Refusing a City that decides to Flip

Tomanak

Chieftain
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I did a forum search and didnt find anything, wasnt sure if this was strategy related or not so decided to err on the side of caution and post it in the general forum. When an opposing city decides to leave their culture and yearns to join yours ( ie to culture flip) the game gives you the option to rebuff the rebels and Im assuming refuse to accept to take in the new city. Has anyone ever done this? and under what cirumstances would you? I dont think I have ever come across an instance where I have ever felt it necessary to refuse to take a city that wanted to flip to me, but then again, I dont play at levels higher than regent and things may be different in the rarifed worlds of Emperor, Diety and Sid level games where this option may be desirable if not necessary so I thought Id throw it out to the Civ3 professionals and see if any of you have ever used this option and if so, why.
 
I think that the only real argument for not taking the city is that to take it results in a reputation hit. If you look in the War Academy for the AI Attitude exposed article by BamSpeedy, and in the forum thread, he makes this point:

Bamspeedy said:
Culture flips: +1 if you accept the city that wants to flip (it will take into effect one full turn after gaining control of the city).

-1 if you refuse the flip. This is cumulitive. I had a city that wanted to flip on two consecutive turns. Refused both times and got -2, then it wanted to flip about 10 turns later and I was now at -3.

I don't know if these bonuses/penalties are permanent or temporary.

Forum thread is here
 
The only time I've ever not taken a city was if it was in a really bad place and would cost me more to make it worthwhile, or it was in the path of oncoming enemy AI units. Don't need the WW hit for losing a city for that reason.
 
About the only time I'll turn down a city flip is if I'm doing an OCC (One City Challenge) or 5CC (Five City Challenge) and accepting the flip would break my variant. Otherwise...I'll take 'em nearly every time.

I can envision some very rare circumstances where a single city would affect my corruption significantly and negatively (especially for a particular city working on a wonder or something), where I would turn down a flip, but the situation is pretty convoluted and very unlikely to occur in practice (e.g. I've never turned down a flip for this reason in all my games).

I should also note in Ainwood's reply, it's ATTITUDE, not reputation that is at stake. Accepting a flip makes that civ like you less, but rejecting the flip makes them like you more. In a tight UN race, it might matter. Generally, though, I'll take the attitude hit for a city....

Arathorn
 
Arathorn said:
I should also note in Ainwood's reply, it's ATTITUDE, not reputation that is at stake. Accepting a flip makes that civ like you less, but rejecting the flip makes them like you more. In a tight UN race, it might matter. Generally, though, I'll take the attitude hit for a city....

Arathorn

While this makes sense, I've actually never even considered this when accepting a city flip...hmm, in future I may consider how much I need the civs positive attitude. Of course most of the time, they all hate me anyway, so a little more hate typically doesnt matter ;)

P.S Thanks for the links ainwood..good reading on the articles :)
 
If they're agressive, don't like me to begin with, and have a much larger army than mine, I might not accept. But I've never rebuffed rebels since I've had the game.
 
while your rep is worth considering, a slight attitude-hit hardly ever matters... therefore i pretty much always take the city... even if i raze it to the ground the same turn (taking yet another "a-hit") ...i've still got the extra, free, def. reg. -unit.
Plus my borders are pushed forward... it's worth it most of the time i think... maybe not always, but those are extraordinary circumstanses.
 
I did this once just recently in my current game hoping that it would disband the city (I have no way to disband a city so once it's there, it's there). Of course it didn't disband but just stayed under the control of the other civ. Now that I know that I can see no reason to rebuff the rebels. A bit of a rep hit isn't that big of a deal to stop me from gaining property I don't think.
 
It gives a massive attitude boost.

I tried it, and later in the game when one my cities flipped... the AI refused it! :love:
 
If I plan to go to war with that civ soon, I may refuse the city.
After all, if a city is willing to defect, it's probably close to my border and/or has few defenders. So why not just capture it? It gives me more chances for Leaders, and after capturing it, I have a better position at the peace negotiations.
 
Turner_727 said:
The only time I've ever not taken a city was if it was in a really bad place and would cost me more to make it worthwhile, or it was in the path of oncoming enemy AI units. Don't need the WW hit for losing a city for that reason.

That's the reason I refused a city - too hard to keep. It was just once, though.

I also saw an elite in an Army spawn a MGL - once.
 
Arathorn said:
I should also note in Ainwood's reply, it's ATTITUDE, not reputation that is at stake. Accepting a flip makes that civ like you less, but rejecting the flip makes them like you more. In a tight UN race, it might matter. Generally, though, I'll take the attitude hit for a city....

Arathorn
Good point! A small but important difference. :)
 
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