Recommended settings ???

laski

Chieftain
Joined
Nov 19, 2003
Messages
66
Hey guys

I like to play C3C in single player , normal or my own scenarios , my question is what settings do you recommend me for the games??

For example, I was using default settings for finish the game, but I saw other options disabled by default.

I normally play in huge map size and 10 civs (11 in total), but with these settings the game is too long to complete and very very very slow between turn and turn.

Thanks
 
thetrooper said:
Turn off animations - friendly and enemy.

They are already disabled

I only have enable the "animate battles" and "animate own manual mov." (or something like that, because I am translating it, I never saw the preferences options in english)

I have enabled "show own manual mov.", "show enemy mov." and "show units over cities" too
 
Proceed tentatively with the settings and see if that speeds up your turns. Disable "battle animations" looks strange though. There is no need to "animate our manual moves"...
 
Well it doesnt work :(

The game keeps running extremly slow, for example, when I take or destroy an enemy citie, I have to wait 2 minutes !! until the game focus again...really weird, because I have a good PC (P4 3.4@3.6 / GF 6800U / 1 GB RAM)
 
Since you already have most of the animations off, you'll probably find that you really need to try a smaller map to significantly speed things up.
Also, do you have any other programs running in background while you play Civ? That can really slow things down.
 
Your PC is good enough! Consult your task manager and look for percentages of CPU for each process. Hope you don´t see anything like mslaugh.exe and/or msblast.exe :eek:
 
No I dont have any "wierd" program running, only Azureus, Trillian and Nod32 Antivirus, and my start up cfg is OK (nod32 only)

I think that the map is too high, and the civs are too much, the in game mem usage is really high -250 MB-

When I Start, the first 10 or 20 turns I can play really fine, but when the cities starts to show up and I fight with the other civs (lot of units) the game really speeds down.

Thanks again guys, I will try with a smaller map and 8 or 9 civs instead of 11
 
I have a powerful comp too, and the game does get slow in the late turns.
Only thing to do is to choose smaller maps and fewer civs...
Or quit before it gets too slow. Anyway, I usually give up play somewhere in the second era, sometimes in the early third, rarely beyond, because I like uncertainty and you generally know if you're going to win or to lose rather early.
 
This reason and the fact that the diplomacy screen is far too poorly designed to handle more than 8 civs is the reason I stick to Normal sized map.
 
laski said:
The game keeps running extremly slow, for example, when I take or destroy an enemy citie, I have to wait 2 minutes !! until the game focus again/QUOTE]

Sounds really weird. Not even with my former really slow comp it didn't take more than 10 seconds at most when i took cities. Something must be consuming the CPU power. I would recommend choosing smaller map and lesser civs unless you find the source of this problem.

Theoden
 
You think you have it bad? Check out AG7 from the SG forums. 2 hour inter-turns. :crazyeye:
 
The game keeps running extremly slow, for example, when I take or destroy an enemy citie, I have to wait 2 minutes !! until the game focus again...really weird, because I have a good PC (P4 3.4@3.6 / GF 6800U / 1 GB RAM)
That's because the game recomputes trade routes, distances, ownership of resources, etc. everytime a city is founded, destroyed, or changes hands.
 
laski said:
No I dont have any "wierd" program running, only Azureus, Trillian and Nod32 Antivirus, and my start up cfg is OK (nod32 only)

I think that the map is too high, and the civs are too much, the in game mem usage is really high -250 MB-

No... i allways play huge maps and they run smoothly (somewhat anyway) ...never had to wait more than 30-40 seconds when doing something, that for example abrupts a trade.
And my computer is an old dying amd 850 mhz, with a broken fan.
(once it reached 97 degrees celsius - but i shut it down before it burned out)
...in civ3: it's all about the memory (and settings?) ...i've got 387MB and thats just about enough.
Right now im playing a worldmap (large to almost huge) with all 32 civ's including my own. There's alittle lag, but not enough to measure in minutes... we're still talking about seconds here.
 
I turn on color blind help, show civ names on cities, turn off all animations but enemy moves, grid on, autosave on and stop at end of turn.

Your computer set up is fine for civ and probably twice as fast as my comp. As mentioned, the ai has to recalculate pathing.
 
laski: have you checked your computer for malware or Trojan horses? There are some programs that could siphon off enough processing to have the effects you describe. I'm not absolutely up-to-date on this, but I know it's possible in principle.
 
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