Dear All
People who feel that historical realism is an important part of the Civ game are hereby invited to join the new Realistic Approach Institute social group. Modders are especially welcome. The purpose of the group is to discuss the ways to make gameplay more realistic and possibilities to model historical events in Civ.
Interesting project, I have a similar interest in Historical realism in Civ. I working on my own version of a Historical realism mod, which is still in the testing phase at present but hopefully will be worthy of posting fairly soon. So I hope you don't mind if I share some philosophical thoughts with you on the matter.
The big question for me is how do you propose to approach this, will you begin by deciding to create a specific event, as it happened or just a series of similar events that realistically could have happened.
I'm not sure about a game that follows specific historical events, such as in Germany say, where Hitler becomes a dictator and invades everybody. Most historians agree, that this was just a link in a chain of events stemming from the first world war, an event created by certain conditions, for example Declining Empires vs Expanding Empires, Industrialisation, etc. It was not an event uniquely attached to to a Civ called Germany but rather to a Civ to whom these conditions applied.
So in other words, historical realism would be to recreate these general conditions, rather than specifics, to work from the bottom up, rather than the other way round. Everything that has happened in history is always as a result of a previous set of events and as a result of certain conditions, so it is pure chance really. Every time you play a game of civ, even if you start with the same initial save; each time it will be different because of small, random, different outcomes and so it should be. I would argue, as modders we don't write history, we create certain conditions and allow it to grow accordingly, in order to remain true to the game and history.
For example, America was a colony that rebelled, I can't see them as a civ that founds itself independently from the beginning but rather as an overseas colony that breaks away from its parent Civ. The game chooses any Civ that has a suitable colony, the cities in that colony evolve into a vassal Civ, Which as it develops begins to gain its independence, by various means, over a period of time, if at all.
But then how do you recreate that scenario if the game starts in the Ancient Era? After all, England, France, Spain etc were created from the ruins of the Western Roman Empire (which is a game all on its own). Maybe in this instance it would be better to start the leaders of those Civs, around the 10th Century.
Perhaps a series of mods for different eras, each with their own leaders and Civs, a big project though. I can't get my head around Stalin starting in the Ancient Era alongside Alexander, that's all. I like them to start Era specific....
But enough of my talk, I shall follow with interest.
