Regent Succession Game

Would love to have a productive first ring, but if all that fog is tundra, it'll be impossible to get a city bigger than size 7 SE of Trondheim.
Lurker's comment: Yeah, shoot the person who came up with these settings! :lol:
Daeron said:
I'd happily waste the fish if it means the BG gets used by a good city.
A fish is +4 food once being in a government and having a harbour. This should be cherished in a food-poor environment. It enables you to work those mountains without starving. Some town in the tundra south can work the bonus grassland.
vmxa said:
I think he misread the properties. It says 3077 bytes and not 3077KB.
I guess I did. It just seems to take long to upload, because when I click on a picture of Calis, I get taken to the Photobucket page first before the picture starts to show, while when using imagetags, the picture starts to show already on the forum page, and by the time I've read the post, the picture is fully clear.
 
I pretty much agree with the worker first especially now that we have a cattle to water. Remember even if we do chop a needed forest to connect irrigation to the cow we can always replant it and the extended irrigation won't disappear. And the proposed city placement looks good to me as is. It sort of looks like the land to the SE isn't all tundra. We do need to keep that volcano in mind though. I've had bad luck settling near them in other games. Having two luxuries is also a nice bonus. Overall not a bad island, and maybe more to come.
 
I've played five turns and decided to stop to see where we want to go from here:

Spoiler :
Enter.

2950 BC - Turn 21

Worker finishes irrigation and starts road.
Settler founds Bergen and Bergen starts on warrior.
Change Trondheim from warrior to worker.

IBT: People Love You Message

2900 BC - Turn 22

Nothing to report.

2850 BC - Turn 23

Trondheim grows to size 3 so increase lux slider to 10%. Worker is due in 2.

2800 BC - Turn 24

Worker finishes road and starts irrigating a wheat.

IBT:
Our second worker is built.

2750 BC - Turn 25

Second worker helps irrigate the wheat.
Turn down lux slider.
Curragh discovers that the island is small and empty.

IBT: Warrior completes




There are no other islands in sight in the west. Where do we want to send the curragh? To explore our west coast?

Now that our second city has finished the warrior, what should it start on? Might be a good idea to switch the capital to a settler and let the second city build the next curragh.

After the workers finish irrigating both wheat, where do we want to send them?
 
There are no other islands in sight in the west. Where do we want to send the curragh? To explore our west coast?

We should not send our only curragh on a suicide mission, thus I agree; let it explore our west coast and then the southern part.

Now that our second city has finished the warrior, what should it start on? Might be a good idea to switch the capital to a settler and let the second city build the next curragh.

Agreed. Good idea.

After the workers finish irrigating both wheat, where do we want to send them?

As we need to increase our shield output, I'd mine the BG tile.
 
A fish is +4 food once being in a government and having a harbour. This should be cherished in a food-poor environment. It enables you to work those mountains without starving. Some town in the tundra south can work the bonus grassland.

Yeah, you're absolutely right, just don't shoot me! :p

Lurker's comment: I think you mean east coast? Because that's the other coast.
You have 2 lux on your island, so it'll be a big island. I would guess you're not alone here, and that there's another civ east of you.

I've had this size of island before and been alone. At the same time, I've started on ridiculously small isles and had a neighbour. But we should definitely send that warrior south to check.

Now that our second city has finished the warrior, what should it start on? Might be a good idea to switch the capital to a settler and let the second city build the next curragh.

Sounds like a good idea. :)
 
I agree with what has been said. I think our highest priority at this point is mapping out the east. We either have a neighbor or not. If we do I'd suggest one thing and if not I'd go with something else. For example if we are isolated, and have no connections to other inhabited lands then of course we can try suicide missions. Also this would mean that we won't be bothered for quite some time. Which might mean that even having a granary early on is overkill. Thus we would have the luxury of peacefully developing our land while heading for TGL. Let's hope that with TGL we have sufficient reach or we'll be isolated for some time. If we do have an immediate neighbor then I would suggest the following. Get pots and build a granary in Trondheim. Get some barracks and take them on (go berserk with archers and AC!).
 
Hey would someone mind helping me out a little? How do you create the "Originally Posted by" quotes and the spoilers? Thanks.
 
Hey would someone mind helping me out a little? How do you create the "Originally Posted by" quotes and the spoilers? Thanks.

Just select the option quote to the bottom right of someone's post. In my case I got {QUOTE=MinutiaRules;8302285}...{/quote} Where {}=[].

To add a spoiler, add {spoiler}{/spoiler} to whatever you want to hide behind the spoiler. Again, {}=[].
 
I've played another 7 turns and decided to stop again briefly for comments before I finish off the set.

Spoiler :
2710 BC - Turn 26

Switch capital to settler.
Start warrior on its journey south.

2670 BC - Turn 27

Workers finish irrigating wheat and start irrigating second wheat.
Decide to send curragh on a southern route on its way to the east. Our second curragh will be done before the first curragh would be able to proceed further on the northern route.

2630 BC - Turn 28

Curragh and warrior continue exploring.

2590 BC - Turn 29

Workers finish irrigating second wheat and start mining BG.
Capital grows to 3 so lux slider to 10% again.

2550 BC - Turn 30

Continue exploring.

2510 BC - Turn 31

More exploring.

2470 BC - Turn 32

Writing complete and start on philosophy.
Mine finishes.





What should we build after the settler and curragh complete? Another settler and curragh?

Where should we send the workers now? To chop, irrigate, and road the forest tile south of Bergen?

Where do we want to send our settler?
 
What should we build after the settler and curragh complete? Another settler and curragh?

I'd say we need more workers, so let's get a settler and a worker next. Also we might want some MP in Trondheim to avoid the 10% lux rate.

