AspiringScholar
King
early and semi-constant warface is (imo) extremely important on high levels to maintain a high xp army core. Keep in mind that a significant portion of an AIs represented strength will be garrisons, and you can generally match an even tech AI deathstack to deathstack until .5ish ratio. To some degree you just need to reroll for good defensive geographies, especially on larger maps where its often not feasible to lock down a good defensible chunk without going into spiraling overextension. Otherwise, religion and diplomatic manipulation more broadly are also much more important as its key to use all the tools at your disposal (hi esiponage) to play the AIs off each other and generally unstable as possible. More production cities can help as well, or just being able/willing to spam out a whole flood of irregulars as fodder. The later you go the more the game favors tempo/first strike attacks (strategically not the promo, though that's also good) since it takes way longer to build up a good city than it does to crack it and overrun a chunk of an empire. Ships and/or amphibious traits are very helpful in this regard, and you shouldn't underestimate the value of quickly sacking a few cities to spike their war exhaustion for a favorable peace (and space!). In general your actions will be very informed by the various specific AI personalities and geography that you're dealt, which is a long way of saying "it depends" lmao
I am only just now getting comfortable on Monarch (though I am used to playing with raging barbs, which makes the early game substantially more difficult) and haven't even attempted emperor yet, but thanks for the insight! How long have you been playing the mod, altogether? I am coming up on two years of pretty regular play, being a longtime casual player of Beyond the Sword beforehand. When I jumped right in, after a couple of trial games just to learn the mechanics while I was reading the manual, my first serious attempt at Prince (it recommended going down one difficulty level from what you're used to in the base game) was easy and I won on the first try, but Monarch was a big jump from that. I imagine Emperor will be similarly steep as Bluedoom mentions.
For me, the sweet spot is needing to have a plan and think carefully about the right choice to make or else I will lose, but not so punishing that it becomes a true optimization problem where precise calculation errors rather than general courses of action decide winning or losing. While I'm sure that kind of thing is gratifying at a high enough level of play, at a certain point it can detract from the immersion and get too serious for what is (for my purposes) ultimately supposed to be a fun diversion.
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