Khan Quest
Prince
In the "Strategies and Tips" forum, a player named Noto complained how easy it is to raze cities. He is right. I would like to to see razing being more like pillaging.
Each ground unit in a captured city, but not yet occupied city (the option to keep the city is waived) may sack the city for a random amount of gold and drop in the city population of one citizen unit. This may continue over multiple turns.
I would also like to see a small (10%?) chance of capturing a worker while sacking, if the sacking civ is running slavery or vasselage civics, and a -1 relations modifier with other civs who are running more enlightened civics.
Each ground unit in a captured city, but not yet occupied city (the option to keep the city is waived) may sack the city for a random amount of gold and drop in the city population of one citizen unit. This may continue over multiple turns.
I would also like to see a small (10%?) chance of capturing a worker while sacking, if the sacking civ is running slavery or vasselage civics, and a -1 relations modifier with other civs who are running more enlightened civics.