When I play a GOTM/HOF game, I often make errors that I would usually undo by re-loading if I has playing just for fun. This made me think of a scale re-loading from harmless to evil, which I present below: 1. Game crashes. Re-load and make exactly the same moves to the best of your ability. No fault of your own and not fair to have to lose your entire game (but maybe get a better computer). 2. Misclick - e.g. finger slips or your kid takes the mouse and moves your unit the wrong way. Re-load to make the move you actually intended. No mental error but a physical one, which is a weird thing in a turn-based game. I have run into this one having kids who like to mash the keyboard. I usually re-load especially if it is a toddler walking my Builder out into nowhere by grabbing the mouse. 3. Make an unintentional move because you did not realize a setting. For example, chop a forest thinking it will go to City A where Magnus is rushing Pyramids but the forest was actually assigned to City B. Re-load to redirect the chop. This is careless but you intended to do the right thing, just didn't check all settings first. I try and live with this - in my HOF Teddy game I think I managed to pull this mistake off three times! 4. Accidentally forget to do something like change policies, move a Governor, or send a delegation before the end of turn. Re-load to do so since you intended to but forgot. You made mental lapse, but not bad decision like attacking a walled city with too few troops. I always live with this type of error. Probably forgot to send a delegation the first turn of meeting more often than I remember! 5. Re-load because you were moving a Settler or Builder on auto-path and it ends near a barbarian. You would have seen the barbarian in time but you were too lazy to move one tile at a time. Another mental lapse. I try and just move them one tile at a time, and sometimes you get killed out of the fog anyway. 6a. Re-load because you made a military blunder, like exposing an Archer than gets killed by a Sword. Trying to undo a bad choice. Military cheating. 6b. Re-load because you realize were building the wrong thing many turns later. For example going back in time to start a wonder you missed earlier or change the Campus you were building to a Horseman. Trying to undo a bad choice. Domestic cheating. 7. Re-load and make moves in different order to change the RNG to effect combat or rewards from a tribal village. Re-writing history until you like it! The filthiest of cheating.