Yashcheritsiy
Chieftain
- Joined
- May 20, 2004
- Messages
- 8
Greetings,
I was wondering if this way of relating Civ to the RW makes sense?
I try to think of individual land units as containing about 5,000 soldiers (say, regiment size). The reason is because, let's say in the late Industrial age you have a huge civ with 150 land units, either offensive or defensive. Well, it would make more sense to suppose that this civ's army has 750,000 men in it then, say, 150,000 (if we took a size of 1,000 per land unit), since 150 units is a fairly decent sized army for that period in the game if a civ is large (including, of course, city defenders).
The problem is early on, if you have a size 1 or 2 city, but have like 5 units, this could lead to you having more men in your army then you have in your civilisation, or have an insanely high percentage like say 75-80%. What I've read in the past indicated that the max percentage of population under arms which is still economically sustainable by a nation is around 10%, unless that society is just simply a tribal/nomad society like the Mongols. What I came up with was to think of the cities as "regions" (after all, how many cities actually cover all of northern Florida or central Italy???) and to multiply the city population by 10. Hence, a size one city(region) has not 10K, but rather 100K people, etc., and thus can support more readily the two warriors and a spearman you have built.
This works out better later on. Say you have a nation whose total population is 15,000,000 and you have 100 land units. You could then think of it as having a pop of 150 million, with an army of half a million men under arms. Does that seem reasonable?
I think of land artillery as such - 50 guns, etc. per unit
Air units as - 20 planes per unit
Sea units as individual ships, due to the greater size and complexity compared to land and air units.
Any thoughts?
Yashcheritsiy
I was wondering if this way of relating Civ to the RW makes sense?
I try to think of individual land units as containing about 5,000 soldiers (say, regiment size). The reason is because, let's say in the late Industrial age you have a huge civ with 150 land units, either offensive or defensive. Well, it would make more sense to suppose that this civ's army has 750,000 men in it then, say, 150,000 (if we took a size of 1,000 per land unit), since 150 units is a fairly decent sized army for that period in the game if a civ is large (including, of course, city defenders).
The problem is early on, if you have a size 1 or 2 city, but have like 5 units, this could lead to you having more men in your army then you have in your civilisation, or have an insanely high percentage like say 75-80%. What I've read in the past indicated that the max percentage of population under arms which is still economically sustainable by a nation is around 10%, unless that society is just simply a tribal/nomad society like the Mongols. What I came up with was to think of the cities as "regions" (after all, how many cities actually cover all of northern Florida or central Italy???) and to multiply the city population by 10. Hence, a size one city(region) has not 10K, but rather 100K people, etc., and thus can support more readily the two warriors and a spearman you have built.
This works out better later on. Say you have a nation whose total population is 15,000,000 and you have 100 land units. You could then think of it as having a pop of 150 million, with an army of half a million men under arms. Does that seem reasonable?
I think of land artillery as such - 50 guns, etc. per unit
Air units as - 20 planes per unit
Sea units as individual ships, due to the greater size and complexity compared to land and air units.
Any thoughts?
Yashcheritsiy