Someone released a mod on the workshop built around the Ancients from Stargate. WAY overpowered but a fun idea to me.
I'd like to create a StarGate (not sure of effects on it yet, any ideas?) and restrict it to the civ that is in his mod. I built a basic building which shows up in game for all civs but I am having trouble restricting it to his civ without overwriting another buildingclass. I thought the following code would do it..
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_ANCIENT</CivilizationType>
</Row>
</Civilization_BuildingClassOverrides>
I assume the problem is the tag buildingclassoverrides because nothing is being overridden?
How can I add this building to his civilization as a bonus building? Also, could I put this new building in my own mod and reference his mod or would I need to put it in his mod? Obviously I'll need to contact him and combine these ideas if he's ok with it but I'd like to keep them seperated while I test it out.
I'd like to create a StarGate (not sure of effects on it yet, any ideas?) and restrict it to the civ that is in his mod. I built a basic building which shows up in game for all civs but I am having trouble restricting it to his civ without overwriting another buildingclass. I thought the following code would do it..
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_ANCIENT</CivilizationType>
</Row>
</Civilization_BuildingClassOverrides>
I assume the problem is the tag buildingclassoverrides because nothing is being overridden?
How can I add this building to his civilization as a bonus building? Also, could I put this new building in my own mod and reference his mod or would I need to put it in his mod? Obviously I'll need to contact him and combine these ideas if he's ok with it but I'd like to keep them seperated while I test it out.