So I circled back to Civ 4 again after playing some other games, and updated to the newest SVN. Here are some thoughts from an hour long game before I lost.
- They rebalanced the early game military units! Militia are now awesome against archers. This along in my opinion is worth the pain of building SVN.
- Cities now take a long time to grow, like 2-3x longer. This keeps you from hitting the happiness cap so darn early, and slows the game down. It also makes loosing population from disease more painful, which isn't bad theme wise.
- However, it meant I spent 20-30 turns hitting next turn waiting for a settler and moving my scout. I'm thinking the slow growth might be a bit too far.
- They nerfed farms that don't have fresh water early game, which makes some sense. However, it really makes starting position mean a bunch. If you don't have either a: river, cows\pigs, fish + islands, wine or other easy to improve resources that also give food, it can put you in a crunch early on. I kinda wish you started with a scout to making finding a better starting position "easier" beyond rerolling the map.
- I think the slower start might have made it easier to catch up to the AI. I caught up score wise with them faster than I remembered.
I'm looking forward to playing more tonight. I'll post more thoughts then. Let me know if you want to try the SVN version, I'm happy to point you to the docs \ help with the art file.
- They rebalanced the early game military units! Militia are now awesome against archers. This along in my opinion is worth the pain of building SVN.

- Cities now take a long time to grow, like 2-3x longer. This keeps you from hitting the happiness cap so darn early, and slows the game down. It also makes loosing population from disease more painful, which isn't bad theme wise.
- However, it meant I spent 20-30 turns hitting next turn waiting for a settler and moving my scout. I'm thinking the slow growth might be a bit too far.
- They nerfed farms that don't have fresh water early game, which makes some sense. However, it really makes starting position mean a bunch. If you don't have either a: river, cows\pigs, fish + islands, wine or other easy to improve resources that also give food, it can put you in a crunch early on. I kinda wish you started with a scout to making finding a better starting position "easier" beyond rerolling the map.
- I think the slower start might have made it easier to catch up to the AI. I caught up score wise with them faster than I remembered.
I'm looking forward to playing more tonight. I'll post more thoughts then. Let me know if you want to try the SVN version, I'm happy to point you to the docs \ help with the art file.