Regent Tips?

Rosicrucian

Chieftain
Joined
Jun 23, 2001
Messages
84
Any tips for playing regent and higher? It's 500BC now and they've all ganged up on me, all at war, all have alliacnes with other civs to kill me. No one will even acknolewdge my envoys.

This is not even fun.. When they demand something should I just give it to them? Even when it's my world map? They declare war even when they're CAUTIOUS for god's sake.

Anyone have any tips??
 
I play on Emperor, but these suggestions will work on Regent as well. First, build faster, use either a dense build with cities very close together (my preference) or use slave camps that hurry production using the whip. The speed that you build the first six to eight cities is critical.

Experiment with a dense build (like triple the number of cities that the AI builds in the same space) and/or hurrying production at slave camps by reducing pop to create units. Work on getting that first batch of cities as fast as you can. You can probably cut your current time in half with a bit of practice. If you choose a dense build you can trim some cities later by building workers, so the others have room to grow to pop 12.

Second, I usually give in to all their demands. The best way to limit their demands is to have a lot of units (see step one). What I often do is build an army of Horsemen and take revenge on the most demanding bullies. Research the wheel first thing to claim a horse icon, then get Horseback riding (Iron working later for swordsmen).

After making 8 to 15 cities, build an offensive force of 20+ Horsemen and attack in force. A critical point is to bribe the other neighbors before you attack so they stay out of the war. One free gold per turn is often enough. These other countries will often offer to come in your side after a couple of victories.

To summarize my method: build fast by building cities very close together, very close to the capital. Research the wheel to claim a horse icon. Build 8 to 15 cities, then an offense force of 20+ horsemen. Pick one enemy, perhaps one that bullied you early on. Bribe the other neighbors. Attack in force and crush the enemy. Enjoy.
 
I decided to give regent one more try for the OCC victory but when I started, I knew this was not the map for it.

In setting up the game I chose:

Babylonians
standard map
large continents
middle/middle/5Billion
Barbs at sedentary
Romans ( so i could be navy blue) and Germans

Should I have begun with more Civs playing so that Rome on the huge continent would have more to contend with than the Germans .

I ended up on the little continent they include on this map type. would I have been better off on the large land mass or would I just be dead sooner.

I aced my last game on warlord so I wanted to try regent. I have all but one of the wonders up to suffrage and I am the tech leader with no resources to use them. Where did I go wrong? Was it the set up or just bad luck in my location.
 
You're better off on the largest continent. Starting position is important in the early game, later you want to be able to hit your neighbors.

Try a huge map with about 10 civs. That should give you more room to expand before you have to go to war, but it also gives you enough opponents to make the game very interesting.
 
I mainly play on Regent so I think I'll offer a couple points.

Firstly, neighboring civs get real antsy if your military is small. However, the AI judges military strength purely on quantity not quality, so 50 Warriors will appear more powerful than 30 Knights to the AI. It is this reason, and because Despotism supports 4 units/city, that I build lots of units.

For instance, load up on Horsemen. They are arguably the best unit of the Ancient Era (my favorite) and upgrade to Knights and then Cavalry. Mounted units have the ability to retreat, combined with the fact that Swordsmen do not upgrade (should be changed IMO), make Horsemen my choice.

In Civ II you could horde techs in an attempt to shoot ahead of the AI. This cannot be done to the same extent in Civ III. You may be able to grab a specific tech before the AI, but I've never been more than 2-3 techs ahead of the AI. The reason is, no matter how lax, the computer will trade amongst itself keeping all the AI civs relatively current. Trade and trade often. Go for money per turn to drain the opposition's economy. And grab/protect those strategic and lux resources because the computer will shoot for those. The AI is much improved.

To recap quickly, I believe the most influential aspect is military size. Whenever I have a small number of military units the computer civs become upset/restless, will begin demanding tribute, and eventually attack. This is my main problem with Republic vs. Despotism/Monarchy. In Republic it's very hard to maintain a large military... but that's a whole other topic. :)
 
I appreciate your quick responses to my questions.

I know about the military (number of) units thingy. I have learned to play that game and I even know when the other civs are likely planning to start a war. Like the AI's, I never disband until very late in the game because I know every bloody, conscript warrior in my count tells the other civs to back off - I'm a big girl now.

I do have this bad habit of starting with fewer civs in the hopes that there will be fewer people wanting me dead. My way just makes me a target of bored war-mongering, Civ leaders sooner.

I will try again. On this game, I know I can't take the romans with the current size and resource difference. I think I will try again (yet again) and see if I get dead sooner or later with more civs to play.

