www.civfanatics.net/uploads3/rbp4-1450bc.zip

Arathorn
 
Well I'm back from my mini-vacation to Atlanta tonight. "Vacation" might not be as accurate of a description as "business trip" though - I had about 3 hours of rehearsal, a parade, a pep rally, and a 5-hour game on New Year's Eve. But it was all worth it to see the University of Maryland beat Tennessee 30 - 3 last night. [party] [dance] I had just enough time after the game to go see the big peach drop in downtown Atlanta at midnight. All in all, a thoroughly entertaining trip. I hope your New Year's evening went as well. :D

I'm glad to see that the game still progressed a turn over the last few hectic days. LK's schedule sounds good to me, so at the moment T-Hawk is up and LKendter is on deck, then we will be back to the normal rotation.

[Skyfish: In response to your question, I play the trumpet, if not particularly well. :) ]
 
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