Dread_SMAC
Chieftain
- Joined
- Aug 7, 2006
- Messages
- 8
I know there is no point hoping for a SMAC II, but there is something that brilliant modders or developers of future resource-based games should consider to make for real-world implications of particular economic strategies.
In SMAC, a map tile will give you a set number of resources indefinitely, unless you improve it or develop technologies to better capitalize on what is available. You could be an environmentally disastrous Morgan settlment mining a minerals resource for 1000 years and barring "random" events, your production from that square will never change.
To explain this, every single faction at all times is using their resources in a sustainable fashion. This makes a little more sense for the Ocean, Fungus, and Forest tiles. There should be the option, and the associated benefits and consequences of different resource utilization strategies. You could be a real eco-nut and barely subsist off your farmland with practically no eco-penalty... or be the real short-sighted industrial tycoon and strip mine the hills for big one-time returns and/or higher eco-penalties.
Everyone going the middle of the road with maximum sustainable use isn't up to par with the huge amount of choice available to the factions in other aspects of the their social engineering.
In SMAC, a map tile will give you a set number of resources indefinitely, unless you improve it or develop technologies to better capitalize on what is available. You could be an environmentally disastrous Morgan settlment mining a minerals resource for 1000 years and barring "random" events, your production from that square will never change.
To explain this, every single faction at all times is using their resources in a sustainable fashion. This makes a little more sense for the Ocean, Fungus, and Forest tiles. There should be the option, and the associated benefits and consequences of different resource utilization strategies. You could be a real eco-nut and barely subsist off your farmland with practically no eco-penalty... or be the real short-sighted industrial tycoon and strip mine the hills for big one-time returns and/or higher eco-penalties.
Everyone going the middle of the road with maximum sustainable use isn't up to par with the huge amount of choice available to the factions in other aspects of the their social engineering.