I really cannot thank all of you here enough for the tips and suggestions. I would still be struggling at chieftan if I had not studied here at the feet of masters. The succession game strategy sessions are an Academy in their own right.

:love:
 
Having done a couple of games - lost :2nd place-- I was thinking that I could handle myself on Regent.

Today, I tried twice and couldn't get out with a whole skin. In one, the Greeks decided to declare war when I had three Roman cities left to destroy -- settlers already to put in their place. End of Game. both were disasters.

So, I decided to go back and hone my skills on warlord and I couldn't even get up and running at that level.

How much does luck play into this? is this a run of bad luck or am I overreaching?
 
I've only recently moved up to Regent and I'm on my third game now. I won the first two games (well, I quit when it was obvious I was going to win, which isn't technically a win....) by following a post in the Strategy Articles on early expansion. Basically, in my capitol city and in about my first 6 or 8 cities which are founded close to the capitol (i.e. low corruption), I have the following build queue :

Capitol : warrior (send scouting), spearman (fortify), barracks (but switch to granary when I discover Pottery, the first tech I research), settler, settler, temple, worker, settler.

Close Cities : warrior (fortify), granary, settler, spearman (fortify, then send warrior scouting if needed), settler, temple, worker, settler

If you play an expansionist civ, use the same build order in the Capitol as the close cities, since you'll already have Pottery.

While my initial expansion is a little slower, because my first settler isn't built right away, once I get the granaries in the cities, the rate at which settlers are being pumped out is incredible. In some cities with good food production (like a wheat square), you can often produce settler after settler after settler.

Now, once I start building cities that start to suffer from corruption, my build order changes to Spearman then temple. My outlying cities will never be settler farms. Circumstances in each city will determine what I do after my temple. It's usually another spearman if other civs are close by, or a barracks then spearman if I've got some time. Also, at this point I'm often producing extra spearmen in my early cities which I'm sending straight to the newer cities. I'll build a temple first in these outlying cities if a spearmen is en-route.

I've found that the number of military units you're producing early on is enough to keep the AI at bay while you expand. Once you've either run into civs or water everywhere you can expand, or when you reach around 20 cities, I drop the expansion strategy and start churning out defensive units. The AI will eventually get smart enough to attack you if you keep up the expansion for too long, and they'll probably steam roller over you. At the point when you stop expanding, you're militarily weaker than neighbouring civs, and you'll be behind in the tech race if you haven't been busy trading techs. However, you'll be in the lead culturally (because of all your temples), you'll own the most amount of land, and have the largest city base. These three things should be enough to put you over the top in the centuries to come. Once you've foritifed your cities with defensive units, start cranking out fast moving attach units and go after the tastiest looking civ nearby.

I think this strategy might be best suited for the English (Expansionist and Commercial). The Expansionist trait gives you Pottery right off the bat, so you can build granaries from day one. The scout will help you find the right places to found your cities, and will help you in the tech race by possibly finding techs in goody huts. The commerical attribute will lower corruption slightly, possibly allowing you to use the above mentioned build queue in more cities. I've only tried this with the Egyptians and the Chinese, since I find it very hard to not choose an Industrious civ. Also, choosing a civ with an early UU might not be a good idea. You don't start building offensive until the early middle ages. I found the Chinese a good fit, since the fast moving Rider became available at roughly the time I wanted to start kicking some ass.

Anyway, that's my two cents worth. Expand, expand, fority, attack. Others will tell you to build about six cities and then start attacking, and that may be what you need on higher levels, but on Regent, since I'm a builder at heart, I really enjoy this strategy. Also, I'm by no means an expert, having finished two game on Regent. :)
 
If someone declares war on you then immediately get a couple of other civs to declare an alliance with you. Even if they cannot do any good in the war your relationship with them will be dramatically improved.
 
I can regurally beat regeant on a tiny map with 4 other opps.My question is how to research quicker? Im usually near the mandated retirement point and Im only just entering the modern era.

What Im I doing wrong? Im the Babs so Im suppose to be scientific, but in the beginning I cant keep my research high cause I need to maintain an army, and pay my overhead. AM I overbuilding?

I win by going to war early with the closest civ, razing their cities, and capturing their workers.
Then I get the GreatLibrary, set research to 10%, build infrastructure.
After Education, Icant seem to get research up w/o cutting into my treasury. I keep building calvary, then when I have tanks I bumrush everyone. But Im getting tanks around 1960!!!
 
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