No. Did you miss the part where I said "very favourable maps"?
Hunters can capture a few animals, but by the time I have Rangers there are so few animals around that taking Subdue Animal is almost pointless.
I'm beginning to suspect that you play on small or crowded maps. Is that the case?
It *is* the case that I play on Huge maps usually. I do add additional AIs to the default, however.
Regardless, would you agree that the game should be designed such that
all maps are balanced?
I'm lucky if I encounter one Hippogriff in the game. And usually that one Hippogriff comes early and loiters outside my capital; ready to pick off any workers that try to improve the land.
My last game had tons of hippogriffs. I don't know why. But, regardless, see my previous point about one making more.
So you rarely take Subdue Animal, not just on Hunters but Rangers as well? Seems like you haven't really explored the power of this promotion. Which is the point of this thread. May I suggest in your next game you alter your game strategy to purposely try to use and abuse it.
Of course. The AI enemies, however, are smart enough to raze them. ("Smart" because they cant use the animals, but I can.)
In my experience the AI leaves dens alone about half the time. Enough that it's worth it to leave them intact. But, it's a judgment call, and you can hardly go wrong by going ahead and taking it out (plus the guardian, which, after all, is another animal which you capture).
Barbarian spawns peter out once I get enough spiders to eat them. Enemy civs kill unsupported spiders, requiring war to get them reproducing. And considering how weak the AI is at warfare, I don't really need good units to beat them.
The point is to use spiders against civs you aren't ready or don't want to fight. Such as your allies.
And, all the spiders you capture or create through combat can be turned into 1 Spider Den per city, which makes silk to be traded or used for the Menagerie Gypsy guild.
In my experience, a "couple" of unsupported spiders can manage to be a nuisance for a while, until the AI randomly moves in a scout and they are massacred by a stack of 40 champions.
Yes, that's a danger, but I don't let them get too far away from my borders, and send them in pairs. Go in, kill, retreat to heal. Rinse, repeat. Baby spiders are great for taking workers, which lets them grow.
Spiders are also quite reliable, but hard to get in the quantities you imply.
See above re: maps.
Other than that, relying on capturing anything is foolhardy.
Where did that come from? Nowhere did I say I relied on it.
All it takes to get the most from animals is going for Hunting first, then making 2-3 Hunters.
From there, you can build whatever you want with your cities; make Champions to your heart's content, if that's what floats your boat. Animals are pure gravy. The gravy lets your cities grow faster, lets you build more offensive units, lets you capture enemy cities faster, lets you tech faster.
But, if for whatever reason this bounty of animals doesn't happen, you're not out any resources. You still have your 2-3 hunters, which are good combat units early game.
Then where did you get the 15

figure from? Bear, Spider, Silk is three. Does the hippogriff give happiness? Even with all the cages, 15

sounds like a lot.
Yes, hippogriff cage gives happiness. Looking at the XML to make this list: So does Lion Cage, Gorilla Cage, Tiger Cage, and Lizard Cage. Grand Menagerie gives 2, Silk gives both itself plus Theatre Masquerade / Tailor / Temple of the Gift. And multiple Silk can be traded away for as many other happy resources as you can find trading partners. 15 total is what I had at the end of my last game. I can imagine someone could beat that.
Much of this depends on the map. On the kind of maps I play, animals are a sort of optional extra. Your maps obviously favour animals.
See above re: maps. Bottom line, I think that argument is basically saying "discount my opinion because my map settings don't have a lot of animals". Not sure why you would advance such an argument as rationale that the mechanic is OK. (The rationale is self defeating.)
Are you playing on Chieftan with barbarians turned off or some other nub outlier case?
I play on Immortal.
Animals are not nearly common enough in any REAL GAME for their settlement bonuses to unbalance anything. Quite the opposite.
Any supporting evidence for this opinion, please?
No, recon units are not overpowered because the FFH combat system is built around promotions and Recons can't get most of the truly powerful promos (shock 2, march, etc)
1) They don't need those promos because they get ungodly # of experience
fast. When you have Combat IV, Drill IV (etc), the absence of Shock isn't really felt.
2) They get Spiders, Lizards, etc. who likewise get huge #s of experience
fast.
3) Nothing prevents you from doing this AND getting other units. All I suggested was to go for Hunting as the first non-warrior unit.
oh and it's funny that folks are acting like the Grand Menagerie isnt the hardest wonder to get in the whole game, so hard to get that there's actually a trophy for getting it.
I didn't see anyone state anything of the sort. Good point, but stated as you did it's a strawman.
For me, I tend to get it about 1/3 of the time. Usually it's the Gorillas which are hardest to get.
Yeah.... As I've said, that is entirely gone, aside from the one exception of Sabretooths spawning Hyenas. Animals also don't upgrade from combat. Big changes, in both the barbarian animals and in how you use them.
Thanks Valk