Refugee Camps

Globetrotter

...wherever i may roam...
Joined
Sep 25, 2002
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...where I lay my head is home...
I am not sure if this has been suggested before, but IMHO, we should be able to have refugee camps, built by workers.

If your civ is strong enough, and sees that another civ is being "eradicated" by its neighbours, in order to avoid this poor civ to be destroyed, you could build a refugee camp, and offer it or sell it to the civ in distress, provided that this civ is at war with any other civ.

The camp would have:
- no tiles, i.e. can't be like a city
- will have only one population to start with
- will have +6 food / turn, representing food supplies and help from the world
- +2 shields / turn

This will allow the camp to grow up to 3 population, enough for them to build a settler, and start over again, in case they have lost their last city.

The camp will not be allowed to build anything (i.e. no culture, etc.), except foot units, and since it can have no resources (unless built on one), then the most advanced units it can build in industrial and modern era would be guerilla. And as long as these troops remain in the camp, there will be no ROP prompts.

The camp would automatically disappear, or is emptied, as soon as the civ builds a new city (be it from the settler produced in the camp, or from the last standing cities)

The ability to build camps could be triggered by a GW such as UN, or just be there after some other wonder or tech has been discovered.

Just a thought... ;)
What do you guys out there think?
GT
 
Hmmmm, pretty good idea GT! Offer you this additional point. If we assume that wars that occur in and arround cities produce a 'refugee' unit. Then building a refugee camp(s) will cause those units to gravitate towards the camps. Each camp you build will cost you x gold, x shields and x food per turn-depending on how many people you have there. Each camp, though, has a chance each turn of people dying and/or a disease outbreak occuring (which could spread to your cities or the cities of any neighbours). This chance would be even GREATER if you reduce the amount of resources going to the camp.
Lastly, you could offer repatriation, via diplomacy, or ask if you can join the refugees to your cities. If you get permission, then the refugees come under your control, and you can move them to one of your cities. You could disband them, too, if you wanted-but this would be viewed as a 'war crime'!

Yours,
Aussie_Lurker.
 
Pretty good addition Aussie_Lurker!
I like it! :)

Clearly this will make the game look pretty much alike what is happening nowadays! (sadly that is)

GT
 
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