I'll start this with 2 topics that stick out to me: the tech changes to pyramids and composite bowmen
Pyramids:
Pyramids used to unlock at Calendar, but was moved to Mining a few patches ago. The free settler on a non-settler path tech has presented a very interesting choice, but as a result has hurt the wonder overall. That early settler, with no
food freeze or -1
, or cost boost to later settlers means that Pyramids is a very good wonder at a 1st-level tech, so it lost the -25% worker improvement rate to keep it balanced. I think that has severely hurt the pyramid's flavor, because it is functionally 1
1
GEP for the remainder of the game. As a permanent wonder bonus, that's just sad. If pyramids being comparable to a monument in power for the remainder of the game is what needs to be done to balance the settler, then I don't think it was worth it.
The worse part of the change, however, is what has happened to Terracotta as a result. Terracotta used to be one of the most interesting and dangerous wonders in the game, but people generall thought it was not broken. More attention has been paid to the oracle as a balance threat than Terracotta. Now the Terracotta gives 20% improvement rate (5% less than the old pyramids), and 10
culture on kills (worse than Authority's opener), scaling with era. The numbers are so low that Terracotta is a bad building, not just a bad wonder. The Greek Acropolis gives 25
on kills and 5 border growth in all cities, for comparison. Even if the numbers were raised on Terracotta so that it was decently powerful, it has still lost a ton of its fun factor. The free army it gave people was far more interesting than this current iteration.