Walter Hawkwood
RI Curator
If you drop the files here, I can run a diff on my copy and see any suspicious changes - and also test if the bug occurs on my side.
Here they are. Left out the FPK since it's just the old terrain downloaded from the SVN repo.If you drop the files here, I can run a diff on my copy and see any suspicious changes - and also test if the bug occurs on my side.
Is it 3.72, 3.72c or SVN (and if SVN, which?)
Played around with it more on my end. The culprit seems to be the RY_Totestra.py file. If I exclude it everything is fine, but once included I get the persisting sound, even if using other maps. I'm guessing there might be something cached somewhere or something along those lines causing a problem.All of those look extremely benign to me, and I can't see any sound issues on my side when I run with these.
Is it possible to customise Revolutions in a relatively easy way (by modifying some values/lines in relative files)? For example, to turn off the effect of war weariness on revolutions?
Thank you for reply. I have described the problem view posts earlier: https://forums.civfanatics.com/threads/realism-invictus.411799/post-16821644That had been already massively toned down in the python (to 10% of its former value) back in November of 2022. War-weariness also indirectly can create separatism via unhappiness, but on its own, are you seeing it being significantly problematic?
You're in luck as I externalised a lot of variables to GlobalDefinesAlt in one of the recent SVN updates; look at the end of the file.Is it possible to customise Revolutions in a relatively easy way (by modifying some values/lines in relative files)? For example, to turn off the effect of war weariness on revolutions?
I haven't specifically tested but it should work.May I continue my MP savegame from 3.72 with 3.72c?
Wow! Great! I will experiment with some numbersYou're in luck as I externalised a lot of variables to GlobalDefinesAlt in one of the recent SVN updates; look at the end of the file.
Oh, I see! Thank you for a valuable insight!These are all the main factors. Anarchy does not impact separatism directly, only through the inability to generate espionage.
Separatism per unit of population and the level of separatism from which cities can start revolts.What exactly is influenced by separatism_population and separatism_dangerthreshold lines?
Not without rummaging in the dll. And no types of commerce are generated during anarchy.Also, is there a way to make that espionage ia not affected by anarchy? I mean, espionage points are still generated during anarchies?