Globetrotter
...wherever i may roam...
I am not sure if this has been suggested before, but IMHO, we should be able to have refugee camps, built by workers.
If your civ is strong enough, and sees that another civ is being "eradicated" by its neighbours, in order to avoid this poor civ to be destroyed, you could build a refugee camp, and offer it or sell it to the civ in distress, provided that this civ is at war with any other civ.
The camp would have:
- no tiles, i.e. can't be like a city
- will have only one population to start with
- will have +6 food / turn, representing food supplies and help from the world
- +2 shields / turn
This will allow the camp to grow up to 3 population, enough for them to build a settler, and start over again, in case they have lost their last city.
The camp will not be allowed to build anything (i.e. no culture, etc.), except foot units, and since it can have no resources (unless built on one), then the most advanced units it can build in industrial and modern era would be guerilla. And as long as these troops remain in the camp, there will be no ROP prompts.
The camp would automatically disappear, or is emptied, as soon as the civ builds a new city (be it from the settler produced in the camp, or from the last standing cities)
The ability to build camps could be triggered by a GW such as UN, or just be there after some other wonder or tech has been discovered.
Just a thought...
What do you guys out there think?
GT
If your civ is strong enough, and sees that another civ is being "eradicated" by its neighbours, in order to avoid this poor civ to be destroyed, you could build a refugee camp, and offer it or sell it to the civ in distress, provided that this civ is at war with any other civ.
The camp would have:
- no tiles, i.e. can't be like a city
- will have only one population to start with
- will have +6 food / turn, representing food supplies and help from the world
- +2 shields / turn
This will allow the camp to grow up to 3 population, enough for them to build a settler, and start over again, in case they have lost their last city.
The camp will not be allowed to build anything (i.e. no culture, etc.), except foot units, and since it can have no resources (unless built on one), then the most advanced units it can build in industrial and modern era would be guerilla. And as long as these troops remain in the camp, there will be no ROP prompts.
The camp would automatically disappear, or is emptied, as soon as the civ builds a new city (be it from the settler produced in the camp, or from the last standing cities)
The ability to build camps could be triggered by a GW such as UN, or just be there after some other wonder or tech has been discovered.
Just a thought...

What do you guys out there think?
GT