This is the final major release for the long-standing Civilization 4 Realism mod. Realism mod for Civilization 4 was among the first gameplay mods for the game, and is still going strong today. Realism Invictus is the new name we adopted as we moved to Beyond the Sword expansion (just as we changed the name when moving to Warlords some years ago). Current version has spent over 10 years in constant development, and it is close to our final vision for what we wanted from Civ 4.
Realism Invictus 3.61
for Civilization 4: Beyond the Sword
Realism Invictus 3.61
for Civilization 4: Beyond the Sword
This means the development is mostly stopped and NO new features will be added. Please be aware that requesting changes/additions is pointless at this stage. The maximum extent of further changes that will happen is bugfixes and maybe a few visual tweaks.
For returning players: 3.61 is a very minor update over 3.6, containing mostly bugfixes and UI/UX improvements.
For those of you who still don't know what Realism mod series is about, here's a quick rundown of what our mod does. Realism mods are aimed at improving Civilization 4 in several aspects. Globally speaking, our main goals are:
As was the case with previous versions, it is almost pointless to give a changelog – so much stuff changes between versions that it would be unreadable. Instead, here is an already traditional number rundown for all the stuff in our mod that can be counted or at least estimated:
If you need more information than this list offers, you can read more on the main distinctive features of our mod in our manual, or ask a question in this thread or in our subforum here on CFC.
Frequently Asked Questions
Information for fellow modmakers
We always felt our work to be a community effort, and as such we would very much like to give back to the community as well. Our mod has tons of stuff incorporated into it, and much of it can currently only be found in it - we'd like that to change. Releasing all the units, buildings etc. from the mod separately on CFC is not an option, not only due to the sheer amount of separate items but also due to the fact that our own involvement in its different bits and pieces varies greatly - from making stuff from scratch to redoing the textures and reshaping the models to even simply resaving stuff in a more efficient way (say, removing unused alpha channels in textures).
Therefore we urge you all to thoroughly pillage our mod for content. I can assure you, even if you already saw this particular unit/building/improvement/whatever on CFC, please take your time to compare, and in over 80% of cases, you'll find that our version has been improved in some aspect. You can use any of our stuff without asking, but it would be nice if you informed us, just so we can enjoy the fact our work is being appreciated by the community.
If you have a 32-bit OS, you will not be able to successfully finish a World Map game. 32-bit OS memory handling is such that after the savegame size exceeds a certain size, the game starts to randomly crash from Memory Allocation Failure (MAF). There is no way to prevent this from happening sooner or later if you are playing World Map on a 32-bit OS. There is nothing we can do with this sad fact, as it is inherent in 32-bit architecture itself and the way Civ 4 engine works with it, and there is no fix for that available to a modder. Only play World Map if you have a 64-bit OS (or are content with playing roughly until the Medieval era on a 32-bit OS)! Please restrict yourself to playing random maps if you have a 32-bit OS, and remember that the smaller the map size, the lower the probability of MAF.
A user-suggested fix around the poor memory management of Civ 4 that seems to be working for people and prevents MAF crashes involving a third-party piece of software:
For the memory problems/crashes, I think I found a solution that works for me. It was suggested for another game, but works well here to. The app is called Process Lasso from Bitsum. It runs in the background and monitors/optimizes all the process that are running on your PC. It manages the priorities to keep background processes from hogging the CPU from foreground processes.
One feature it has is a thing called Trim. It will execute a Trim to have certain processes release memory at designated conditions. The other feature is Process Watchdog. This is a tool to monitor a specific process and take certain defined actions when defined conditions occur.
For Civ 4, I have a Watchdog set to Trim the working set memory whenever it exceeds 825Mb. I have not had an in-game memory problem ever since. The only problem is when I try to load a saved game from a running game. It crashes me to the desktop, but then I just restart and load the saved game fresh.
And I'm playing the historical scenario with 55 Civs and the Huge Earth map. I'm currently in game year 1781 and my save game file is 6,148kb.
If you experience crashes/weird behaviour that clearly should not be there, please consult the following checklist to make sure you have everything in place for the mod to work correctly.
Credits and thanks
Note that Sourceforge has many different mirrors, and if you think your download is too slow, try switching to another (it offers you this option when you click the download link). Please don't forget to apply the hotfix after using the main installer!
Full version (download link)
This is the download that contains everything that you might need to enjoy our mod as it was intended. Manual also included in the download.
Light version (download link).
This version contains no animated wonder movies (static pictures are used instead) and no specific Great Person popups. It is otherwise a fully functional version, good for people with slow connection or limited bandwidth.
Manual (download link).
A link to pdf file of the mod's manual.
If you wish to try out the current developer build, you can check it out of a subversion repository. Here is how you do it:
Spoiler SVN instructions :
Note that since it is a dev build, some features can be incomplete, some content missing or behave itself in unintended ways etc. Also remember that unless specifically instructed otherwise, you should NEVER update SVN in the middle of an ongoing game. New revision = new game. If you disregard this, your game will behave absolutely unpredictably; please DON'T report any bugs if they happened to a game that you updated - those most likely have nothing to do with RI.