Coopa said:I like it, I really don't like it how its always one on one combat, however many reinforcements are there
Dale said:Combat resolution can only be done through the SDK. Sorry guys, you'll have to wait till next year.
SDK = Software Development Kit. It will allow us to modify much of the game code (more than what we can do with python). It's a problem because we won't get it until January or so.Nuh Uh said:Hi Dale. What is the SDK? And, why is that a problem, per se?
Steenreem said:Em, corcerning balance:
And em, doesn't it suck that you 1 unit can attack multiple ones in 1 combat round? That is not realistic imo.
snarko said:SDK = Software Development Kit. It will allow us to modify much of the game code (more than what we can do with python). It's a problem because we won't get it until January or so.
Nuh Uh said:The game's combat system is half-baked, because its developers 'think' they can get more money from the RTS crowd, IMO. Therefore, it has this one on one format, as if to say one unit represents one person in real time, and makes no attempt at formulating realistic guidelines for the scale of the game.
Its totally half-baked when it comes to the playing interests of a certain percentage of the Civ players. Its a matter of interest and opinion, ultimately.Karhgath said:What? Combat has been 1v1 since the original Civilization, which was released in 1991. Dune II, probably one of the first real RTS came out in 1992. Only recently with Civ3(Stacks and Army) is it slowly changing. I really don't understands your comment. Civ3 even introduced multiple figures and HP. It's slowly changing, but I don't see how it is half-baked and that it was made because of the RTS crowd, that doesn't make sense at all..
Karhgath said:Anyway, yeah, Stack Combat is a goal for TAM CIV4, but since we don't have the SDK yet I'm working more on promotions and such to make the combat system more interesting for now.
Obviously, when the SDK comes out, we'll see how viable is Stack Combat.
Nuh Uh said:Its totally half-baked when it comes to the playing interests of a certain percentage of the Civ players. Its a matter of interest and opinion, ultimately.
Nuh Uh said:Its not a question of viability. The system has well established precedence and logic. Rather, its a matter of execution. What is TAM-Civ 4?
Karhgath said:Depends, it's not half-baked since it was mostly the same since the first one. Half-baked points to hastilly done and such, which isn't the same.
However, I do agree it is seriously lacking in historical and realistic depth.
Karhgath said:The system was primarly made to be fun, and it achieves that goal well. It's not really about execution, it's about tastes. People like us likes to have depth, realism and historical accuracy in strategy games, and such we demand something 'more'. That's why CIV is so great, we can mod it to our liking. I wouldn't call that a problem, we're just really demanding =)
TAM (The Ancient Mediterranean) for CIV4 is the followup to TAM for CIV3, a mod I helped create, which concentrates on the history of man from its infancy up to the fall of Rome and the rise of Europe. Historical accuracy, and realism was the motto, but keeping the fun part was more important. With the limited(compared to Civ4) modding capabilities of Civ3, it was pretty good. I hope to do the same for Civ4.
Dom Pedro II said:First of all: I think that you're just plain wrong about your interpretation of the how and why of the designing of the Civilization combat system. The game is played on the large scale, it is played on a strategic level... not on a tactical level. That is why it's set up the way it is.
Dom Pedro II said:Secondly, I've played with this system before in CtP... great stuff considering I never had to replace a single unit and was completely able to capture city after city with just one single stack of units throughout the course of the game because the defenders never had as many troops as I did, and with all those units firing at once, they made extremely short work of the enemy. Not only that, but I could take out every city in a single turn since it did me the favor of killing all the city's units at once.