azzacanth
Warlord
An idea I've seen brought up repeatedly on this forum is that of a "minor civ", in other words one that does not play to win, but plays for the sake of realism in the game.
I did a quick scan to see if I could find a post specifically about this idea already and didn't notice one so I am making a new post.
It seems to me that who is a minor civ should be decided on a by game basis one way or another. Maybe even as the game progresses. That way, you can't just assume Rome will be a major player, and the Palouse tribe won't be. Maybe Rome will be content being a backwater nation and someone unexpected will rise to conquer the world (or at least, try). Then in the next game Rome will be building for a cultural win...etc.
I think it would add more interest and challenge if this was randomised or at least to the extent of being based on the game world in some way, rather than pre-set for each civ. Especially if this information was hidden from the player until the end of a given game. Obviously you're going to have some clues when Rome's culture score skyrockets above the rest, or the Palouse are marching across civ after civ crushing them underfoot. I would guess that there would be more subtle ways of making it known too, perhaps even the text mode in diplomacy. (which would be nice if it were more varied in general).
Anyway, feel free to post your minor civ ideas on this thread.
I did a quick scan to see if I could find a post specifically about this idea already and didn't notice one so I am making a new post.
It seems to me that who is a minor civ should be decided on a by game basis one way or another. Maybe even as the game progresses. That way, you can't just assume Rome will be a major player, and the Palouse tribe won't be. Maybe Rome will be content being a backwater nation and someone unexpected will rise to conquer the world (or at least, try). Then in the next game Rome will be building for a cultural win...etc.
I think it would add more interest and challenge if this was randomised or at least to the extent of being based on the game world in some way, rather than pre-set for each civ. Especially if this information was hidden from the player until the end of a given game. Obviously you're going to have some clues when Rome's culture score skyrockets above the rest, or the Palouse are marching across civ after civ crushing them underfoot. I would guess that there would be more subtle ways of making it known too, perhaps even the text mode in diplomacy. (which would be nice if it were more varied in general).
Anyway, feel free to post your minor civ ideas on this thread.
