Can't remember the name, but there's a mod/mechanism for other mods that associates civs with certain terrain types, and places them there accordingly on random maps. So seafaring civs get placed near coast, civs from tropical regions don't get placed in the arctic, etc. This seems like something very useful to include in 3.2, and it'd save me a lot of trouble and spoilers opening up the map editor to place everyone where they need to go. Any chance of including it?