Regent Succession Game

Well, I am sorry to disappoint you, but this save is at Emperor difficulty...

You might want to roll a few new maps...

:wallbash:

All right, I'll reroll 4 starts for us to choose from.

EDIT: I've rolled 4 starts, the first one is the original one after following Optional's advice and check for the seed number. Same settings, really regent this time :rolleyes: and culturally linked starting positions is unchecked.

I've attached all the saves. Start 4 really is by far the crappiest start I've seen to date. Start 2 is oke-ish, but kind of low on shields on first glance. Start 3 looks pretty good I think, even if we have to move the settler to free the cow. Those settlers must have been very very lonely. :mischief:


Start 1
Spoiler :
start1f.jpg


Start 2
Spoiler :
start2.jpg


Start 3
Spoiler :
start3w.jpg


Start 4
Spoiler :
start4f.jpg
 

Attachments

I like start 3 of the new ones very well, but we know there is fresh water in the first start. There is a caveat with the first...a move is in order. 3 tundra tiles near the capital stinks, and you need to build on fresh water to have a decent factory
 
Start 1 works best for me. I like the presence of the gold hill for extra commerce. Next would be start 3 and I would be okay with it. 2 and 4 are non-starters unless we were deliberately trying to hamper our opening play. BTW I believe that much of our previous strategizing applies whether we choose 1 or 3.
 
I still like start #1 the best. Start #3 would be my second choice but it looks like the island might be quite narrow and small.
 
Alright, thank you.

I agree that we should stick to #1.

I will play in the evening. I will start with building a curragh right away and with roading the wheat tiles for a little bit more commerce.

We can't start irrigating before we get a second city anyway. The location of that second city should be somewhere NW of Trondheim, as that is the only possibility to get water to the wheat.
 
lurker's comment: Calis - sure you can get irrigation there. either via the grassland under the forest if you decide to chop (or settle there) or via the BG 1w of the starting location.

Overseer - i don´t know if you´ll want to make that move. straight from the opening save, one would not necessarily assume there would be fresh water to the west. sure that´s a big thing to know, but it´s spoiler information.
but in case you decide to apply that, i would move settler to forest (avoiding some tundra as well) and worker to wheat, irrigating the wheat from turn 2 on. i think that would be the fastest development possible.

Daeron - there are 3 2-food tiles in start 4. by far not the worst you can get. just think of http://apolyton.net/forums/showthread.php?threadid=53686

templar_x
 
You are right templar_x.

We already decided to settle on the spot and will stick to it.

I see a second city spot NW - NW of Trondheim and that will deliver water to the wheat after chopping the forrest N - NW of Trondheim. I don't want to irrigate that BG just to mine it some turns. At least not that early in the game.
 
Played the first 10 turns of my set:

Spoiler :


4000BC - turn 0

found Trondheim --> curragh
send worker north to road the wheat

3950BC - turn 1

wait...

3900BC - turn 2

wait more...

3850BC - turn 3

wait even more...

3800BC - turn 4

worker completes road and moves to second wheat to build a road and we see this:



ivory...very nice :)


3750BC - turn 5

wait...

3700BC - turn 6

and more waiting...

3650BC - turn 7

zzz...

3600BC - turn 8

road completed move worker to BG for roading

3550BC - turn 9

waiting...

3500BC - turn 10

waiting and making a break for some discussion:





I marked potential spots for cities. The middle dot is city No. 2 and shall bring irrigation. The marked forrest shall be shopped to speed up our first settler. At this point our shield output is really poor.

Depending on comments I will play on either this night or tomorrow...
 
Lurker's comment: I know I'm just a lurker, but I would have projected that middle dot one tile to the west to put it at the sea, and to chop the wood to get irrigation in. At least you have another wood in Trondheim's radius if you want to keep a wood available to it.
Of course, once your curragh has shown you more of your surroundings, you can easier make a bitmap.

A technical remark about your pictures, Calis: they are 3MB on average, how come they are so heavy? I make my screenshots with Irfanview as bitmaps, then save them as jpegs, which makes them rarely heavier than 150kb. Like that I upload them with Photobucket, then on this site I use imagetags to show them.
My computer, or probably my slow connection, finds your pictures difficult to show because they're so heavy. I do see they're jpegs as well, so I don't know why they should be so heavy.
 
