Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 2,959
Yeah, I've definitely had cases in a war where I take one city, and then see that it's like 4 turns to flip, and I go "oh crap, I guess I better take the city next to it ASAP".
The game should probably increase the impact of having multiple military units around the city when calculating loyalty over newly conquered cities. But then, so much of the Loyalty system is a blunt population weighing mechanic right now that there's a lot of more nuanced impacts I'd like to see added to make it richer.