Re: State Of Emergency

Ren

Communist Nazi
Joined
Oct 26, 2001
Messages
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townsville.qld.au
Ok, here is the situation if you havent heard (or read) already:

  • The Zulus have landed a crusader and a catapult near Hippoville and Dreadtown (see attached map in .zip file)
  • There is no attack unit present in either town
  • If Hippoville were to change from caravan to crusader, it would complete in one turn, so hopefully 1 unit is all that we would lose to the Zulu crusader (assuming it goes for Hippoville)
  • Hippoville is size 6 with 2 pikemen and one phalanx fortified, improvements are temple, marketplace and library
  • Dreadtown is size 8 with 1 pikeman and 1 phalanx fortified, improvements are temple, marketplace and library (library has just been completed)
  • If we were to rush build a crusader in Dreadtown, it would cost 320, out of 623 in treasury
  • There is also a horseman fortified in Olympia, which could be moved to Hippoville in 1 turn, or possibly sacrificed to the Zulu crusader to save a defence unit in Hippoville
  • But then there is the risk that both the Zulu units will go for Dreadtown and ignore Hippoville totally

What do we do? If you need more info, more screenshots, post your request here
 
Since their crusader is not standing on a road they can only take out two of our units (with maximum bad luck for us). In other words we will not loose any city if we can take them out the next turn at the latest.

We could try to attack the crusader with the phalanx in Hippoville, but since it is standing on a forest and we will have to move the phalanx one tile the chance of winning is very small.

My suggestion is to rush the crusader in Hippoville and move the horse from Olympia to Hippoville, then take the Zulus out the next turn. Rushing is for being on the safe side in case we loose one defender and a population point to their crusader (=less production in Hippoville). :)
 
Since their crusader is not standing on a road they can only take out two of our units (with maximum bad luck for us). In other words we will not loose any city if we can take them out the next turn at the latest.

Actually ,since the crusader is on a forest tile it will need 1 movement to get of it ,so it can only kill one unit top's.

My suggestion is to rush the crusader in Hippoville and move the horse from Olympia to Hippoville, then take the Zulus out the next turn. Rushing is for being on the safe side in case we loose one defender and a population point to their crusader (=less production in Hippoville).

We don't have to rush it actualy.I noticed that if we would change the build queue in Hippovile from caravan to crusader ,the crusader would need 6 shields to complete ,and hippovile itself has justa a production of 6 shield's ,so it would be perfectly completed withought rush buy.

I agree on the horseman stuff.Even with a completed crusader in Hippoville we still need to eliminate that catapult.There is still a tile between Dreadtown and the catapult ,but next turn it could be next to it.Hence the horsy could easily eliminate the catapult if our crusader has used all of hs movement on the zulu crusader.

Anyway ,those zulu's are toast. :slay:
 
That's a brilliant assessment of the situation Duck! :goodjob:

I realise that this production switch interferes with my "All caravans!" motion, but under the circumstances it is entriely justifiable. Do we have a barracks in either town? That could make the difference if we decide to attack after the catapult has moved toward our city. And whereabouts are our triremes? It would be extremely useful if we could find out whence these uncouth raiders came and scout out a possible revenge attack.
 
Originally posted by TheDuckOfFlanders

Actually ,since the crusader is on a forest tile it will need 1 movement to get of it ,so it can only kill one unit top's.

That is what I meant. Add one unit for their catapult and we have a sum of two. Their catapult will probably not attack, but even if it does we will not loose any cities.

I noticed that if we would change the build queue in Hippovile from caravan to crusader ,the crusader would need 6 shields to complete ,and hippovile itself has justa a production of 6 shield's ,so it would be perfectly completed withought rush buy.

Your clarification of the number of shields needed/produced makes my point more valid. If the city remains the way it is now we don´t have to rush the crusader. If we loose one unit and thus a population point (no city walls) when the Zulu crusader attacks we will surely loose one production as well. Now the city produces only 5 shields and will not complete the crusader. If we want to be sure we need to rush it. :)
 
And whereabouts are our triremes? It would be extremely useful if we could find out whence these uncouth raiders came and scout out a possible revenge attack.

We don't know yet where the Zulu home land is ,but since the Zulu's invaded into the West of our country ,well... ,i guess they are to the west of our nation?

Your clarification of the number of shields needed/produced makes my point more valid. If the city remains the way it is now we don´t have to rush the crusader. If we loose one unit and thus a population point (no city walls) when the Zulu crusader attacks we will surely loose one production as well. Now the city produces only 5 shields and will not complete the crusader. If we want to be sure we need to rush it.

Hmm ,you have a point there.
But what about moving the phalanx out of Hippoville and fortify it on the tile between Hippoville and the enemy crusader.It should prevent the crusader to attack hippoville ,and maybe would mean the end for the phalanx ,but i guess we can sacrefice that Phalanx anyway.
If the crusader manage's to attack Hippoville a unit will be killed anyway probably ,with an extra loss of poppulation.If we move the phalanx only the Phalanx could get killed (not a strongest defender of Hippovile ak. a pikeman) and we wouldnt lose population.
 
Originally posted by TheDuckOfFlanders

But what about moving the phalanx out of Hippoville and fortify it on the tile between Hippoville and the enemy crusader.

Good suggestion! I am with you on this one. :)
 
Duck's plan sounds very good. We will lose a unit (an obsolute one), but save a pop. point. We need something in Dreadtown or close enough to attack the catapult next turn. The horse from Olympia would fill this bill if there is not a defender in Dreadtown with an attack of 2 or better.
 
I think we should rush a crusader in both cities. If they dont attack us, we MUST attack them since we are dealing with offensive units here.
 
That would probably be good, but expensive. What about doing this instead:

As Duck suggested we move our phalanx out to screen their crusader. The Zulus will then attack our phalanx and move their crusader to either plains or grassland. Their catapult will probably be moved next to Dreadtown. In our next turn we first take out their crusader with our horse. Then we attack their catapult with our crusader. We will probably have to move it four tiles before attacking, which leaves 2/3 of the attack value = 3. This should be enought to win over their catapult. (If we use our horse vs their catapult instead we will probably loose...) This has a high chance of working and we save 320 gold. :)

Comments?
 
Originally posted by Mr Spice
That would probably be good, but expensive. What about doing this instead:

As Duck suggested we move our phalanx out to screen their crusader. The Zulus will then attack our phalanx and move their crusader to either plains or grassland. Their catapult will probably be moved next to Dreadtown. In our next turn we first take out their crusader with our horse. Then we attack their catapult with our crusader. We will probably have to move it four tiles before attacking, which leaves 2/3 of the attack value = 3. This should be enought to win over their catapult. (If we use our horse vs their catapult instead we will probably loose...) This has a high chance of working and we save 320 gold. :)

Comments?

Good thinking :)

Maybe our phalanx will win it's battle, then we could save lots of money ;) Yeah, that's gonna happen.....

Let's just hope our horse holds up.
 
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