Nice Calis! @ the team: Am I missing something or would a forest chop 1NW provide a path for irrigation? Could time it with the granary build. And considering the lack of evident shields maybe the next few cities should be a bit further spaced (except for the one 2W, SW which looks like it could be required)? Also certainly the curragh will reveal a little bit more for consideration. In any event considering the appearance of ivory things are looking bright indeed.

@Optional: Sorry for repeating some of what you already said but I was typing and submitting before I saw your reply. So everyone please refer back to Optional's reply above for those things that I may have repeated.
 
Looks very good Calis. I agree with Optional and Minutia though on the middle dot. We can chop the forest 1 tile NW of Trondheim instead and irrigate to get water to the wheat. Probably settle the northern dot first, with those hills and shared wheat it looks like a good spot for TGL, together with Trondheim.

Maybe we should get at least one warrior out as well to scout our own isle. So the curraghs can take the first crossing they find to locate other civs. But curraghs take presedence of course, the sooner we find a civ with pottery for sale the better.
 
Looks very good Calis. I agree with Optional and Minutia though on the middle dot. We can chop the forest 1 tile NW of Trondheim instead and irrigate to get water to the wheat. Probably settle the northern dot first, with those hills and shared wheat it looks like a good spot for TGL, together with Trondheim.

Maybe we should get at least one warrior out as well to scout our own isle. So the curraghs can take the first crossing they find to locate other civs. But curraghs take presedence of course, the sooner we find a civ with pottery for sale the better.

I agree.

Would be good to get a warrior heading south and then probably east while the settler and curragh head north.
 
And here is the second set up to turn 20:

Spoiler :


3450BC - turn 11:

waiting...

IBT:

Trondheim: curragh --> settler

3400BC - turn 12:

road completed and worker moves to forrest NW of Trondheim for a chop as suggested by the team
lux slider goes to 10% as Trondheim grew to 3
curragh moves northward and finds some cows:



3350BC - turn 13:

nothing special...

3300BC - turn 14:

again nothing to report...

3250BC - turn 15:

exploring...

3200BC - turn 16:

scouting curragh finds some dyes:



3150BC - turn 17:

chop complete, start irrigating that tile...
Lux slider to 30% due to Trondheim growing to 4, but settler is due in 2 turns

3100BC - turn 18:

more scouting...

IBT:

Trondheim completes settler --> warrior

3050BC - turn 19:

science to 100% again
move settler N towards the cow

3000BC - turn 20:

settler is in place to settle next turn



Here is my proposal for city placement. As far as possible, every city should be a coastal one:



Further comment:
- The team mentioned that they want a warrior for exploration. Thus, I set production accordingly. Personally I would prefer a worker next.

Save file attached!
 

Attachments

A technical remark about your pictures, Calis: they are 3MB on average, how come they are so heavy? I make my screenshots with Irfanview as bitmaps, then save them as jpegs, which makes them rarely heavier than 150kb. Like that I upload them with Photobucket, then on this site I use imagetags to show them.
My computer, or probably my slow connection, finds your pictures difficult to show because they're so heavy. I do see they're jpegs as well, so I don't know why they should be so heavy.

:confused: The original pics are between 68KB and 131KB. They are JPG files.
 
Our isle looks pretty darn good! :D Two luxuries, a cow and a lot of hills.

1. Your dotmap looks fairly good to me. But it will be easier to decide on the southern settling when we get rid of that darn fog. Would love to have a productive first ring, but if all that fog is tundra, it'll be impossible to get a city bigger than size 7 SE of Trondheim. And if that's the case, we might as well move the dot near the ivory a little so it gets the BG. I'd happily waste the fish if it means the BG gets used by a good city.

2. I agree we should get the worker out first. Especially since we still need to mine and irrigate. We need to get that production up and running after all. :) Actually, might as well go worker-> curragh in Trondheim and let the new town work on the warrior.
 
Aye, looks really good. I'll wait a bit for more comments and then start the first 10 turns of my set later tonight.

Current Plan:

-Settle in place and new city starts on warrior.
-Change Trondheim to worker and then curragh.
-Road current tile then irrigate the two wheat.
-Continue exploring west with curragh.
 
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