Snowygerry
Deity
I doubt there is an actual guide on combat (or army composition) we all write something on our "best practices" now and again but it is dispersed in the thread(s),
there are a few things though that are different from the basic game that immediately come to mind.
- The rock/paper/scissors relation among unit types has been expanded on, this means no single unit (or stack of same units) is ever truly safe in the field, the AI is actually quite good at exploiting these.
- There are now "irregular" type units that use food to build instead of
.
etc.
There is also this sub-forum where more specific issues are discussed :
there are a few things though that are different from the basic game that immediately come to mind.
- The rock/paper/scissors relation among unit types has been expanded on, this means no single unit (or stack of same units) is ever truly safe in the field, the AI is actually quite good at exploiting these.
- There are now "irregular" type units that use food to build instead of

etc.
There is also this sub-forum where more specific issues are discussed :
Civ4 - Realism Invictus
(Public) Development forum for Realism Invictus (was Total Realism) modpack.
forums.civfanatics.com
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