Where should we send the workers now? To chop, irrigate, and road the forest tile south of Bergen?

Sounds good to me. And then we should connect the dyes, I think.

Where do we want to send our settler?

NW - NW - W of Trondheim? That was one of the spots on my dot map.
 
I have an opinion about what to build next: Settler in the capital and worker after the curragh.
And I have an opinion about what to work next: the gold hill for commerce and shields.
But as far as where to plant the new settler: I'm going to dodge this and say EC (pardon the shorthand) the pleasure is all yours! Or in other words if someone else has a preference then its fine with me.

BTW in case anyone has not seen it yet AlanH has installed a new tool. Its fantastic. Go to the GOTM page and try it out.
 
Looks good EC. I would hold off on roading the gold hill for now, there are still plenty of other tasks for our workers and it will eat up loads of worker turns.

NW - NW - W of Trondheim? That was one of the spots on my dot map.

I think you mean NW-NW-NW, that way it's connected to both the sea and fresh water. 1 tile SE of the dyes.
 
Just select the option quote to the bottom right of someone's post. In my case I got {QUOTE=MinutiaRules;8302285}...{/quote} Where {}=[].

To add a spoiler, add {spoiler}{/spoiler} to whatever you want to hide behind the spoiler. Again, {}=[].

Spoiler :
Thanks Daeron. I'm still trying to catch up with the end of the 20th and the beginning of this century! So now I find myself not knowing how to get multiple "Originally Posted by" quotes in one reply. I mean I think I can piece it together manually but it would be nice to be able to point and click it through.
 
Spoiler :
Thanks Daeron. I'm still trying to catch up with the end of the 20th and the beginning of this century! So now I find myself not knowing how to get multiple "Originally Posted by" quotes in one reply. I mean I think I can piece it together manually but it would be nice to be able to point and click it through.

A simple quote is just {quote}{/quote}. If you want to refer to a post, it is {quote=Minutiarules;8302885}{/quote}. Where 8302885 in this case is the unique number of your post, where I'm referring to.
 
Here's the end of my set. Turned out to be quite interesting. :)

Spoiler :
2470 BC - Turn 32 (continued)

Move workers onto forest tile south of Bergen.

2430 BC - Turn 33

Workers start chopping.

IBT - Settler and curragh are built.

2390 BC - Turn 34

Send new curragh to explore our east coast.
Send settler toward the tile SE of dyes.
Turn lux slider back down and increase science.
Bergen is started on a worker while the Capital starts on another settler.

IBT
- chop completes and new worker finishes.

2350 BC - Turn 35

Send new worker to forest west of Bergen to road the dyes.
Workers start irrigating.
Settler reaches destination.
Northern curragh spots a new island.

2310 BC - Turn 36


Found Copenhagen.
Northern curragh crosses to new island. Looks promising but nothing yet.
Worker starts roading the dyes.

2270 BC - Turn 37

Workers complete irrigation and start on road.
Northern curragh spots red border and wines on the new island.
Our warrior spots another ivory on our island.

2230 BC - Turn 38

Contact is made with Rome:



All they have to trade is bronze working. They'll trade it and their 10 gold for writing. I decide not to trade.

The Roman city of Antium is oddly empty:



2190 BC - Turn 39

Southern curragh spots Roman warrior exploring and then sees what might be another island.
Northern curragh spots a greenish-blue border.
Workers complete road so move them onto the cow.

IBT - Bergen builds a worker.

2150 BC - Turn 40

Move worker onto dyes to help other worker.
Other workers start irrigating the cow.
Contact is made with the Celts.



They have pottery and ceremonial burial but are not willingly to trade either. They are only willingly to trade bronze working and their 10 gold for alphabet. Decide to leave that trade decision for the next player.

I've set Bergen to a curragh and Copenhagen to a warrior. Next player might want to change those builds.

Screen shots of our known world:






Save is attached!
 

Attachments

I'm going to dodge this and say EC (pardon the shorthand) the pleasure is all yours!

Evil or EC for short is fine. :D


Some further thoughts:

I'm thinking that alphabet for bronze working and 10 gold is a pretty good deal, especially since the Romans already have alphabet.

Probably want to get another curragh out soon to help explore the area between the Romans and Celts (can't tell if they're on the same island yet) while the northern curragh explores the northern Celtic coast for more contacts.

Rome looks like the best first target due to proximity. Will likely want to establish a beachhead on the Roman island as soon as we can and as long as there is adequate room to do so. Hopefully they don't have any iron or we can knock them out before they are able to hook it up.
 
Lurker's comment: I'd say Brennus and Julius know each other. Normally you'd snap up Pottery easily with Alphabet, but Pottery counts as the monopoly tech here, as both Rome and yourselves have Alphabet, but are lacking Pottery.
Only way to get Pottery now is to throw in 2 gpt. It might be worth it. Both Trondheim and Bergen could do with a granary in my humble opinion, as from no other town you can expect much contribution in terms of growth; just look at that south-east of yours: ice, ice and more ice.
I would say Pottery you can use, Bronze Working not, at least not now.
EDIT: Well, you could do the Alphabet - Bronze Working trade with Brennus, after which Writing comes available for trading with them, and trade that for Pottery. Perhaps you can get both Pottery and Ceremonial Burial for it, but I doubt that.

It would be handy to turn on a helper program like CivAssist ot Mapstat now, since you don't like to miss trade opportunities.
 
I think you mean NW-NW-NW, that way it's connected to both the sea and fresh water. 1 tile SE of the dyes.

We were talking about the same tile, but I think it's NW - NW - W :D

This is going to be an interesting game. I am looking forward to it.
 
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